65 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.sin.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:5  Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input' (layout(location=0 ) in 4-component vector of float)
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| 0:?     Sequence
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| 0:3      Sequence
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| 0:3        move second child to first child (temp 4-component vector of float)
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| 0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:3          sine (global 4-component vector of float)
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| 0:3            'input' (layout(location=0 ) in 4-component vector of float)
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| 0:3        Branch: Return
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| 0:?   Linker Objects
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:5  Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input' (layout(location=0 ) in 4-component vector of float)
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| 0:?     Sequence
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| 0:3      Sequence
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| 0:3        move second child to first child (temp 4-component vector of float)
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| 0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:3          sine (global 4-component vector of float)
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| 0:3            'input' (layout(location=0 ) in 4-component vector of float)
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| 0:3        Branch: Return
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| 0:?   Linker Objects
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 15
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 9 11
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "PixelShaderFunction"
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|                               Name 9  "@entryPointOutput"
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|                               Name 11  "input"
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|                               Decorate 9(@entryPointOutput) Location 0
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|                               Decorate 11(input) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Output 7(fvec4)
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| 9(@entryPointOutput):      8(ptr) Variable Output
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|               10:             TypePointer Input 7(fvec4)
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|        11(input):     10(ptr) Variable Input
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|               12:    7(fvec4) Load 11(input)
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|               13:    7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 12
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|                               Store 9(@entryPointOutput) 13
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|                               Return
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|                               FunctionEnd
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