926 lines
47 KiB
Plaintext
926 lines
47 KiB
Plaintext
hlsl.gatherRGBA.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:78 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:34 Function Parameters:
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0:? Sequence
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval00' (temp 4-component vector of float)
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0:39 textureGather (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler2D)
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0:39 'g_tTex2df4' (uniform texture2D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:39 'c2' (uniform 2-component vector of float)
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0:39 Constant:
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0:39 0 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval01' (temp 4-component vector of int)
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0:40 textureGather (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler2D)
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0:40 'g_tTex2di4' (uniform itexture2D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:40 'c2' (uniform 2-component vector of float)
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0:40 Constant:
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0:40 0 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval02' (temp 4-component vector of uint)
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0:41 textureGather (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler2D)
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0:41 'g_tTex2du4' (uniform utexture2D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 'c2' (uniform 2-component vector of float)
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0:41 Constant:
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0:41 0 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 'txval10' (temp 4-component vector of float)
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0:43 textureGather (global 4-component vector of float)
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0:43 Construct combined texture-sampler (temp sampler2D)
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0:43 'g_tTex2df4' (uniform texture2D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 'c2' (uniform 2-component vector of float)
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0:43 Constant:
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0:43 1 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of int)
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0:44 'txval11' (temp 4-component vector of int)
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0:44 textureGather (global 4-component vector of int)
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0:44 Construct combined texture-sampler (temp isampler2D)
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0:44 'g_tTex2di4' (uniform itexture2D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 'c2' (uniform 2-component vector of float)
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0:44 Constant:
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0:44 1 (const int)
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of uint)
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0:45 'txval12' (temp 4-component vector of uint)
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0:45 textureGather (global 4-component vector of uint)
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0:45 Construct combined texture-sampler (temp usampler2D)
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0:45 'g_tTex2du4' (uniform utexture2D)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:45 'c2' (uniform 2-component vector of float)
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0:45 Constant:
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0:45 1 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 'txval20' (temp 4-component vector of float)
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0:47 textureGather (global 4-component vector of float)
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0:47 Construct combined texture-sampler (temp sampler2D)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 'c2' (uniform 2-component vector of float)
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0:47 Constant:
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0:47 2 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp 4-component vector of int)
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0:48 'txval21' (temp 4-component vector of int)
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0:48 textureGather (global 4-component vector of int)
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0:48 Construct combined texture-sampler (temp isampler2D)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 'c2' (uniform 2-component vector of float)
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0:48 Constant:
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0:48 2 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp 4-component vector of uint)
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0:49 'txval22' (temp 4-component vector of uint)
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0:49 textureGather (global 4-component vector of uint)
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0:49 Construct combined texture-sampler (temp usampler2D)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 'c2' (uniform 2-component vector of float)
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0:49 Constant:
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0:49 2 (const int)
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0:51 Sequence
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0:51 move second child to first child (temp 4-component vector of float)
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0:51 'txval30' (temp 4-component vector of float)
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0:51 textureGather (global 4-component vector of float)
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0:51 Construct combined texture-sampler (temp sampler2D)
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0:51 'g_tTex2df4' (uniform texture2D)
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0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:51 'c2' (uniform 2-component vector of float)
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0:51 Constant:
