Also added known-good mechanism to fetch latest validated spirv-tools. Also added -Od and -Os to disable optimizer and optimize for size. Fetching spirv-tools is optional for both glsl and hlsl. Legalization of hlsl is done by default if spirv-opt is present at cmake time. Optimization for glsl is currently done through the option -Os. Legalization testing is currently only done on four existing shaders. A separate baseLegalResults directory holds those results. All previous testing is done with the optimizer disabled.
44 lines
2.1 KiB
Plaintext
44 lines
2.1 KiB
Plaintext
hlsl.flattenOpaqueInitMix.vert
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 60
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 44
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Source HLSL 500
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Name 4 "main"
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Name 36 "g_tInputTexture_sampler"
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Name 37 "g_tInputTexture"
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Name 44 "@entryPointOutput"
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Decorate 36(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 37(g_tInputTexture) DescriptorSet 0
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Decorate 44(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7: TypePointer UniformConstant 6
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8: TypeFloat 32
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9: TypeImage 8(float) 2D sampled format:Unknown
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10: TypePointer UniformConstant 9
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12: TypeVector 8(float) 4
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24: TypeSampledImage 9
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28: TypeVector 8(float) 2
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30: 8(float) Constant 0
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35: 8(float) Constant 1056964608
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36(g_tInputTexture_sampler): 7(ptr) Variable UniformConstant
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37(g_tInputTexture): 10(ptr) Variable UniformConstant
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43: TypePointer Output 12(fvec4)
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44(@entryPointOutput): 43(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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53: 9 Load 37(g_tInputTexture)
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54: 6 Load 36(g_tInputTexture_sampler)
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55: 24 SampledImage 53 54
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58: 28(fvec2) CompositeConstruct 35 35
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59: 12(fvec4) ImageSampleExplicitLod 55 58 Lod 30
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Store 44(@entryPointOutput) 59
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Return
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FunctionEnd
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