34 lines
		
	
	
		
			477 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			477 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 PixelShaderFunction(float4 input) : COLOR0
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| {
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|     if (input == input)
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|         return input;
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| 
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|     if (input == input)
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|         return input;
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|     else
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|         return -input;
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| 
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|     if (input == input)
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|         ;
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| 
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|     if (input == input)
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|         ;
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|     else
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|         ;
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| 
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|     [flatten] if (input == input) {
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|         return input;
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|     }
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| 
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|     if (input == input) {
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|         return input;
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|     } else {
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|         return -input;
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|     }
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| 
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| 	int ii;
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| 	if (float ii = input.z)
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| 	    ++ii;
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| 	++ii;
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| }
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