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0:51 3 (const int)
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0:52 Sequence
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0:52 move second child to first child (temp 4-component vector of int)
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0:52 'txval31' (temp 4-component vector of int)
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0:52 textureGather (global 4-component vector of int)
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0:52 Construct combined texture-sampler (temp isampler2D)
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0:52 'g_tTex2di4' (uniform itexture2D)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 'c2' (uniform 2-component vector of float)
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0:52 Constant:
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0:52 3 (const int)
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0:53 Sequence
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0:53 move second child to first child (temp 4-component vector of uint)
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0:53 'txval32' (temp 4-component vector of uint)
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0:53 textureGather (global 4-component vector of uint)
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0:53 Construct combined texture-sampler (temp usampler2D)
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0:53 'g_tTex2du4' (uniform utexture2D)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 'c2' (uniform 2-component vector of float)
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0:53 Constant:
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0:53 3 (const int)
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0:57 Sequence
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0:57 move second child to first child (temp 4-component vector of float)
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0:57 'txval40' (temp 4-component vector of float)
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0:57 textureGather (global 4-component vector of float)
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0:57 Construct combined texture-sampler (temp samplerCube)
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0:57 'g_tTexcdf4' (uniform textureCube)
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0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:57 'c3' (uniform 3-component vector of float)
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0:57 Constant:
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0:57 0 (const int)
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0:58 Sequence
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0:58 move second child to first child (temp 4-component vector of int)
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0:58 'txval41' (temp 4-component vector of int)
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0:58 textureGather (global 4-component vector of int)
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0:58 Construct combined texture-sampler (temp isamplerCube)
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0:58 'g_tTexcdi4' (uniform itextureCube)
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0:58 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:58 'c3' (uniform 3-component vector of float)
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0:58 Constant:
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0:58 0 (const int)
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0:59 Sequence
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0:59 move second child to first child (temp 4-component vector of uint)
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0:59 'txval42' (temp 4-component vector of uint)
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0:59 textureGather (global 4-component vector of uint)
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0:59 Construct combined texture-sampler (temp usamplerCube)
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0:59 'g_tTexcdu4' (uniform utextureCube)
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0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:59 'c3' (uniform 3-component vector of float)
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0:59 Constant:
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0:59 0 (const int)
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0:61 Sequence
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0:61 move second child to first child (temp 4-component vector of float)
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0:61 'txval50' (temp 4-component vector of float)
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0:61 textureGather (global 4-component vector of float)
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0:61 Construct combined texture-sampler (temp samplerCube)
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0:61 'g_tTexcdf4' (uniform textureCube)
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0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:61 'c3' (uniform 3-component vector of float)
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0:61 Constant:
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0:61 1 (const int)
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0:62 Sequence
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0:62 move second child to first child (temp 4-component vector of int)
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0:62 'txval51' (temp 4-component vector of int)
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0:62 textureGather (global 4-component vector of int)
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0:62 Construct combined texture-sampler (temp isamplerCube)
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0:62 'g_tTexcdi4' (uniform itextureCube)
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0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:62 'c3' (uniform 3-component vector of float)
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0:62 Constant:
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0:62 1 (const int)
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0:63 Sequence
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0:63 move second child to first child (temp 4-component vector of uint)
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0:63 'txval52' (temp 4-component vector of uint)
