glslang/Test/baseResults/410.geom.out
John Kessenich 5053a39578 Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding'
 - always set the member storage qualifier, not just when the shader explicitly set it
 - don't include in/out members as objects that are resized by geometry/primitive layout specifiers
As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-01-07 17:44:41 +00:00

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410.geom
Warning, version 410 is not yet complete; some version-specific features are present, but many are missing.
ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
ERROR: 0:32: 'gl_Position' : no such field in structure
ERROR: 0:32: '=' : cannot convert from 'block{in float gl_PointSize}' to '4-component vector of float'
ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void'
ERROR: 7 compilation errors. No code generated.
invocations = 0
max_vertices = 0
input primitive = none
output primitive = none
ERROR: node is still EOpNull!
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 move second child to first child (int)
0:5 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:5 Constant:
0:5 7 (const int)
0:28 Function Definition: foo( (void)
0:28 Function Parameters:
0:30 Sequence
0:30 Sequence
0:30 move second child to first child (float)
0:30 'p' (float)
0:30 gl_PointSize: direct index for structure (in float)
0:30 direct index (block{in float gl_PointSize})
0:30 'gl_in' (in unsized array of block{in float gl_PointSize})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
0:30 0 (const int)
0:31 move second child to first child (float)
0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:31 '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:31 Constant:
0:31 1 (const uint)
0:31 'p' (float)
0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void)
0:33 '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:33 Constant:
0:33 0 (const uint)
0:? Linker Objects
0:? 'gl_in' (in unsized array of block{in float gl_PointSize})
0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
Linked geometry stage:
ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
invocations = 0
max_vertices = 0
input primitive = none
output primitive = none