157 lines
6.1 KiB
Plaintext
Executable File
157 lines
6.1 KiB
Plaintext
Executable File
hlsl.whileLoop.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Loop with condition tested first
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0:3 Loop Condition
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0:3 Compare Not Equal (temp bool)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Loop Body
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Branch: Return
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0:4 Loop with condition tested first
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0:4 Loop Condition
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0:4 Constant:
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0:4 false (const bool)
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0:4 No loop body
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0:5 Loop with condition tested first
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0:5 Loop Condition
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0:5 Constant:
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0:5 false (const bool)
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0:5 No loop body
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0:6 Loop with condition tested first
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0:6 Loop Condition
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0:6 Constant:
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0:6 false (const bool)
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0:6 No loop body
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Loop with condition tested first
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0:3 Loop Condition
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0:3 Compare Not Equal (temp bool)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Loop Body
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Branch: Return
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0:4 Loop with condition tested first
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0:4 Loop Condition
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0:4 Constant:
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0:4 false (const bool)
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0:4 No loop body
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0:5 Loop with condition tested first
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0:5 Loop Condition
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0:5 Constant:
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0:5 false (const bool)
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0:5 No loop body
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0:6 Loop with condition tested first
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0:6 Loop Condition
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0:6 Constant:
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0:6 false (const bool)
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0:6 No loop body
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 41
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 14 22
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 14 "input"
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Name 22 "@entryPointOutput"
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Decorate 14(input) Location 0
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Decorate 22(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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11: TypeFloat 32
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12: TypeVector 11(float) 4
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13: TypePointer Input 12(fvec4)
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14(input): 13(ptr) Variable Input
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17: TypeBool
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18: TypeVector 17(bool) 4
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21: TypePointer Output 12(fvec4)
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22(@entryPointOutput): 21(ptr) Variable Output
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30: 17(bool) ConstantFalse
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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Branch 6
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6: Label
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LoopMerge 8 9 None
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Branch 10
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10: Label
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15: 12(fvec4) Load 14(input)
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16: 12(fvec4) Load 14(input)
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19: 18(bvec4) FOrdNotEqual 15 16
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20: 17(bool) Any 19
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BranchConditional 20 7 8
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7: Label
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23: 12(fvec4) Load 14(input)
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Store 22(@entryPointOutput) 23
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Return
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9: Label
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Branch 6
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8: Label
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Branch 25
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25: Label
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LoopMerge 27 28 None
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Branch 29
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29: Label
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BranchConditional 30 26 27
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26: Label
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Branch 28
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28: Label
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Branch 25
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27: Label
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Branch 31
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31: Label
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LoopMerge 33 34 None
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Branch 35
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35: Label
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BranchConditional 30 32 33
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32: Label
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Branch 34
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34: Label
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Branch 31
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33: Label
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Branch 36
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36: Label
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LoopMerge 38 39 None
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Branch 40
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40: Label
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BranchConditional 30 37 38
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37: Label
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Branch 39
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39: Label
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Branch 36
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38: Label
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Return
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FunctionEnd
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