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0:63 textureGather (global 4-component vector of uint)
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0:63 Construct combined texture-sampler (temp usamplerCube)
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0:63 'g_tTexcdu4' (uniform utextureCube)
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0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:63 'c3' (uniform 3-component vector of float)
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0:63 Constant:
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0:63 1 (const int)
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:65 'txval60' (temp 4-component vector of float)
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0:65 textureGather (global 4-component vector of float)
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0:65 Construct combined texture-sampler (temp samplerCube)
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0:65 'g_tTexcdf4' (uniform textureCube)
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0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:65 'c3' (uniform 3-component vector of float)
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0:65 Constant:
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0:65 2 (const int)
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0:66 Sequence
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0:66 move second child to first child (temp 4-component vector of int)
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0:66 'txval61' (temp 4-component vector of int)
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0:66 textureGather (global 4-component vector of int)
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0:66 Construct combined texture-sampler (temp isamplerCube)
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0:66 'g_tTexcdi4' (uniform itextureCube)
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0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:66 'c3' (uniform 3-component vector of float)
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0:66 Constant:
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0:66 2 (const int)
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0:67 Sequence
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0:67 move second child to first child (temp 4-component vector of uint)
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0:67 'txval62' (temp 4-component vector of uint)
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0:67 textureGather (global 4-component vector of uint)
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0:67 Construct combined texture-sampler (temp usamplerCube)
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0:67 'g_tTexcdu4' (uniform utextureCube)
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0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:67 'c3' (uniform 3-component vector of float)
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0:67 Constant:
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0:67 2 (const int)
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0:69 Sequence
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0:69 move second child to first child (temp 4-component vector of float)
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0:69 'txval70' (temp 4-component vector of float)
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0:69 textureGather (global 4-component vector of float)
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0:69 Construct combined texture-sampler (temp samplerCube)
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0:69 'g_tTexcdf4' (uniform textureCube)
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0:69 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:69 'c3' (uniform 3-component vector of float)
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0:69 Constant:
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0:69 3 (const int)
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0:70 Sequence
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0:70 move second child to first child (temp 4-component vector of int)
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0:70 'txval71' (temp 4-component vector of int)
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0:70 textureGather (global 4-component vector of int)
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0:70 Construct combined texture-sampler (temp isamplerCube)
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0:70 'g_tTexcdi4' (uniform itextureCube)
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0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:70 'c3' (uniform 3-component vector of float)
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0:70 Constant:
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0:70 3 (const int)
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0:71 Sequence
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0:71 move second child to first child (temp 4-component vector of uint)
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0:71 'txval72' (temp 4-component vector of uint)
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0:71 textureGather (global 4-component vector of uint)
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0:71 Construct combined texture-sampler (temp usamplerCube)
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0:71 'g_tTexcdu4' (uniform utextureCube)
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0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:71 'c3' (uniform 3-component vector of float)
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0:71 Constant:
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0:71 3 (const int)
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0:73 move second child to first child (temp 4-component vector of float)
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0:73 Color: direct index for structure (temp 4-component vector of float)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:73 Constant:
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0:73 0 (const int)
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0:73 Constant:
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0:73 1.000000
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0:73 1.000000
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0:73 1.000000
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0:73 1.000000
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0:74 move second child to first child (temp float)
