276 lines
11 KiB
Plaintext
Executable File
276 lines
11 KiB
Plaintext
Executable File
hlsl.if.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Equal (temp bool)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 true case
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0:4 Branch: Return with expression
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0:4 'input' (in 4-component vector of float)
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0:6 Test condition and select (temp void)
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0:6 Condition
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0:6 Compare Equal (temp bool)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 true case
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0:7 Branch: Return with expression
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0:7 'input' (in 4-component vector of float)
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0:6 false case
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0:9 Branch: Return with expression
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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0:11 'input' (in 4-component vector of float)
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0:11 'input' (in 4-component vector of float)
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0:11 true case is null
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0:14 Test condition and select (temp void)
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0:14 Condition
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0:14 Compare Equal (temp bool)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (in 4-component vector of float)
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0:14 true case is null
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0:19 Test condition and select (temp void)
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0:19 Condition
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0:19 Compare Equal (temp bool)
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0:19 'input' (in 4-component vector of float)
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0:19 'input' (in 4-component vector of float)
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0:19 true case
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0:? Sequence
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0:20 Branch: Return with expression
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0:20 'input' (in 4-component vector of float)
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0:23 Test condition and select (temp void)
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0:23 Condition
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0:23 Compare Equal (temp bool)
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0:23 'input' (in 4-component vector of float)
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0:23 'input' (in 4-component vector of float)
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0:23 true case
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0:? Sequence
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0:24 Branch: Return with expression
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0:24 'input' (in 4-component vector of float)
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0:23 false case
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0:? Sequence
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0:26 Branch: Return with expression
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:30 Test condition and select (temp void)
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0:30 Condition
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0:30 move second child to first child (temp float)
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0:30 'ii' (temp float)
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0:30 direct index (temp float)
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0:30 'input' (in 4-component vector of float)
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0:30 Constant:
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0:30 2 (const int)
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0:30 true case
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0:31 Pre-Increment (temp float)
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0:31 'ii' (temp float)
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0:32 Pre-Increment (temp int)
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0:32 'ii' (temp int)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Equal (temp bool)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 true case
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0:4 Branch: Return with expression
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0:4 'input' (in 4-component vector of float)
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0:6 Test condition and select (temp void)
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0:6 Condition
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0:6 Compare Equal (temp bool)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 true case
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0:7 Branch: Return with expression
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0:7 'input' (in 4-component vector of float)
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0:6 false case
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0:9 Branch: Return with expression
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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0:11 'input' (in 4-component vector of float)
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0:11 'input' (in 4-component vector of float)
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0:11 true case is null
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0:14 Test condition and select (temp void)
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0:14 Condition
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0:14 Compare Equal (temp bool)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (in 4-component vector of float)
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0:14 true case is null
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0:19 Test condition and select (temp void)
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0:19 Condition
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0:19 Compare Equal (temp bool)
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0:19 'input' (in 4-component vector of float)
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0:19 'input' (in 4-component vector of float)
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0:19 true case
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0:? Sequence
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0:20 Branch: Return with expression
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0:20 'input' (in 4-component vector of float)
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0:23 Test condition and select (temp void)
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0:23 Condition
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0:23 Compare Equal (temp bool)
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0:23 'input' (in 4-component vector of float)
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0:23 'input' (in 4-component vector of float)
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0:23 true case
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0:? Sequence
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0:24 Branch: Return with expression
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0:24 'input' (in 4-component vector of float)
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0:23 false case
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0:? Sequence
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0:26 Branch: Return with expression
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:30 Test condition and select (temp void)
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0:30 Condition
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0:30 move second child to first child (temp float)
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0:30 'ii' (temp float)
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0:30 direct index (temp float)
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0:30 'input' (in 4-component vector of float)
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0:30 Constant:
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0:30 2 (const int)
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0:30 true case
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0:31 Pre-Increment (temp float)
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0:31 'ii' (temp float)
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0:32 Pre-Increment (temp int)
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0:32 'ii' (temp int)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 82
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 9 "input"
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Name 65 "ii"
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Name 78 "ii"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Input 7(fvec4)
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9(input): 8(ptr) Variable Input
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12: TypeBool
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13: TypeVector 12(bool) 4
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64: TypePointer Function 6(float)
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66: TypeInt 32 0
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67: 66(int) Constant 2
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68: TypePointer Input 6(float)
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74: 6(float) Constant 1065353216
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76: TypeInt 32 1
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77: TypePointer Function 76(int)
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80: 76(int) Constant 1
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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65(ii): 64(ptr) Variable Function
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78(ii): 77(ptr) Variable Function
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10: 7(fvec4) Load 9(input)
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11: 7(fvec4) Load 9(input)
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14: 13(bvec4) FOrdEqual 10 11
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15: 12(bool) All 14
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SelectionMerge 17 None
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BranchConditional 15 16 17
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16: Label
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18: 7(fvec4) Load 9(input)
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ReturnValue 18
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17: Label
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20: 7(fvec4) Load 9(input)
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21: 7(fvec4) Load 9(input)
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22: 13(bvec4) FOrdEqual 20 21
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23: 12(bool) All 22
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SelectionMerge 25 None
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BranchConditional 23 24 28
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24: Label
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26: 7(fvec4) Load 9(input)
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ReturnValue 26
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28: Label
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29: 7(fvec4) Load 9(input)
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30: 7(fvec4) FNegate 29
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ReturnValue 30
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25: Label
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32: 7(fvec4) Load 9(input)
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33: 7(fvec4) Load 9(input)
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34: 13(bvec4) FOrdEqual 32 33
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35: 12(bool) All 34
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SelectionMerge 37 None
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BranchConditional 35 36 37
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36: Label
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Branch 37
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37: Label
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38: 7(fvec4) Load 9(input)
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39: 7(fvec4) Load 9(input)
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40: 13(bvec4) FOrdEqual 38 39
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41: 12(bool) All 40
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SelectionMerge 43 None
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BranchConditional 41 42 43
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42: Label
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Branch 43
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43: Label
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44: 7(fvec4) Load 9(input)
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45: 7(fvec4) Load 9(input)
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46: 13(bvec4) FOrdEqual 44 45
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47: 12(bool) All 46
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SelectionMerge 49 None
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BranchConditional 47 48 49
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48: Label
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50: 7(fvec4) Load 9(input)
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ReturnValue 50
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49: Label
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52: 7(fvec4) Load 9(input)
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53: 7(fvec4) Load 9(input)
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54: 13(bvec4) FOrdEqual 52 53
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55: 12(bool) All 54
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SelectionMerge 57 None
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BranchConditional 55 56 60
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56: Label
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58: 7(fvec4) Load 9(input)
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ReturnValue 58
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60: Label
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61: 7(fvec4) Load 9(input)
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62: 7(fvec4) FNegate 61
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ReturnValue 62
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57: Label
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69: 68(ptr) AccessChain 9(input) 67
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70: 6(float) Load 69
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Store 65(ii) 70
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SelectionMerge 72 None
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BranchConditional 70 71 72
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71: Label
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73: 6(float) Load 65(ii)
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75: 6(float) FAdd 73 74
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Store 65(ii) 75
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Branch 72
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72: Label
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79: 76(int) Load 78(ii)
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81: 76(int) IAdd 79 80
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Store 78(ii) 81
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Return
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FunctionEnd
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