glslang/Test/baseResults/hlsl.getsampleposition.dx10.frag.out
John Kessenich d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00

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hlsl.getsampleposition.dx10.frag
ERROR: 0:16: '' : unimplemented: GetSamplePosition
ERROR: 0:17: '' : unimplemented: GetSamplePosition
ERROR: 2 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:13 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:13 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp 2-component vector of float)
0:16 'r00' (temp 2-component vector of float)
0:16 ERROR: Bad aggregation op
(global 2-component vector of float)
0:16 'g_tTex2dmsf4' (uniform texture2DMS)
0:16 Constant:
0:16 1 (const int)
0:17 Sequence
0:17 move second child to first child (temp 2-component vector of float)
0:17 'r01' (temp 2-component vector of float)
0:17 ERROR: Bad aggregation op
(global 2-component vector of float)
0:17 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:17 Constant:
0:17 2 (const int)
0:19 move second child to first child (temp 4-component vector of float)
0:19 Color: direct index for structure (temp 4-component vector of float)
0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:20 move second child to first child (temp float)
0:20 Depth: direct index for structure (temp float)
0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Sequence
0:22 Sequence
0:22 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:22 Color: direct index for structure (temp 4-component vector of float)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:22 Constant:
0:22 0 (const int)
0:22 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:22 Depth: direct index for structure (temp float)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:22 Constant:
0:22 1 (const int)
0:22 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:13 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:13 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp 2-component vector of float)
0:16 'r00' (temp 2-component vector of float)
0:16 ERROR: Bad aggregation op
(global 2-component vector of float)
0:16 'g_tTex2dmsf4' (uniform texture2DMS)
0:16 Constant:
0:16 1 (const int)
0:17 Sequence
0:17 move second child to first child (temp 2-component vector of float)
0:17 'r01' (temp 2-component vector of float)
0:17 ERROR: Bad aggregation op
(global 2-component vector of float)
0:17 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:17 Constant:
0:17 2 (const int)
0:19 move second child to first child (temp 4-component vector of float)
0:19 Color: direct index for structure (temp 4-component vector of float)
0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:20 move second child to first child (temp float)
0:20 Depth: direct index for structure (temp float)
0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Sequence
0:22 Sequence
0:22 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:22 Color: direct index for structure (temp 4-component vector of float)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:22 Constant:
0:22 0 (const int)
0:22 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:22 Depth: direct index for structure (temp float)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:22 Constant:
0:22 1 (const int)
0:22 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
SPIR-V is not generated for failed compile or link