
When copying split types with mixtures of user variables and buitins, where the builtins are extracted, there is a parallel structures traversal. The traversal was not obtaining the derefenced types in the array case.
197 lines
9.2 KiB
Plaintext
197 lines
9.2 KiB
Plaintext
hlsl.struct.split.assign.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' (layout(location=0 ) in int)
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0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:11 Sequence
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0:11 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' (layout(location=0 ) in int)
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0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:11 Sequence
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0:11 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 41
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 12 35 37 40
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 7 "S"
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MemberName 7(S) 0 "f"
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Name 12 "input"
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Name 16 "S"
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MemberName 16(S) 0 "f"
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MemberName 16(S) 1 "pos"
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Name 19 "a"
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Name 35 "@entryPointOutput"
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Name 37 "i"
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Name 40 "input_pos"
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Decorate 12(input) Location 1
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Decorate 35(@entryPointOutput) Location 0
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Decorate 37(i) Location 0
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Decorate 40(input_pos) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7(S): TypeStruct 6(float)
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8: TypeInt 32 0
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9: 8(int) Constant 3
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10: TypeArray 7(S) 9
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11: TypePointer Input 10
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12(input): 11(ptr) Variable Input
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13: TypeInt 32 1
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14: 13(int) Constant 0
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15: TypeVector 6(float) 4
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16(S): TypeStruct 6(float) 15(fvec4)
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17: TypeArray 16(S) 9
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18: TypePointer Function 17
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20: TypePointer Function 6(float)
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23: TypePointer Input 6(float)
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25: 13(int) Constant 1
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29: 13(int) Constant 2
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34: TypePointer Output 15(fvec4)
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35(@entryPointOutput): 34(ptr) Variable Output
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36: TypePointer Input 13(int)
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37(i): 36(ptr) Variable Input
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38: TypeArray 15(fvec4) 9
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39: TypePointer Input 38
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40(input_pos): 39(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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19(a): 18(ptr) Variable Function
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21: 20(ptr) AccessChain 19(a) 14 14
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22: 6(float) Load 21
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24: 23(ptr) AccessChain 12(input) 14 14
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Store 24 22
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26: 20(ptr) AccessChain 19(a) 25 14
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27: 6(float) Load 26
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28: 23(ptr) AccessChain 12(input) 25 14
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Store 28 27
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30: 20(ptr) AccessChain 19(a) 29 14
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31: 6(float) Load 30
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32: 23(ptr) AccessChain 12(input) 29 14
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Store 32 31
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Return
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FunctionEnd
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