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0:74 Depth: direct index for structure (temp float FragDepth)
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0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:74 Constant:
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0:74 1 (const int)
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0:74 Constant:
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0:74 1.000000
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0:76 Sequence
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0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:76 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'c1' (uniform float)
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0:? 'c2' (uniform 2-component vector of float)
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0:? 'c3' (uniform 3-component vector of float)
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0:? 'c4' (uniform 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:78 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:34 Function Parameters:
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0:? Sequence
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval00' (temp 4-component vector of float)
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0:39 textureGather (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler2D)
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0:39 'g_tTex2df4' (uniform texture2D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:39 'c2' (uniform 2-component vector of float)
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0:39 Constant:
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0:39 0 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval01' (temp 4-component vector of int)
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0:40 textureGather (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler2D)
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0:40 'g_tTex2di4' (uniform itexture2D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:40 'c2' (uniform 2-component vector of float)
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0:40 Constant:
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0:40 0 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval02' (temp 4-component vector of uint)
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0:41 textureGather (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler2D)
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0:41 'g_tTex2du4' (uniform utexture2D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 'c2' (uniform 2-component vector of float)
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0:41 Constant:
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0:41 0 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 'txval10' (temp 4-component vector of float)
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0:43 textureGather (global 4-component vector of float)
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0:43 Construct combined texture-sampler (temp sampler2D)
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0:43 'g_tTex2df4' (uniform texture2D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 'c2' (uniform 2-component vector of float)
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0:43 Constant:
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0:43 1 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of int)
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0:44 'txval11' (temp 4-component vector of int)
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0:44 textureGather (global 4-component vector of int)
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0:44 Construct combined texture-sampler (temp isampler2D)
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0:44 'g_tTex2di4' (uniform itexture2D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 'c2' (uniform 2-component vector of float)
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0:44 Constant:
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0:44 1 (const int)
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of uint)
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0:45 'txval12' (temp 4-component vector of uint)
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0:45 textureGather (global 4-component vector of uint)
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0:45 Construct combined texture-sampler (temp usampler2D)
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0:45 'g_tTex2du4' (uniform utexture2D)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:45 'c2' (uniform 2-component vector of float)
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0:45 Constant:
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0:45 1 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 'txval20' (temp 4-component vector of float)
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0:47 textureGather (global 4-component vector of float)
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0:47 Construct combined texture-sampler (temp sampler2D)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 'c2' (uniform 2-component vector of float)
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0:47 Constant:
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0:47 2 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp 4-component vector of int)
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0:48 'txval21' (temp 4-component vector of int)
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0:48 textureGather (global 4-component vector of int)
|
|
0:48 Construct combined texture-sampler (temp isampler2D)
|
|
0:48 'g_tTex2di4' (uniform itexture2D)
|
|
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:48 'c2' (uniform 2-component vector of float)
|
|
0:48 Constant:
|
|
0:48 2 (const int)
|
|
0:49 Sequence
|
|
0:49 move second child to first child (temp 4-component vector of uint)
|
|
0:49 'txval22' (temp 4-component vector of uint)
|
|
0:49 textureGather (global 4-component vector of uint)
|
|
0:49 Construct combined texture-sampler (temp usampler2D)
|
|
0:49 'g_tTex2du4' (uniform utexture2D)
|
|
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:49 'c2' (uniform 2-component vector of float)
|
|
0:49 Constant:
|
|
0:49 2 (const int)
|
|
0:51 Sequence
|
|
0:51 move second child to first child (temp 4-component vector of float)
|
|
0:51 'txval30' (temp 4-component vector of float)
|
|
