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			12 KiB
		
	
	
	
		
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			333 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| Also see the Khronos landing page for glslang as a reference front end:
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| 
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| https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
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| 
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| The above page includes where to get binaries, and is kept up to date
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| regarding the feature level of glslang.
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| 
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| glslang
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| =======
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| 
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| [](https://travis-ci.org/KhronosGroup/glslang)
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| [](https://ci.appveyor.com/project/Khronoswebmaster/glslang/branch/master)
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| 
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| An OpenGL and OpenGL ES shader front end and validator.
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| 
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| There are several components:
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| 
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| 1. A GLSL/ESSL front-end for reference validation and translation of GLSL/ESSL into an AST.
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| 
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| 2. An HLSL front-end for translation of a broad generic HLL into the AST. See [issue 362](https://github.com/KhronosGroup/glslang/issues/362) and [issue 701](https://github.com/KhronosGroup/glslang/issues/701) for current status.
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| 
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| 3. A SPIR-V back end for translating the AST to SPIR-V.
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| 
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| 4. A standalone wrapper, `glslangValidator`, that can be used as a command-line tool for the above.
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| 
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| How to add a feature protected by a version/extension/stage/profile:  See the
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| comment in `glslang/MachineIndependent/Versions.cpp`.
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| 
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| Tasks waiting to be done are documented as GitHub issues.
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| 
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| Execution of Standalone Wrapper
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| -------------------------------
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| 
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| To use the standalone binary form, execute `glslangValidator`, and it will print
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| a usage statement.  Basic operation is to give it a file containing a shader,
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| and it will print out warnings/errors and optionally an AST.
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| 
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| The applied stage-specific rules are based on the file extension:
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| * `.vert` for a vertex shader
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| * `.tesc` for a tessellation control shader
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| * `.tese` for a tessellation evaluation shader
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| * `.geom` for a geometry shader
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| * `.frag` for a fragment shader
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| * `.comp` for a compute shader
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| 
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| There is also a non-shader extension
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| * `.conf` for a configuration file of limits, see usage statement for example
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| 
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| Building
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| --------
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| 
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| Instead of building manually, you can also download the binaries for your
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| platform directly from the [master-tot release][master-tot-release] on GitHub.
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| Those binaries are automatically uploaded by the buildbots after successful
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| testing and they always reflect the current top of the tree of the master
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| branch.
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| 
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| ### Dependencies
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| 
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| * A C++11 compiler.
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|   (For MSVS: 2015 is recommended, 2013 is fully supported/tested, and 2010 support is attempted, but not tested.)
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| * [CMake][cmake]: for generating compilation targets.
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| * make: _Linux_, ninja is an alternative, if configured.
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| * [Python 2.7][python]: for executing SPIRV-Tools scripts. (Optional if not using SPIRV-Tools.)
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| * [bison][bison]: _optional_, but needed when changing the grammar (glslang.y).
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| * [googletest][googletest]: _optional_, but should use if making any changes to glslang.
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| 
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| ### Build steps
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| 
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| The following steps assume a Bash shell. On Windows, that could be the Git Bash
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| shell or some other shell of your choosing.
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| 
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| #### 1) Check-Out this project 
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| 
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| ```bash
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| cd <parent of where you want glslang to be>
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| git clone https://github.com/KhronosGroup/glslang.git
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| ```
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| 
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| #### 2) Check-Out External Projects
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| 
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| ```bash
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| cd <the directory glslang was cloned to, "External" will be a subdirectory>
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| git clone https://github.com/google/googletest.git External/googletest
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| ```
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| 
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| If you wish to assure that SPIR-V generated from HLSL is legal for Vulkan,
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| or wish to invoke -Os to reduce SPIR-V size from HLSL or GLSL, install
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| spirv-tools with this:
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| 
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| ```bash
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| ./update_glslang_sources.py
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| ```
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| 
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| #### 3) Configure
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| 
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| Assume the source directory is `$SOURCE_DIR` and the build directory is
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| `$BUILD_DIR`. First ensure the build directory exists, then navigate to it:
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| 
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| ```bash
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| mkdir -p $BUILD_DIR
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| cd $BUILD_DIR
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| ```
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| 
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| For building on Linux:
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| 
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| ```bash
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| cmake -DCMAKE_BUILD_TYPE={Debug|Release|RelWithDebInfo} \
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|       -DCMAKE_INSTALL_PREFIX="$(pwd)/install" $SOURCE_DIR
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| ```
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| 
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| For building on Windows:
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| 
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| ```bash
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| cmake $SOURCE_DIR -DCMAKE_INSTALL_PREFIX="$(pwd)/install"
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| # The CMAKE_INSTALL_PREFIX part is for testing (explained later).
