 5053a39578
			
		
	
	
		5053a39578
		
	
	
	
	
		
			
			- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			23 lines
		
	
	
		
			327 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			327 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150 core
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| 
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| in vec4 iv4;
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| 
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| uniform float ps;
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| 
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| invariant gl_Position;
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| 
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| void main()
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| {
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|     gl_Position = iv4;
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|     gl_PointSize = ps;
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|     gl_ClipDistance[2] = iv4.x;
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|     gl_ClipVertex = iv4;
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| }
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| 
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| out float gl_ClipDistance[4];
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| 
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| uniform foob {
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|     int a[];
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| };
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| int a[5]; // ERROR, resizing user-block member
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