0:51 textureGather (global 4-component vector of float)
|
|
0:51 Construct combined texture-sampler (temp sampler2D)
|
|
0:51 'g_tTex2df4' (uniform texture2D)
|
|
0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:51 'c2' (uniform 2-component vector of float)
|
|
0:51 Constant:
|
|
0:51 3 (const int)
|
|
0:52 Sequence
|
|
0:52 move second child to first child (temp 4-component vector of int)
|
|
0:52 'txval31' (temp 4-component vector of int)
|
|
0:52 textureGather (global 4-component vector of int)
|
|
0:52 Construct combined texture-sampler (temp isampler2D)
|
|
0:52 'g_tTex2di4' (uniform itexture2D)
|
|
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:52 'c2' (uniform 2-component vector of float)
|
|
0:52 Constant:
|
|
0:52 3 (const int)
|
|
0:53 Sequence
|
|
0:53 move second child to first child (temp 4-component vector of uint)
|
|
0:53 'txval32' (temp 4-component vector of uint)
|
|
0:53 textureGather (global 4-component vector of uint)
|
|
0:53 Construct combined texture-sampler (temp usampler2D)
|
|
0:53 'g_tTex2du4' (uniform utexture2D)
|
|
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:53 'c2' (uniform 2-component vector of float)
|
|
0:53 Constant:
|
|
0:53 3 (const int)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 4-component vector of float)
|
|
0:57 'txval40' (temp 4-component vector of float)
|
|
0:57 textureGather (global 4-component vector of float)
|
|
0:57 Construct combined texture-sampler (temp samplerCube)
|
|
0:57 'g_tTexcdf4' (uniform textureCube)
|
|
0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:57 'c3' (uniform 3-component vector of float)
|
|
0:57 Constant:
|
|
0:57 0 (const int)
|
|
0:58 Sequence
|
|
0:58 move second child to first child (temp 4-component vector of int)
|
|
0:58 'txval41' (temp 4-component vector of int)
|
|
0:58 textureGather (global 4-component vector of int)
|
|
0:58 Construct combined texture-sampler (temp isamplerCube)
|
|
0:58 'g_tTexcdi4' (uniform itextureCube)
|
|
0:58 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:58 'c3' (uniform 3-component vector of float)
|
|
0:58 Constant:
|
|
0:58 0 (const int)
|
|
0:59 Sequence
|
|
0:59 move second child to first child (temp 4-component vector of uint)
|
|
0:59 'txval42' (temp 4-component vector of uint)
|
|
0:59 textureGather (global 4-component vector of uint)
|
|
0:59 Construct combined texture-sampler (temp usamplerCube)
|
|
0:59 'g_tTexcdu4' (uniform utextureCube)
|
|
0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:59 'c3' (uniform 3-component vector of float)
|
|
0:59 Constant:
|
|
0:59 0 (const int)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 4-component vector of float)
|
|
0:61 'txval50' (temp 4-component vector of float)
|
|
0:61 textureGather (global 4-component vector of float)
|
|
0:61 Construct combined texture-sampler (temp samplerCube)
|
|
0:61 'g_tTexcdf4' (uniform textureCube)
|
|
0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:61 'c3' (uniform 3-component vector of float)
|
|
0:61 Constant:
|
|
0:61 1 (const int)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 4-component vector of int)
|
|
0:62 'txval51' (temp 4-component vector of int)
|
|
0:62 textureGather (global 4-component vector of int)
|
|
0:62 Construct combined texture-sampler (temp isamplerCube)
|
|
0:62 'g_tTexcdi4' (uniform itextureCube)
|
|
0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:62 'c3' (uniform 3-component vector of float)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:63 Sequence
|
|
0:63 move second child to first child (temp 4-component vector of uint)
|
|
0:63 'txval52' (temp 4-component vector of uint)
|
|
0:63 textureGather (global 4-component vector of uint)
|
|
0:63 Construct combined texture-sampler (temp usamplerCube)
|
|
0:63 'g_tTexcdu4' (uniform utextureCube)
|
|
0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:63 'c3' (uniform 3-component vector of float)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 4-component vector of float)
|
|
0:65 'txval60' (temp 4-component vector of float)
|
|
0:65 textureGather (global 4-component vector of float)
|
|
0:65 Construct combined texture-sampler (temp samplerCube)
|
|
0:65 'g_tTexcdf4' (uniform textureCube)
|
|
0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:65 'c3' (uniform 3-component vector of float)
|
|
0:65 Constant:
|
|
0:65 2 (const int)
|
|
0:66 Sequence
|
|
0:66 move second child to first child (temp 4-component vector of int)
|
|
0:66 'txval61' (temp 4-component vector of int)
|
|
0:66 textureGather (global 4-component vector of int)
|
|
0:66 Construct combined texture-sampler (temp isamplerCube)
|
|
0:66 'g_tTexcdi4' (uniform itextureCube)
|
|
0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:66 'c3' (uniform 3-component vector of float)
|
|
0:66 Constant:
|
|
0:66 2 (const int)
|
|
0:67 Sequence
|
|
0:67 move second child to first child (temp 4-component vector of uint)
|
|
0:67 'txval62' (temp 4-component vector of uint)
|
|
0:67 textureGather (global 4-component vector of uint)
|
|
0:67 Construct combined texture-sampler (temp usamplerCube)
|
|
0:67 'g_tTexcdu4' (uniform utextureCube)
|
|
0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:67 'c3' (uniform 3-component vector of float)
|
|
0:67 Constant:
|
|
0:67 2 (const int)
|
|
0:69 Sequence
|
|
0:69 move second child to first child (temp 4-component vector of float)
|
|
0:69 'txval70' (temp 4-component vector of float)
|
|
0:69 textureGather (global 4-component vector of float)
|
|
0:69 Construct combined texture-sampler (temp samplerCube)
|
|
0:69 'g_tTexcdf4' (uniform textureCube)
|
|
0:69 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:69 'c3' (uniform 3-component vector of float)
|
|
0:69 Constant:
|
|
0:69 3 (const int)
|
|
0:70 Sequence
|
|
0:70 move second child to first child (temp 4-component vector of int)
|
|
0:70 'txval71' (temp 4-component vector of int)
|
|
0:70 textureGather (global 4-component vector of int)
|
|
0:70 Construct combined texture-sampler (temp isamplerCube)
|
|
0:70 'g_tTexcdi4' (uniform itextureCube)
|
|
0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:70 'c3' (uniform 3-component vector of float)
|
|
0:70 Constant:
|
|
0:70 3 (const int)
|
|
0:71 Sequence
|
|
0:71 move second child to first child (temp 4-component vector of uint)
|
|
0:71 'txval72' (temp 4-component vector of uint)
|
|
0:71 textureGather (global 4-component vector of uint)
|
|
0:71 Construct combined texture-sampler (temp usamplerCube)
|
|
0:71 'g_tTexcdu4' (uniform utextureCube)
|
|
0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:71 'c3' (uniform 3-component vector of float)
