64 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
textureoffset_sampler2darrayshadow.vert
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ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow :  ES Profile
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ERROR: 1 compilation errors.  No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:7  Function Definition: main( ( global void)
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0:7    Function Parameters: 
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0:9    Sequence
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0:9      move second child to first child ( temp highp 4-component vector of float)
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0:9        'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:9        Construct vec4 ( temp highp 4-component vector of float)
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0:9          textureOffset ( global mediump float)
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0:9            's' ( uniform mediump sampler2DArrayShadow)
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0:9            Constant:
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0:9              0.000000
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0:9              0.000000
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0:9              0.000000
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0:9              0.000000
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0:9            Constant:
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0:9              0 (const int)
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0:9              0 (const int)
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0:10      move second child to first child ( temp highp 4-component vector of float)
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0:10        'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:10        'dEQP_Position' ( in highp 4-component vector of float)
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0:?   Linker Objects
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0:?     'dEQP_Position' ( in highp 4-component vector of float)
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0:?     's' ( uniform mediump sampler2DArrayShadow)
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0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:7  Function Definition: main( ( global void)
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0:7    Function Parameters: 
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0:9    Sequence
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0:9      move second child to first child ( temp highp 4-component vector of float)
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0:9        'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:9        Construct vec4 ( temp highp 4-component vector of float)
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0:9          textureOffset ( global mediump float)
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0:9            's' ( uniform mediump sampler2DArrayShadow)
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0:9            Constant:
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0:9              0.000000
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0:9              0.000000
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0:9              0.000000
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0:9              0.000000
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0:9            Constant:
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0:9              0 (const int)
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0:9              0 (const int)
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0:10      move second child to first child ( temp highp 4-component vector of float)
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0:10        'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:10        'dEQP_Position' ( in highp 4-component vector of float)
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0:?   Linker Objects
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0:?     'dEQP_Position' ( in highp 4-component vector of float)
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0:?     's' ( uniform mediump sampler2DArrayShadow)
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0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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