Files
glslang/SPIRV/SpvTools.cpp
Malcolm Bechard d11c3ff315 only use dead input elimination on vertex shaders
It can't be safely used unilaterally on other stages, since that will
result in output/input mismatches between stages. They arn't
having their output variables eliminated accordingly.
2022-09-28 00:07:01 -04:00

10 KiB