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| ```
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| 
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| The CMake GUI also works for Windows (version 3.4.1 tested).
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| 
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| #### 4) Build and Install
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| 
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| ```bash
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| # for Linux:
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| make -j4 install
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| 
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| # for Windows:
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| cmake --build . --config {Release|Debug|MinSizeRel|RelWithDebInfo} \
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|       --target install
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| ```
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| 
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| If using MSVC, after running CMake to configure, use the
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| Configuration Manager to check the `INSTALL` project.
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| 
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| ### If you need to change the GLSL grammar
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| 
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| The grammar in `glslang/MachineIndependent/glslang.y` has to be recompiled with
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| bison if it changes, the output files are committed to the repo to avoid every
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| developer needing to have bison configured to compile the project when grammar
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| changes are quite infrequent. For windows you can get binaries from
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| [GnuWin32][bison-gnu-win32].
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| 
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| The command to rebuild is:
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| 
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| ```bash
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| bison --defines=MachineIndependent/glslang_tab.cpp.h
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|       -t MachineIndependent/glslang.y
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|       -o MachineIndependent/glslang_tab.cpp
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| ```
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| 
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| The above command is also available in the bash script at
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| `glslang/updateGrammar`.
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| 
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| Testing
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| -------
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| 
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| Right now, there are two test harnesses existing in glslang: one is [Google
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| Test](gtests/), one is the [`runtests` script](Test/runtests). The former
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| runs unit tests and single-shader single-threaded integration tests, while
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| the latter runs multiple-shader linking tests and multi-threaded tests.
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| 
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| ### Running tests
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| 
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| The [`runtests` script](Test/runtests) requires compiled binaries to be
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| installed into `$BUILD_DIR/install`. Please make sure you have supplied the
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| correct configuration to CMake (using `-DCMAKE_INSTALL_PREFIX`) when building;
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| otherwise, you may want to modify the path in the `runtests` script.
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| 
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| Running Google Test-backed tests:
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| 
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| ```bash
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| cd $BUILD_DIR
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| 
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| # for Linux:
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| ctest
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| 
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| # for Windows:
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| ctest -C {Debug|Release|RelWithDebInfo|MinSizeRel}
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| 
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| # or, run the test binary directly
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| # (which gives more fine-grained control like filtering):
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| <dir-to-glslangtests-in-build-dir>/glslangtests
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| ```
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| 
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| Running `runtests` script-backed tests:
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| 
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| ```bash
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| cd $SOURCE_DIR/Test && ./runtests
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| ```
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| 
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| ### Contributing tests
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| 
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| Test results should always be included with a pull request that modifies
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| functionality.
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| 
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| If you are writing unit tests, please use the Google Test framework and
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| place the tests under the `gtests/` directory.
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| 
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| Integration tests are placed in the `Test/` directory. It contains test input
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| and a subdirectory `baseResults/` that contains the expected results of the
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| tests.  Both the tests and `baseResults/` are under source-code control.
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| 
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| Google Test runs those integration tests by reading the test input, compiling
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| them, and then compare against the expected results in `baseResults/`. The
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| integration tests to run via Google Test is registered in various
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| `gtests/*.FromFile.cpp` source files. `glslangtests` provides a command-line
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| option `--update-mode`, which, if supplied, will overwrite the golden files
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| under the `baseResults/` directory with real output from that invocation.
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| For more information, please check `gtests/` directory's
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| [README](gtests/README.md).
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| 
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| For the `runtests` script, it will generate current results in the
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| `localResults/` directory and `diff` them against the `baseResults/`.
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| When you want to update the tracked test results, they need to be
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| copied from `localResults/` to `baseResults/`.  This can be done by
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| the `bump` shell script.
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| 
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| You can add your own private list of tests, not tracked publicly, by using
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| `localtestlist` to list non-tracked tests.  This is automatically read
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| by `runtests` and included in the `diff` and `bump` process.
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| 
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| Programmatic Interfaces
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| -----------------------
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| 
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| Another piece of software can programmatically translate shaders to an AST
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| using one of two different interfaces:
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| * A new C++ class-oriented interface, or
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| * The original C functional interface
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| 
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| The `main()` in `StandAlone/StandAlone.cpp` shows examples using both styles.
