23 lines
333 B
GLSL
23 lines
333 B
GLSL
cbuffer {
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float4 v1;
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};
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tbuffer {
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float4 v2;
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};
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cbuffer cbufName : register(b2) {
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float4 v3;
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int i3 : packoffset(c1.y);
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};
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tbuffer tbufName : register(b8) {
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float4 v4 : packoffset(c1);
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int i4 : packoffset(c3);
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};
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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return input + v1 + v2 + v3 + v4;
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}
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