glslang/Test/baseResults/hlsl.swizzle.frag.out

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Executable File

hlsl.swizzle.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
0:5 Branch: Return with expression
0:5 component-wise multiply (temp 4-component vector of float)
0:5 vector swizzle (temp 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 Sequence
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
0:5 'AmbientColor' (temp 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
0:5 Branch: Return with expression
0:5 component-wise multiply (temp 4-component vector of float)
0:5 vector swizzle (temp 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 Sequence
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
0:5 'AmbientColor' (temp 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 29
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
Name 13 "AmbientColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
14: 6(float) Constant 1065353216
15: 6(float) Constant 1056964608
16: 6(float) Constant 0
17: 7(fvec4) ConstantComposite 14 15 16 14
20: TypeInt 32 0
21: 20(int) Constant 2
22: TypePointer Function 6(float)
4(PixelShaderFunction): 2 Function None 3
5: Label
13(AmbientColor): 8(ptr) Variable Function
Store 13(AmbientColor) 17
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
18: 7(fvec4) Load 10(input)
19: 7(fvec4) VectorShuffle 18 18 3 3 1 0
23: 22(ptr) AccessChain 13(AmbientColor) 21
24: 6(float) Load 23
25: 7(fvec4) CompositeConstruct 24 24 24 24
26: 7(fvec4) FMul 19 25
ReturnValue 26
FunctionEnd