Vertex shaders can have pipeline inputs that are arrays, but not structure inputs. (GLSL 4.5 section 4.3.4) But the error message for struct inputs says "cannot be a structure or array". This PR removes the "or array" part. Note: The array case is handled immediately after the check for structure type. Co-authored-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
14 KiB
14 KiB