424 lines
17 KiB
Plaintext
Executable File
424 lines
17 KiB
Plaintext
Executable File
hlsl.forLoop.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:3 Loop with condition tested first
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0:3 No loop condition
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0:3 No loop body
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0:4 Sequence
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0:4 Pre-Increment (temp 4-component vector of float)
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0:4 'input' (layout(location=0 ) in 4-component vector of float)
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0:4 Loop with condition tested first
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0:4 No loop condition
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0:4 No loop body
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0:? Sequence
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0:5 Loop with condition tested first
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0:5 Loop Condition
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0:5 Compare Not Equal (temp bool)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 No loop body
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0:? Sequence
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0:6 Loop with condition tested first
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0:6 Loop Condition
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0:6 Compare Not Equal (temp bool)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 Loop Body
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:6 Negate value (temp 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 Branch: Return
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0:7 Sequence
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0:7 Pre-Decrement (temp 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Loop with condition tested first
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0:7 Loop Condition
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0:7 Compare Not Equal (temp bool)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Loop Body
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Negate value (temp 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Branch: Return
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0:7 Loop Terminal Expression
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0:7 add second child into first child (temp 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Constant:
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0:7 2.000000
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0:? Sequence
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0:8 Loop with condition tested first
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0:8 No loop condition
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0:8 Loop Body
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0:8 Test condition and select (temp void)
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0:8 Condition
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0:8 Compare Greater Than (temp bool)
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0:8 direct index (temp float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 2.000000
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0:8 true case
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0:8 Branch: Break
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0:? Sequence
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0:9 Loop with condition tested first
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0:9 No loop condition
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0:9 Loop Body
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0:9 Test condition and select (temp void)
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0:9 Condition
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0:9 Compare Greater Than (temp bool)
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0:9 direct index (temp float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 2.000000
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0:9 true case
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0:9 Branch: Continue
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0:11 Sequence
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0:11 move second child to first child (temp int)
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0:11 'ii' (temp int)
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0:11 Constant:
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0:11 -1 (const int)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than (temp bool)
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0:11 'ii' (temp int)
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0:11 Constant:
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0:11 3 (const int)
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0:11 Loop Body
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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0:11 'ii' (temp int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 true case
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0:11 Branch: Continue
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0:11 Loop Terminal Expression
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0:11 Pre-Increment (temp int)
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0:11 'ii' (temp int)
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0:12 Pre-Decrement (temp float)
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0:12 'ii' (temp float)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:3 Loop with condition tested first
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0:3 No loop condition
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0:3 No loop body
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0:4 Sequence
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0:4 Pre-Increment (temp 4-component vector of float)
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0:4 'input' (layout(location=0 ) in 4-component vector of float)
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0:4 Loop with condition tested first
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0:4 No loop condition
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0:4 No loop body
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0:? Sequence
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0:5 Loop with condition tested first
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0:5 Loop Condition
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0:5 Compare Not Equal (temp bool)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 No loop body
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0:? Sequence
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0:6 Loop with condition tested first
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0:6 Loop Condition
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0:6 Compare Not Equal (temp bool)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 Loop Body
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:6 Negate value (temp 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 Branch: Return
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0:7 Sequence
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0:7 Pre-Decrement (temp 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Loop with condition tested first
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0:7 Loop Condition
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0:7 Compare Not Equal (temp bool)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Loop Body
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Negate value (temp 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Branch: Return
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0:7 Loop Terminal Expression
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0:7 add second child into first child (temp 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Constant:
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0:7 2.000000
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0:? Sequence
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0:8 Loop with condition tested first
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0:8 No loop condition
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0:8 Loop Body
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0:8 Test condition and select (temp void)
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0:8 Condition
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0:8 Compare Greater Than (temp bool)
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0:8 direct index (temp float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 2.000000
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0:8 true case
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0:8 Branch: Break
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0:? Sequence
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0:9 Loop with condition tested first
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0:9 No loop condition
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0:9 Loop Body
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0:9 Test condition and select (temp void)
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0:9 Condition
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0:9 Compare Greater Than (temp bool)
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0:9 direct index (temp float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 2.000000
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0:9 true case
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0:9 Branch: Continue
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0:11 Sequence
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0:11 move second child to first child (temp int)
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0:11 'ii' (temp int)
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0:11 Constant:
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0:11 -1 (const int)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than (temp bool)
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0:11 'ii' (temp int)
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0:11 Constant:
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0:11 3 (const int)
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0:11 Loop Body
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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0:11 'ii' (temp int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 true case
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0:11 Branch: Continue
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0:11 Loop Terminal Expression
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0:11 Pre-Increment (temp int)
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0:11 'ii' (temp int)
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0:12 Pre-Decrement (temp float)
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0:12 'ii' (temp float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 114
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 13 43
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 13 "input"
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Name 43 "@entryPointOutput"
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Name 91 "ii"
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Name 111 "ii"
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Decorate 13(input) Location 0
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Decorate 43(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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11: TypeVector 10(float) 4
