Files
glslang/Test/baseResults/spv.unit1.frag.out
John Kessenich 41436ad204 Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space
This is one step in providing full linker functionality for creating
correct SPIR-V from multiple compilation units for the same stage.
(This was the only remaining "hard" part. The rest should be simple.)
2018-07-18 18:07:41 -06:00

273 lines
10 KiB
Plaintext
Executable File

spv.unit1.frag
Shader version: 460
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child ( temp highp float)
0:10 'f' ( global highp float)
0:10 Constant:
0:10 10.000000
0:11 Sequence
0:11 move second child to first child ( temp highp float)
0:11 'g' ( temp highp float)
0:11 Function Call: foo( ( global highp float)
0:12 add second child into first child ( temp highp float)
0:12 'f' ( global highp float)
0:12 'g' ( temp highp float)
0:13 add second child into first child ( temp highp float)
0:13 'f' ( global highp float)
0:13 direct index ( temp highp float)
0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
0:13 Constant:
0:13 1 (const int)
0:? Linker Objects
0:? 'f' ( global highp float)
0:? 'a1' ( global highp float)
spv.unit2.frag
Shader version: 410
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: foo( ( global highp float)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp highp float)
0:11 'h2' ( temp highp float)
0:11 component-wise multiply ( temp highp float)
0:11 Constant:
0:11 2.000000
0:11 'f' ( global highp float)
0:12 Sequence
0:12 move second child to first child ( temp highp float)
0:12 'g2' ( temp highp float)
0:12 Function Call: bar( ( global highp float)
0:13 Branch: Return with expression
0:13 add ( temp highp float)
0:13 add ( temp highp float)
0:13 'h2' ( temp highp float)
0:13 'g2' ( temp highp float)
0:13 direct index ( temp highp float)
0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
0:13 Constant:
0:13 1 (const int)
0:? Linker Objects
0:? 'a2' ( global highp float)
0:? 'f' ( global highp float)
spv.unit3.frag
Shader version: 460
gl_FragCoord origin is upper left
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp highp float)
0:4 'h3' ( global highp float)
0:4 Constant:
0:4 3.000000
0:6 Function Definition: bar( ( global highp float)
0:6 Function Parameters:
0:8 Sequence
0:8 multiply second child into first child ( temp highp float)
0:8 'h3' ( global highp float)
0:8 'f' ( global highp float)
0:9 Sequence
0:9 move second child to first child ( temp highp float)
0:9 'g3' ( temp highp float)
0:9 component-wise multiply ( temp highp float)
0:9 Constant:
0:9 2.000000
0:9 'h3' ( global highp float)
0:10 Branch: Return with expression
0:10 add ( temp highp float)
0:10 add ( temp highp float)
0:10 'h3' ( global highp float)
0:10 'g3' ( temp highp float)
0:10 direct index ( temp highp float)
0:10 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
0:10 Constant:
0:10 1 (const int)
0:? Linker Objects
0:? 'f' ( global highp float)
0:? 'h3' ( global highp float)
Linked fragment stage:
Shader version: 460
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child ( temp highp float)
0:10 'f' ( global highp float)
0:10 Constant:
0:10 10.000000
0:11 Sequence
0:11 move second child to first child ( temp highp float)
0:11 'g' ( temp highp float)
0:11 Function Call: foo( ( global highp float)
0:12 add second child into first child ( temp highp float)
0:12 'f' ( global highp float)
0:12 'g' ( temp highp float)
0:13 add second child into first child ( temp highp float)
0:13 'f' ( global highp float)
0:13 direct index ( temp highp float)
0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
0:13 Constant:
0:13 1 (const int)
0:9 Function Definition: foo( ( global highp float)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp highp float)
