glslang/Test/baseResults/constFold.frag.out

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3.0 KiB
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0:? Sequence
0:24 Function Definition: main( (void)
0:24 Function Parameters:
0:26 Sequence
0:26 Sequence
0:26 move second child to first child (4-component vector of float)
0:26 'dx' (4-component vector of float)
0:26 dPdx (4-component vector of float)
0:26 'inv' (smooth in 4-component vector of float)
0:33 move second child to first child (4-component vector of float)
0:33 'FragColor' (out 4-component vector of float)
0:33 2.000000
0:33 6.000000
0:33 3.000000
0:33 171.887339
0:38 move second child to first child (4-component vector of float)
0:38 'FragColor' (out 4-component vector of float)
0:38 3.000000
0:38 2.000000
0:38 0.001593
0:38 -0.999999
0:39 move second child to first child (2-component vector of float)
0:39 'out2' (out 2-component vector of float)
0:39 5.600000
0:39 5.800000
0:40 move second child to first child (4-component vector of float)
0:40 'out3' (out 4-component vector of float)
0:40 20.085537
0:40 2.302585
0:40 16.000000
0:40 8.000000
0:41 move second child to first child (4-component vector of float)
0:41 'out4' (out 4-component vector of float)
0:41 10.000000
0:41 0.100000
0:41 4.700000
0:41 10.900000
0:42 move second child to first child (4-component vector of int)
0:42 'out5' (out 4-component vector of int)
0:42 8 (const int)
0:42 17 (const int)
0:42 -1 (const int)
0:42 1 (const int)
0:43 move second child to first child (3-component vector of float)
0:43 'out6' (out 3-component vector of float)
0:43 -1.000000
0:43 1.000000
0:43 0.000000
0:44 move second child to first child (4-component vector of float)
0:44 'out7' (out 4-component vector of float)
0:44 4.000000
0:44 -4.000000
0:44 5.000000
0:44 -5.000000
0:45 move second child to first child (4-component vector of float)
0:45 'out8' (out 4-component vector of float)
0:45 4.000000
0:45 5.000000
0:45 4.000000
0:45 -6.000000
0:46 move second child to first child (4-component vector of float)
0:46 'out9' (out 4-component vector of float)
0:46 8.000000
0:46 -4.000000
0:46 0.345000
0:46 0.400000
0:? Linker Objects
0:? 'inv' (smooth in 4-component vector of float)
0:? 'FragColor' (out 4-component vector of float)
0:? 'out2' (out 2-component vector of float)
0:? 'out3' (out 4-component vector of float)
0:? 'out4' (out 4-component vector of float)
0:? 'out5' (out 4-component vector of int)
0:? 'out6' (out 3-component vector of float)
0:? 'out7' (out 4-component vector of float)
0:? 'out8' (out 4-component vector of float)
0:? 'out9' (out 4-component vector of float)