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| 
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| ### C++ Class Interface (new, preferred)
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| 
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| This interface is in roughly the last 1/3 of `ShaderLang.h`.  It is in the
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| glslang namespace and contains the following.
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| 
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| ```cxx
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| const char* GetEsslVersionString();
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| const char* GetGlslVersionString();
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| bool InitializeProcess();
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| void FinalizeProcess();
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| 
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| class TShader
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|     setStrings(...);
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|     setEnvInput(EShSourceHlsl or EShSourceGlsl, stage,  EShClientVulkan or EShClientOpenGL, 100);
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|     setEnvClient(EShClientVulkan or EShClientOpenGL, EShTargetVulkan_1_0 or EShTargetVulkan_1_1 or EShTargetOpenGL_450);
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|     setEnvTarget(EShTargetSpv, EShTargetSpv_1_0 or EShTargetSpv_1_3);
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|     bool parse(...);
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|     const char* getInfoLog();
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| 
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| class TProgram
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|     void addShader(...);
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|     bool link(...);
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|     const char* getInfoLog();
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|     Reflection queries
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| ```
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| 
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| See `ShaderLang.h` and the usage of it in `StandAlone/StandAlone.cpp` for more
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| details.
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| 
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| ### C Functional Interface (orignal)
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| 
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| This interface is in roughly the first 2/3 of `ShaderLang.h`, and referred to
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| as the `Sh*()` interface, as all the entry points start `Sh`.
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| 
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| The `Sh*()` interface takes a "compiler" call-back object, which it calls after
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| building call back that is passed the AST and can then execute a backend on it.
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| 
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| The following is a simplified resulting run-time call stack:
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| 
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| ```c
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| ShCompile(shader, compiler) -> compiler(AST) -> <back end>
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| ```
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| 
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| In practice, `ShCompile()` takes shader strings, default version, and
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| warning/error and other options for controlling compilation.
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| 
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| Basic Internal Operation
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| ------------------------
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| 
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| * Initial lexical analysis is done by the preprocessor in
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|   `MachineIndependent/Preprocessor`, and then refined by a GLSL scanner
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|   in `MachineIndependent/Scan.cpp`.  There is currently no use of flex.
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| 
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| * Code is parsed using bison on `MachineIndependent/glslang.y` with the
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|   aid of a symbol table and an AST.  The symbol table is not passed on to
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|   the back-end; the intermediate representation stands on its own.
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|   The tree is built by the grammar productions, many of which are
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|   offloaded into `ParseHelper.cpp`, and by `Intermediate.cpp`.
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| 
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| * The intermediate representation is very high-level, and represented
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|   as an in-memory tree.   This serves to lose no information from the
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|   original program, and to have efficient transfer of the result from
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|   parsing to the back-end.  In the AST, constants are propogated and
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|   folded, and a very small amount of dead code is eliminated.
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| 
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|   To aid linking and reflection, the last top-level branch in the AST
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|   lists all global symbols.
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| 
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| * The primary algorithm of the back-end compiler is to traverse the
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|   tree (high-level intermediate representation), and create an internal
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|   object code representation.  There is an example of how to do this
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|   in `MachineIndependent/intermOut.cpp`.
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| 
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| * Reduction of the tree to a linear byte-code style low-level intermediate
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|   representation is likely a good way to generate fully optimized code.
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| 
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| * There is currently some dead old-style linker-type code still lying around.
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| 
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| * Memory pool: parsing uses types derived from C++ `std` types, using a
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|   custom allocator that puts them in a memory pool.  This makes allocation
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|   of individual container/contents just few cycles and deallocation free.
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|   This pool is popped after the AST is made and processed.
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| 
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|   The use is simple: if you are going to call `new`, there are three cases:
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| 
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|   - the object comes from the pool (its base class has the macro
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|     `POOL_ALLOCATOR_NEW_DELETE` in it) and you do not have to call `delete`
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| 
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|   - it is a `TString`, in which case call `NewPoolTString()`, which gets
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|     it from the pool, and there is no corresponding `delete`
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| 
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|   - the object does not come from the pool, and you have to do normal
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|     C++ memory management of what you `new`
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| 
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| 
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| [cmake]: https://cmake.org/
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| [python]: https://www.python.org/
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| [bison]: https://www.gnu.org/software/bison/
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| [googletest]: https://github.com/google/googletest
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| [bison-gnu-win32]: http://gnuwin32.sourceforge.net/packages/bison.htm
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| [master-tot-release]: https://github.com/KhronosGroup/glslang/releases/tag/master-tot
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