
- Add new queries: TProgram::getUniformTType and getUniformBlockTType, which return a const TType*, or nullptr on a bad index. These are valid for any source language. - Interface name for HLSL cbuffers is taken from the (only) available declaration name, whereas before it was always an empty string, which caused some troubles with reflection mapping them all to the same index slot. This also makes it appear in the SPIR-V binary instead of an empty string. - Print the binding as part of the reflection textual dump. - TType::clone becomes const. Needed to call it from a const method, and anyway it doesn't change the object it's called on. - Because the TObjectReflection constructor is called with a TType *reference* (not pointer) so that it's guaranteed to pass in a type, and the "badReflection" value should use a nullptr there, that now has a dedicated static method to obtain the bad value. It uses a private constructor, so external users can't create one with a nullptr type.
90 lines
4.1 KiB
Plaintext
90 lines
4.1 KiB
Plaintext
spv.buffer.autoassign.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 45
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 41
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "psout"
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Name 13 "MyUB1"
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MemberName 13(MyUB1) 0 "g_a"
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MemberName 13(MyUB1) 1 "g_b"
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Name 15 ""
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Name 25 "MyUB2"
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MemberName 25(MyUB2) 0 "g_c"
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Name 27 ""
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Name 31 "MyUB3"
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MemberName 31(MyUB3) 0 "g_d"
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Name 33 ""
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Name 41 "Color"
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MemberDecorate 13(MyUB1) 0 Offset 0
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MemberDecorate 13(MyUB1) 1 Offset 4
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Decorate 13(MyUB1) Block
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Decorate 15 DescriptorSet 0
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Decorate 15 Binding 20
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MemberDecorate 25(MyUB2) 0 Offset 0
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Decorate 25(MyUB2) Block
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Decorate 27 DescriptorSet 0
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Decorate 27 Binding 15
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MemberDecorate 31(MyUB3) 0 Offset 0
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Decorate 31(MyUB3) Block
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Decorate 33 DescriptorSet 0
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Decorate 33 Binding 16
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Decorate 41(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypePointer Function 8(PS_OUTPUT)
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13(MyUB1): TypeStruct 6(float) 11(int)
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14: TypePointer Uniform 13(MyUB1)
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15: 14(ptr) Variable Uniform
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16: TypePointer Uniform 6(float)
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19: 11(int) Constant 1
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20: TypePointer Uniform 11(int)
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25(MyUB2): TypeStruct 6(float)
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26: TypePointer Uniform 25(MyUB2)
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27: 26(ptr) Variable Uniform
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31(MyUB3): TypeStruct 6(float)
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32: TypePointer Uniform 31(MyUB3)
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33: 32(ptr) Variable Uniform
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38: TypePointer Function 7(fvec4)
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40: TypePointer Output 7(fvec4)
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41(Color): 40(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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10(psout): 9(ptr) Variable Function
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17: 16(ptr) AccessChain 15 12
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18: 6(float) Load 17
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21: 20(ptr) AccessChain 15 19
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22: 11(int) Load 21
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23: 6(float) ConvertSToF 22
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24: 6(float) FAdd 18 23
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28: 16(ptr) AccessChain 27 12
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29: 6(float) Load 28
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30: 6(float) FAdd 24 29
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34: 16(ptr) AccessChain 33 12
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35: 6(float) Load 34
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36: 6(float) FAdd 30 35
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37: 7(fvec4) CompositeConstruct 36 36 36 36
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39: 38(ptr) AccessChain 10(psout) 12
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Store 39 37
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42: 38(ptr) AccessChain 10(psout) 12
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43: 7(fvec4) Load 42
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Store 41(Color) 43
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Return
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FunctionEnd
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