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12: TypePointer Input 11(fvec4)
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13(input): 12(ptr) Variable Input
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15: 10(float) Constant 1065353216
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29: TypeBool
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30: TypeVector 29(bool) 4
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42: TypePointer Output 11(fvec4)
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43(@entryPointOutput): 42(ptr) Variable Output
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62: 10(float) Constant 1073741824
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70: TypeInt 32 0
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71: 70(int) Constant 0
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72: TypePointer Input 10(float)
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89: TypeInt 32 1
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90: TypePointer Function 89(int)
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92: 89(int) Constant 4294967295
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99: 89(int) Constant 3
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102: 89(int) Constant 2
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108: 89(int) Constant 1
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110: TypePointer Function 10(float)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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91(ii): 90(ptr) Variable Function
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111(ii): 110(ptr) Variable Function
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Branch 6
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6: Label
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LoopMerge 8 9 None
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Branch 7
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7: Label
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Branch 9
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9: Label
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Branch 6
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8: Label
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14: 11(fvec4) Load 13(input)
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16: 11(fvec4) CompositeConstruct 15 15 15 15
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17: 11(fvec4) FAdd 14 16
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Store 13(input) 17
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Branch 18
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18: Label
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LoopMerge 20 21 None
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Branch 19
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19: Label
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Branch 21
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21: Label
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Branch 18
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20: Label
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Branch 22
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22: Label
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LoopMerge 24 25 None
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Branch 26
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26: Label
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27: 11(fvec4) Load 13(input)
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28: 11(fvec4) Load 13(input)
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31: 30(bvec4) FOrdNotEqual 27 28
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32: 29(bool) Any 31
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BranchConditional 32 23 24
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23: Label
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Branch 25
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25: Label
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Branch 22
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24: Label
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Branch 33
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33: Label
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LoopMerge 35 36 None
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Branch 37
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37: Label
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38: 11(fvec4) Load 13(input)
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39: 11(fvec4) Load 13(input)
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40: 30(bvec4) FOrdNotEqual 38 39
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41: 29(bool) Any 40
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BranchConditional 41 34 35
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34: Label
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44: 11(fvec4) Load 13(input)
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45: 11(fvec4) FNegate 44
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Store 43(@entryPointOutput) 45
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Return
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36: Label
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Branch 33
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35: Label
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47: 11(fvec4) Load 13(input)
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48: 11(fvec4) CompositeConstruct 15 15 15 15
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49: 11(fvec4) FSub 47 48
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Store 13(input) 49
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Branch 50
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50: Label
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LoopMerge 52 53 None
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Branch 54
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54: Label
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55: 11(fvec4) Load 13(input)
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56: 11(fvec4) Load 13(input)
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57: 30(bvec4) FOrdNotEqual 55 56
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58: 29(bool) Any 57
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BranchConditional 58 51 52
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51: Label
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59: 11(fvec4) Load 13(input)
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60: 11(fvec4) FNegate 59
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Store 43(@entryPointOutput) 60
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Return
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53: Label
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63: 11(fvec4) Load 13(input)
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64: 11(fvec4) CompositeConstruct 62 62 62 62
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65: 11(fvec4) FAdd 63 64
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Store 13(input) 65
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Branch 50
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52: Label
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Branch 66
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66: Label
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LoopMerge 68 69 None
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Branch 67
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67: Label
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73: 72(ptr) AccessChain 13(input) 71
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74: 10(float) Load 73
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75: 29(bool) FOrdGreaterThan 74 62
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SelectionMerge 77 None
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BranchConditional 75 76 77
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76: Label
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Branch 68
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77: Label
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Branch 69
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69: Label
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Branch 66
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68: Label
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Branch 79
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79: Label
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LoopMerge 81 82 None
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Branch 80
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80: Label
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83: 72(ptr) AccessChain 13(input) 71
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84: 10(float) Load 83
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85: 29(bool) FOrdGreaterThan 84 62
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SelectionMerge 87 None
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BranchConditional 85 86 87
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86: Label
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Branch 82
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87: Label
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Branch 82
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82: Label
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Branch 79
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81: Label
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Store 91(ii) 92
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Branch 93
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93: Label
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LoopMerge 95 96 None
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Branch 97
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97: Label
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98: 89(int) Load 91(ii)
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100: 29(bool) SLessThan 98 99
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BranchConditional 100 94 95
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94: Label
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101: 89(int) Load 91(ii)
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103: 29(bool) IEqual 101 102
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SelectionMerge 105 None
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BranchConditional 103 104 105
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104: Label
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Branch 96
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105: Label
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Branch 96
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96: Label
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107: 89(int) Load 91(ii)
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109: 89(int) IAdd 107 108
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Store 91(ii) 109
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Branch 93
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95: Label
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112: 10(float) Load 111(ii)
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113: 10(float) FSub 112 15
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Store 111(ii) 113
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Return
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FunctionEnd
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