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b9e9e57f12a36672279a94c2f7a99cfd25f6bfac
glslang
/
Test
/
vulkan.vert
John Kessenich
ac51602455
Fix
#1065
: don't validate Vulkan binding numbers.
...
To handle sparse assignments, don't check maxCombinedTextureImageUnits.
2017-11-01 22:37:24 -06:00
2.3 KiB
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