|
|
0:71 Constant:
|
|
0:71 3 (const int)
|
|
0:73 move second child to first child (temp 4-component vector of float)
|
|
0:73 Color: direct index for structure (temp 4-component vector of float)
|
|
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:73 Constant:
|
|
0:73 0 (const int)
|
|
0:73 Constant:
|
|
0:73 1.000000
|
|
0:73 1.000000
|
|
0:73 1.000000
|
|
0:73 1.000000
|
|
0:74 move second child to first child (temp float)
|
|
0:74 Depth: direct index for structure (temp float FragDepth)
|
|
0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:74 Constant:
|
|
0:74 1 (const int)
|
|
0:74 Constant:
|
|
0:74 1.000000
|
|
0:76 Sequence
|
|
0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:76 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_sSamp2d' (uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
|
0:? 'g_tTex1di4' (uniform itexture1D)
|
|
0:? 'g_tTex1du4' (uniform utexture1D)
|
|
0:? 'g_tTex2df4' (uniform texture2D)
|
|
0:? 'g_tTex2di4' (uniform itexture2D)
|
|
0:? 'g_tTex2du4' (uniform utexture2D)
|
|
0:? 'g_tTex3df4' (uniform texture3D)
|
|
0:? 'g_tTex3di4' (uniform itexture3D)
|
|
0:? 'g_tTex3du4' (uniform utexture3D)
|
|
0:? 'g_tTexcdf4' (uniform textureCube)
|
|
0:? 'g_tTexcdi4' (uniform itextureCube)
|
|
0:? 'g_tTexcdu4' (uniform utextureCube)
|
|
0:? 'c1' (uniform float)
|
|
0:? 'c2' (uniform 2-component vector of float)
|
|
0:? 'c3' (uniform 3-component vector of float)
|
|
0:? 'c4' (uniform 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 233
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 206
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 9 "txval00"
|
|
Name 12 "g_tTex2df4"
|
|
Name 16 "g_sSamp"
|
|
Name 22 "c2"
|
|
Name 29 "txval01"
|
|
Name 32 "g_tTex2di4"
|
|
Name 42 "txval02"
|
|
Name 45 "g_tTex2du4"
|
|
Name 52 "txval10"
|
|
Name 59 "txval11"
|
|
Name 65 "txval12"
|
|
Name 71 "txval20"
|
|
Name 78 "txval21"
|
|
Name 84 "txval22"
|
|
Name 90 "txval30"
|
|
Name 97 "txval31"
|
|
Name 103 "txval32"
|
|
Name 109 "txval40"
|
|
Name 112 "g_tTexcdf4"
|
|
Name 119 "c3"
|
|
Name 122 "txval41"
|
|
Name 125 "g_tTexcdi4"
|
|
Name 132 "txval42"
|
|
Name 135 "g_tTexcdu4"
|
|
Name 142 "txval50"
|
|
Name 148 "txval51"
|
|
Name 154 "txval52"
|
|
Name 160 "txval60"
|
|
Name 166 "txval61"
|
|
Name 172 "txval62"
|
|
Name 178 "txval70"
|
|
Name 184 "txval71"
|
|
Name 190 "txval72"
|
|
Name 196 "PS_OUTPUT"
|
|
MemberName 196(PS_OUTPUT) 0 "Color"
|
|
MemberName 196(PS_OUTPUT) 1 "Depth"
|
|
Name 198 "psout"
|
|
Name 204 "PS_OUTPUT"
|
|
MemberName 204(PS_OUTPUT) 0 "Color"
|
|
MemberName 204(PS_OUTPUT) 1 "Depth"
|
|
Name 206 "@entryPointOutput"
|
|
Name 209 "g_sSamp2d"
|
|
Name 212 "g_tTex1df4a"
|
|
Name 213 "g_tTex1df4"
|
|
Name 216 "g_tTex1di4"
|
|
Name 219 "g_tTex1du4"
|
|
Name 222 "g_tTex3df4"
|
|
Name 225 "g_tTex3di4"
|
|
Name 228 "g_tTex3du4"
|
|
Name 230 "c1"
|
|
Name 232 "c4"
|
|
Decorate 12(g_tTex2df4) DescriptorSet 0
|
|
Decorate 16(g_sSamp) DescriptorSet 0
|
|
Decorate 16(g_sSamp) Binding 0
|
|
Decorate 32(g_tTex2di4) DescriptorSet 0
|
|
Decorate 45(g_tTex2du4) DescriptorSet 0
|
|
Decorate 112(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 125(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 135(g_tTexcdu4) DescriptorSet 0
|
|
MemberDecorate 196(PS_OUTPUT) 1 BuiltIn FragDepth
|
|
MemberDecorate 204(PS_OUTPUT) 1 BuiltIn FragDepth
|
|
Decorate 206(@entryPointOutput) Location 0
|
|
Decorate 209(g_sSamp2d) DescriptorSet 0
|
|
Decorate 212(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 212(g_tTex1df4a) Binding 1
|
|
Decorate 213(g_tTex1df4) DescriptorSet 0
|
|
Decorate 213(g_tTex1df4) Binding 0
|
|
Decorate 216(g_tTex1di4) DescriptorSet 0
|
|
Decorate 219(g_tTex1du4) DescriptorSet 0
|
|
Decorate 222(g_tTex3df4) DescriptorSet 0
|
|
Decorate 225(g_tTex3di4) DescriptorSet 0
|
|
Decorate 228(g_tTex3du4) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
10: TypeImage 6(float) 2D sampled format:Unknown
|
|
11: TypePointer UniformConstant 10
|
|
12(g_tTex2df4): 11(ptr) Variable UniformConstant
|
|
14: TypeSampler
|
|
15: TypePointer UniformConstant 14
|
|
16(g_sSamp): 15(ptr) Variable UniformConstant
|
|
18: TypeSampledImage 10
|
|
20: TypeVector 6(float) 2
|
|
21: TypePointer UniformConstant 20(fvec2)
|
|
22(c2): 21(ptr) Variable UniformConstant
|
|
24: TypeInt 32 1
|
|
25: 24(int) Constant 0
|
|
27: TypeVector 24(int) 4
|
|
28: TypePointer Function 27(ivec4)
|
|
30: TypeImage 24(int) 2D sampled format:Unknown
|
|
31: TypePointer UniformConstant 30
|
|
32(g_tTex2di4): 31(ptr) Variable UniformConstant
|
|
35: TypeSampledImage 30
|
|
39: TypeInt 32 0
|
|
40: TypeVector 39(int) 4
|
|
41: TypePointer Function 40(ivec4)
|
|
43: TypeImage 39(int) 2D sampled format:Unknown
|
|
44: TypePointer UniformConstant 43
|
|
45(g_tTex2du4): 44(ptr) Variable UniformConstant
|
|
48: TypeSampledImage 43
|
|
57: 24(int) Constant 1
|
|
76: 24(int) Constant 2
|
|
95: 24(int) Constant 3
|
|
110: TypeImage 6(float) Cube sampled format:Unknown
|
|
111: TypePointer UniformConstant 110
|
|
112(g_tTexcdf4): 111(ptr) Variable UniformConstant
|
|
115: TypeSampledImage 110
|
|
117: TypeVector 6(float) 3
|
|
118: TypePointer UniformConstant 117(fvec3)
|
|
119(c3): 118(ptr) Variable UniformConstant
|
|
123: TypeImage 24(int) Cube sampled format:Unknown
|
|
124: TypePointer UniformConstant 123
|
|
125(g_tTexcdi4): 124(ptr) Variable UniformConstant
|
|
128: TypeSampledImage 123
|
|
133: TypeImage 39(int) Cube sampled format:Unknown
|
|
134: TypePointer UniformConstant 133
|
|
135(g_tTexcdu4): 134(ptr) Variable UniformConstant
|
|
138: TypeSampledImage 133
|
|
196(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
197: TypePointer Function 196(PS_OUTPUT)
|
|
199: 6(float) Constant 1065353216
|
|
200: 7(fvec4) ConstantComposite 199 199 199 199
|
|
202: TypePointer Function 6(float)
|
|
204(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
205: TypePointer Output 204(PS_OUTPUT)
|
|
206(@entryPointOutput): 205(ptr) Variable Output
|
|
209(g_sSamp2d): 15(ptr) Variable UniformConstant
|
|
210: TypeImage 6(float) 1D sampled format:Unknown
|
|
211: TypePointer UniformConstant 210
|
|
212(g_tTex1df4a): 211(ptr) Variable UniformConstant
|
|
213(g_tTex1df4): 211(ptr) Variable UniformConstant
|
|
214: TypeImage 24(int) 1D sampled format:Unknown
|
|
215: TypePointer UniformConstant 214
|
|
216(g_tTex1di4): 215(ptr) Variable UniformConstant
|
|
217: TypeImage 39(int) 1D sampled format:Unknown
|
|
218: TypePointer UniformConstant 217
|
|
219(g_tTex1du4): 218(ptr) Variable UniformConstant
|
|
220: TypeImage 6(float) 3D sampled format:Unknown
