glslang/Test/baseResults/hlsl.array.frag.out
John Kessenich 830b0cc98b HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
2016-08-29 18:10:47 -06:00

195 lines
10 KiB
Plaintext
Executable File

hlsl.array.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'i' (layout(location=0 ) in int)
0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (layout(location=0 ) in int)
0:10 direct index (layout(location=1 ) temp 4-component vector of float)
0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:10 Constant:
0:10 2 (const int)
0:10 indirect index (layout(location=1 ) temp 4-component vector of float)
0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:10 'i' (layout(location=0 ) in int)
0:10 direct index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 Constant:
0:10 5 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 'i' (layout(location=0 ) in int)
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (layout(location=0 ) in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (layout(location=0 ) in int)
0:10 Branch: Return
0:? Linker Objects
0:? 'a' (global 4-element array of 4-component vector of float)
0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'i' (layout(location=0 ) in int)
0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (layout(location=0 ) in int)
0:10 direct index (layout(location=1 ) temp 4-component vector of float)
0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:10 Constant:
0:10 2 (const int)
0:10 indirect index (layout(location=1 ) temp 4-component vector of float)
0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:10 'i' (layout(location=0 ) in int)
0:10 direct index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 Constant:
0:10 5 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 'i' (layout(location=0 ) in int)
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (layout(location=0 ) in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (layout(location=0 ) in int)
0:10 Branch: Return
0:? Linker Objects
0:? 'a' (global 4-element array of 4-component vector of float)
0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 66
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9 21 29
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "@entryPointOutput"
Name 14 "a"
Name 21 "i"
Name 29 "input"
Name 42 "b"
Name 54 ""
MemberName 54 0 "m"
Name 58 "s"
Decorate 9(@entryPointOutput) Location 0
Decorate 21(i) Location 0
Decorate 29(input) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(@entryPointOutput): 8(ptr) Variable Output
10: TypeInt 32 0
11: 10(int) Constant 4
12: TypeArray 7(fvec4) 11
13: TypePointer Private 12
14(a): 13(ptr) Variable Private
15: TypeInt 32 1
16: 15(int) Constant 1
17: TypePointer Private 7(fvec4)
20: TypePointer Input 15(int)
21(i): 20(ptr) Variable Input
26: 10(int) Constant 3
27: TypeArray 7(fvec4) 26
28: TypePointer Input 27
29(input): 28(ptr) Variable Input
30: 15(int) Constant 2
31: TypePointer Input 7(fvec4)
39: 10(int) Constant 10
40: TypeArray 7(fvec4) 39
41: TypePointer Function 40
43: 15(int) Constant 5
44: TypePointer Function 7(fvec4)
52: 10(int) Constant 7
53: TypeArray 7(fvec4) 52
54: TypeStruct 53
55: 10(int) Constant 11
56: TypeArray 54(struct) 55
57: TypePointer Private 56
58(s): 57(ptr) Variable Private
60: 15(int) Constant 0
4(PixelShaderFunction): 2 Function None 3
5: Label
42(b): 41(ptr) Variable Function
18: 17(ptr) AccessChain 14(a) 16
19: 7(fvec4) Load 18
22: 15(int) Load 21(i)
23: 17(ptr) AccessChain 14(a) 22
24: 7(fvec4) Load 23
25: 7(fvec4) FAdd 19 24
32: 31(ptr) AccessChain 29(input) 30
33: 7(fvec4) Load 32
34: 7(fvec4) FAdd 25 33
35: 15(int) Load 21(i)
36: 31(ptr) AccessChain 29(input) 35
37: 7(fvec4) Load 36
38: 7(fvec4) FAdd 34 37
45: 44(ptr) AccessChain 42(b) 43
46: 7(fvec4) Load 45
47: 7(fvec4) FAdd 38 46
48: 15(int) Load 21(i)
49: 44(ptr) AccessChain 42(b) 48
50: 7(fvec4) Load 49
51: 7(fvec4) FAdd 47 50
59: 15(int) Load 21(i)
61: 15(int) Load 21(i)
62: 17(ptr) AccessChain 58(s) 59 60 61
63: 7(fvec4) Load 62
64: 7(fvec4) FAdd 51 63
Store 9(@entryPointOutput) 64
Return
FunctionEnd