0:11 'h2' ( temp highp float)
0:11 component-wise multiply ( temp highp float)
0:11 Constant:
0:11 2.000000
0:11 'f' ( global highp float)
0:12 Sequence
0:12 move second child to first child ( temp highp float)
0:12 'g2' ( temp highp float)
0:12 Function Call: bar( ( global highp float)
0:13 Branch: Return with expression
0:13 add ( temp highp float)
0:13 add ( temp highp float)
0:13 'h2' ( temp highp float)
0:13 'g2' ( temp highp float)
0:13 direct index ( temp highp float)
0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
0:13 Constant:
0:13 1 (const int)
0:4 Sequence
0:4 move second child to first child ( temp highp float)
0:4 'h3' ( global highp float)
0:4 Constant:
0:4 3.000000
0:6 Function Definition: bar( ( global highp float)
0:6 Function Parameters:
0:8 Sequence
0:8 multiply second child into first child ( temp highp float)
0:8 'h3' ( global highp float)
0:8 'f' ( global highp float)
0:9 Sequence
0:9 move second child to first child ( temp highp float)
0:9 'g3' ( temp highp float)
0:9 component-wise multiply ( temp highp float)
0:9 Constant:
0:9 2.000000
0:9 'h3' ( global highp float)
0:10 Branch: Return with expression
0:10 add ( temp highp float)
0:10 add ( temp highp float)
0:10 'h3' ( global highp float)
0:10 'g3' ( temp highp float)
0:10 direct index ( temp highp float)
0:10 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
0:10 Constant:
0:10 1 (const int)
0:? Linker Objects
0:? 'f' ( global highp float)
0:? 'a1' ( global highp float)
0:? 'a2' ( global highp float)
0:? 'h3' ( global highp float)
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 63
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 25
ExecutionMode 4 OriginUpperLeft
Source GLSL 460
Name 4 "main"
Name 8 "foo("
Name 10 "bar("
Name 13 "h3"
Name 15 "f"
Name 18 "g"
Name 25 "gl_FragCoord"
Name 33 "h2"
Name 37 "g2"
Name 50 "g3"
Name 61 "a1"
Name 62 "a2"
Decorate 25(gl_FragCoord) BuiltIn FragCoord
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
12: TypePointer Private 6(float)
13(h3): 12(ptr) Variable Private
14: 6(float) Constant 1077936128
15(f): 12(ptr) Variable Private
16: 6(float) Constant 1092616192
17: TypePointer Function 6(float)
23: TypeVector 6(float) 4
24: TypePointer Input 23(fvec4)
25(gl_FragCoord): 24(ptr) Variable Input
26: TypeInt 32 0
27: 26(int) Constant 1
28: TypePointer Input 6(float)
34: 6(float) Constant 1073741824
61(a1): 12(ptr) Variable Private
62(a2): 12(ptr) Variable Private
4(main): 2 Function None 3
5: Label
18(g): 17(ptr) Variable Function
Store 13(h3) 14
Store 15(f) 16
19: 6(float) FunctionCall 8(foo()
Store 18(g) 19
20: 6(float) Load 18(g)
21: 6(float) Load 15(f)
22: 6(float) FAdd 21 20
Store 15(f) 22
29: 28(ptr) AccessChain 25(gl_FragCoord) 27
30: 6(float) Load 29
31: 6(float) Load 15(f)
32: 6(float) FAdd 31 30
Store 15(f) 32
Return
FunctionEnd
8(foo(): 6(float) Function None 7
9: Label
33(h2): 17(ptr) Variable Function
37(g2): 17(ptr) Variable Function
35: 6(float) Load 15(f)
36: 6(float) FMul 34 35
Store 33(h2) 36
38: 6(float) FunctionCall 10(bar()
Store 37(g2) 38
39: 6(float) Load 33(h2)
40: 6(float) Load 37(g2)
41: 6(float) FAdd 39 40
42: 28(ptr) AccessChain 25(gl_FragCoord) 27
43: 6(float) Load 42
44: 6(float) FAdd 41 43
ReturnValue 44
FunctionEnd
10(bar(): 6(float) Function None 7
11: Label
50(g3): 17(ptr) Variable Function
47: 6(float) Load 15(f)
48: 6(float) Load 13(h3)
49: 6(float) FMul 48 47
Store 13(h3) 49
51: 6(float) Load 13(h3)
52: 6(float) FMul 34 51
Store 50(g3) 52
53: 6(float) Load 13(h3)
54: 6(float) Load 50(g3)
55: 6(float) FAdd 53 54
56: 28(ptr) AccessChain 25(gl_FragCoord) 27
57: 6(float) Load 56
58: 6(float) FAdd 55 57
ReturnValue 58
FunctionEnd