|
|
221: TypePointer UniformConstant 220
|
|
222(g_tTex3df4): 221(ptr) Variable UniformConstant
|
|
223: TypeImage 24(int) 3D sampled format:Unknown
|
|
224: TypePointer UniformConstant 223
|
|
225(g_tTex3di4): 224(ptr) Variable UniformConstant
|
|
226: TypeImage 39(int) 3D sampled format:Unknown
|
|
227: TypePointer UniformConstant 226
|
|
228(g_tTex3du4): 227(ptr) Variable UniformConstant
|
|
229: TypePointer UniformConstant 6(float)
|
|
230(c1): 229(ptr) Variable UniformConstant
|
|
231: TypePointer UniformConstant 7(fvec4)
|
|
232(c4): 231(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval00): 8(ptr) Variable Function
|
|
29(txval01): 28(ptr) Variable Function
|
|
42(txval02): 41(ptr) Variable Function
|
|
52(txval10): 8(ptr) Variable Function
|
|
59(txval11): 28(ptr) Variable Function
|
|
65(txval12): 41(ptr) Variable Function
|
|
71(txval20): 8(ptr) Variable Function
|
|
78(txval21): 28(ptr) Variable Function
|
|
84(txval22): 41(ptr) Variable Function
|
|
90(txval30): 8(ptr) Variable Function
|
|
97(txval31): 28(ptr) Variable Function
|
|
103(txval32): 41(ptr) Variable Function
|
|
109(txval40): 8(ptr) Variable Function
|
|
122(txval41): 28(ptr) Variable Function
|
|
132(txval42): 41(ptr) Variable Function
|
|
142(txval50): 8(ptr) Variable Function
|
|
148(txval51): 28(ptr) Variable Function
|
|
154(txval52): 41(ptr) Variable Function
|
|
160(txval60): 8(ptr) Variable Function
|
|
166(txval61): 28(ptr) Variable Function
|
|
172(txval62): 41(ptr) Variable Function
|
|
178(txval70): 8(ptr) Variable Function
|
|
184(txval71): 28(ptr) Variable Function
|
|
190(txval72): 41(ptr) Variable Function
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198(psout): 197(ptr) Variable Function
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13: 10 Load 12(g_tTex2df4)
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17: 14 Load 16(g_sSamp)
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19: 18 SampledImage 13 17
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23: 20(fvec2) Load 22(c2)
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26: 7(fvec4) ImageGather 19 23 25
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Store 9(txval00) 26
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33: 30 Load 32(g_tTex2di4)
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34: 14 Load 16(g_sSamp)
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36: 35 SampledImage 33 34
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37: 20(fvec2) Load 22(c2)
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38: 27(ivec4) ImageGather 36 37 25
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Store 29(txval01) 38
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46: 43 Load 45(g_tTex2du4)
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47: 14 Load 16(g_sSamp)
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49: 48 SampledImage 46 47
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50: 20(fvec2) Load 22(c2)
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51: 40(ivec4) ImageGather 49 50 25
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Store 42(txval02) 51
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53: 10 Load 12(g_tTex2df4)
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54: 14 Load 16(g_sSamp)
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55: 18 SampledImage 53 54
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|
56: 20(fvec2) Load 22(c2)
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58: 7(fvec4) ImageGather 55 56 57
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Store 52(txval10) 58
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60: 30 Load 32(g_tTex2di4)
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61: 14 Load 16(g_sSamp)
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|
62: 35 SampledImage 60 61
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|
63: 20(fvec2) Load 22(c2)
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|
64: 27(ivec4) ImageGather 62 63 57
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|
Store 59(txval11) 64
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|
66: 43 Load 45(g_tTex2du4)
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|
67: 14 Load 16(g_sSamp)
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|
68: 48 SampledImage 66 67
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|
69: 20(fvec2) Load 22(c2)
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|
70: 40(ivec4) ImageGather 68 69 57
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|
Store 65(txval12) 70
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|
72: 10 Load 12(g_tTex2df4)
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|
73: 14 Load 16(g_sSamp)
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|
74: 18 SampledImage 72 73
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|
75: 20(fvec2) Load 22(c2)
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|
77: 7(fvec4) ImageGather 74 75 76
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|
Store 71(txval20) 77
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|
79: 30 Load 32(g_tTex2di4)
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|
80: 14 Load 16(g_sSamp)
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|
81: 35 SampledImage 79 80
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|
82: 20(fvec2) Load 22(c2)
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|
83: 27(ivec4) ImageGather 81 82 76
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|
Store 78(txval21) 83
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|
85: 43 Load 45(g_tTex2du4)
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|
86: 14 Load 16(g_sSamp)
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|
87: 48 SampledImage 85 86
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|
88: 20(fvec2) Load 22(c2)
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|
89: 40(ivec4) ImageGather 87 88 76
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|
Store 84(txval22) 89
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|
91: 10 Load 12(g_tTex2df4)
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|
92: 14 Load 16(g_sSamp)
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|
93: 18 SampledImage 91 92
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|
94: 20(fvec2) Load 22(c2)
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|
96: 7(fvec4) ImageGather 93 94 95
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|
Store 90(txval30) 96
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|
98: 30 Load 32(g_tTex2di4)
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|
99: 14 Load 16(g_sSamp)
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|
100: 35 SampledImage 98 99
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|
101: 20(fvec2) Load 22(c2)
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|
102: 27(ivec4) ImageGather 100 101 95
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|
Store 97(txval31) 102
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|
104: 43 Load 45(g_tTex2du4)
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|
105: 14 Load 16(g_sSamp)
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|
106: 48 SampledImage 104 105
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|
107: 20(fvec2) Load 22(c2)
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|
108: 40(ivec4) ImageGather 106 107 95
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|
Store 103(txval32) 108
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|
113: 110 Load 112(g_tTexcdf4)
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|
114: 14 Load 16(g_sSamp)
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|
116: 115 SampledImage 113 114
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|
120: 117(fvec3) Load 119(c3)
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|
121: 7(fvec4) ImageGather 116 120 25
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|
Store 109(txval40) 121
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|
126: 123 Load 125(g_tTexcdi4)
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|
127: 14 Load 16(g_sSamp)
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|
129: 128 SampledImage 126 127
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|
130: 117(fvec3) Load 119(c3)
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|
131: 27(ivec4) ImageGather 129 130 25
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|
Store 122(txval41) 131
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|
136: 133 Load 135(g_tTexcdu4)
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|
137: 14 Load 16(g_sSamp)
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|
139: 138 SampledImage 136 137
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|
140: 117(fvec3) Load 119(c3)
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|
141: 40(ivec4) ImageGather 139 140 25
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|
Store 132(txval42) 141
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|
143: 110 Load 112(g_tTexcdf4)
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|
144: 14 Load 16(g_sSamp)
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|
145: 115 SampledImage 143 144
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|
146: 117(fvec3) Load 119(c3)
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|
147: 7(fvec4) ImageGather 145 146 57
|
|
Store 142(txval50) 147
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|
149: 123 Load 125(g_tTexcdi4)
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|
150: 14 Load 16(g_sSamp)
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|
151: 128 SampledImage 149 150
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|
152: 117(fvec3) Load 119(c3)
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|
153: 27(ivec4) ImageGather 151 152 57
|
|
Store 148(txval51) 153
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|
155: 133 Load 135(g_tTexcdu4)
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|
156: 14 Load 16(g_sSamp)
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|
157: 138 SampledImage 155 156
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|
158: 117(fvec3) Load 119(c3)
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|
159: 40(ivec4) ImageGather 157 158 57
|
|
Store 154(txval52) 159
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|
161: 110 Load 112(g_tTexcdf4)
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|
162: 14 Load 16(g_sSamp)
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|
163: 115 SampledImage 161 162
|
|
164: 117(fvec3) Load 119(c3)
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|
165: 7(fvec4) ImageGather 163 164 76
|
|
Store 160(txval60) 165
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|
167: 123 Load 125(g_tTexcdi4)
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|
168: 14 Load 16(g_sSamp)
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|
169: 128 SampledImage 167 168
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|
170: 117(fvec3) Load 119(c3)
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|
171: 27(ivec4) ImageGather 169 170 76
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|
Store 166(txval61) 171
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|
173: 133 Load 135(g_tTexcdu4)
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|
174: 14 Load 16(g_sSamp)
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|
175: 138 SampledImage 173 174
|
|
176: 117(fvec3) Load 119(c3)
|
|
177: 40(ivec4) ImageGather 175 176 76
|
|
Store 172(txval62) 177
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|
179: 110 Load 112(g_tTexcdf4)
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|
180: 14 Load 16(g_sSamp)
|
|
181: 115 SampledImage 179 180
|
|
182: 117(fvec3) Load 119(c3)
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|
183: 7(fvec4) ImageGather 181 182 95
|
|
Store 178(txval70) 183
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|
185: 123 Load 125(g_tTexcdi4)
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|
186: 14 Load 16(g_sSamp)
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|
187: 128 SampledImage 185 186
|
|
188: 117(fvec3) Load 119(c3)
|
|
189: 27(ivec4) ImageGather 187 188 95
|
|
Store 184(txval71) 189
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|
191: 133 Load 135(g_tTexcdu4)
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|
192: 14 Load 16(g_sSamp)
|
|
193: 138 SampledImage 191 192
|
|
194: 117(fvec3) Load 119(c3)
|
|
195: 40(ivec4) ImageGather 193 194 95
|
|
Store 190(txval72) 195
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|
201: 8(ptr) AccessChain 198(psout) 25
|
|
Store 201 200
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|
203: 202(ptr) AccessChain 198(psout) 57
|
|
Store 203 199
|
|
207:196(PS_OUTPUT) Load 198(psout)
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|
Store 206(@entryPointOutput) 207
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|
Return
|
|
FunctionEnd
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