glslang/Test/baseResults/hlsl.intrinsics.comp.out

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hlsl.intrinsics.comp
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:44 Function Definition: ComputeShaderFunction(f1;f1;f1;u1;u1; (temp float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
0:17 'inF2' (in float)
0:17 'inU0' (in uint)
0:17 'inU1' (in uint)
0:? Sequence
0:21 all (global bool)
0:21 'inF0' (in float)
0:24 AtomicAdd (global void)
0:24 'gs_ua' (temp uint)
0:24 'gs_ub' (temp uint)
0:25 move second child to first child (temp uint)
0:25 'out_u1' (temp uint)
0:25 AtomicAdd (temp uint)
0:25 'gs_ua' (temp uint)
0:25 'gs_ub' (temp uint)
0:26 AtomicAnd (global void)
0:26 'gs_ua' (temp uint)
0:26 'gs_ub' (temp uint)
0:27 move second child to first child (temp uint)
0:27 'out_u1' (temp uint)
0:27 AtomicAnd (temp uint)
0:27 'gs_ua' (temp uint)
0:27 'gs_ub' (temp uint)
0:28 move second child to first child (temp uint)
0:28 'out_u1' (temp uint)
0:28 AtomicCompSwap (temp uint)
0:28 'gs_ua' (temp uint)
0:28 'gs_ub' (temp uint)
0:28 'gs_uc' (temp uint)
0:29 move second child to first child (temp uint)
0:29 'out_u1' (temp uint)
0:29 AtomicExchange (temp uint)
0:29 'gs_ua' (temp uint)
0:29 'gs_ub' (temp uint)
0:30 AtomicMax (global void)
0:30 'gs_ua' (temp uint)
0:30 'gs_ub' (temp uint)
0:31 move second child to first child (temp uint)
0:31 'out_u1' (temp uint)
0:31 AtomicMax (temp uint)
0:31 'gs_ua' (temp uint)
0:31 'gs_ub' (temp uint)
0:32 AtomicMin (global void)
0:32 'gs_ua' (temp uint)
0:32 'gs_ub' (temp uint)
0:33 move second child to first child (temp uint)
0:33 'out_u1' (temp uint)
0:33 AtomicMin (temp uint)
0:33 'gs_ua' (temp uint)
0:33 'gs_ub' (temp uint)
0:34 AtomicOr (global void)
0:34 'gs_ua' (temp uint)
0:34 'gs_ub' (temp uint)
0:35 move second child to first child (temp uint)
0:35 'out_u1' (temp uint)
0:35 AtomicOr (temp uint)
0:35 'gs_ua' (temp uint)
0:35 'gs_ub' (temp uint)
0:36 AtomicXor (global void)
0:36 'gs_ua' (temp uint)
0:36 'gs_ub' (temp uint)
0:37 move second child to first child (temp uint)
0:37 'out_u1' (temp uint)
0:37 AtomicXor (temp uint)
0:37 'gs_ua' (temp uint)
0:37 'gs_ub' (temp uint)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:50 Function Definition: ComputeShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float)
0:45 'inF2' (in 1-component vector of float)
0:? Sequence
0:47 Branch: Return with expression
0:47 Constant:
0:47 0.000000
0:77 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float)
0:51 'inF2' (in 2-component vector of float)
0:51 'inU0' (in 2-component vector of uint)
0:51 'inU1' (in 2-component vector of uint)
0:? Sequence
0:55 all (global bool)
0:55 'inF0' (in 2-component vector of float)
0:58 AtomicAdd (global void)
0:58 'gs_ua2' (temp 2-component vector of uint)
0:58 'gs_ub2' (temp 2-component vector of uint)
0:59 move second child to first child (temp 2-component vector of uint)
0:59 'out_u2' (temp 2-component vector of uint)
0:59 AtomicAdd (temp 2-component vector of uint)
0:59 'gs_ua2' (temp 2-component vector of uint)
0:59 'gs_ub2' (temp 2-component vector of uint)
0:60 AtomicAnd (global void)
0:60 'gs_ua2' (temp 2-component vector of uint)
0:60 'gs_ub2' (temp 2-component vector of uint)
0:61 move second child to first child (temp 2-component vector of uint)
0:61 'out_u2' (temp 2-component vector of uint)
0:61 AtomicAnd (temp 2-component vector of uint)
0:61 'gs_ua2' (temp 2-component vector of uint)
0:61 'gs_ub2' (temp 2-component vector of uint)
0:62 move second child to first child (temp 2-component vector of uint)
0:62 'out_u2' (temp 2-component vector of uint)
0:62 AtomicCompSwap (temp 2-component vector of uint)
0:62 'gs_ua2' (temp 2-component vector of uint)
0:62 'gs_ub2' (temp 2-component vector of uint)
0:62 'gs_uc2' (temp 2-component vector of uint)
0:63 move second child to first child (temp 2-component vector of uint)
0:63 'out_u2' (temp 2-component vector of uint)
0:63 AtomicExchange (temp 2-component vector of uint)
0:63 'gs_ua2' (temp 2-component vector of uint)
0:63 'gs_ub2' (temp 2-component vector of uint)
0:64 AtomicMax (global void)
0:64 'gs_ua2' (temp 2-component vector of uint)
0:64 'gs_ub2' (temp 2-component vector of uint)
0:65 move second child to first child (temp 2-component vector of uint)
0:65 'out_u2' (temp 2-component vector of uint)
0:65 AtomicMax (temp 2-component vector of uint)
0:65 'gs_ua2' (temp 2-component vector of uint)
0:65 'gs_ub2' (temp 2-component vector of uint)
0:66 AtomicMin (global void)
0:66 'gs_ua2' (temp 2-component vector of uint)
0:66 'gs_ub2' (temp 2-component vector of uint)
0:67 move second child to first child (temp 2-component vector of uint)
0:67 'out_u2' (temp 2-component vector of uint)
0:67 AtomicMin (temp 2-component vector of uint)
0:67 'gs_ua2' (temp 2-component vector of uint)
0:67 'gs_ub2' (temp 2-component vector of uint)
0:68 AtomicOr (global void)
0:68 'gs_ua2' (temp 2-component vector of uint)
0:68 'gs_ub2' (temp 2-component vector of uint)
0:69 move second child to first child (temp 2-component vector of uint)
0:69 'out_u2' (temp 2-component vector of uint)
0:69 AtomicOr (temp 2-component vector of uint)
0:69 'gs_ua2' (temp 2-component vector of uint)
0:69 'gs_ub2' (temp 2-component vector of uint)
0:70 AtomicXor (global void)
0:70 'gs_ua2' (temp 2-component vector of uint)
0:70 'gs_ub2' (temp 2-component vector of uint)
0:71 move second child to first child (temp 2-component vector of uint)
0:71 'out_u2' (temp 2-component vector of uint)
0:71 AtomicXor (temp 2-component vector of uint)
0:71 'gs_ua2' (temp 2-component vector of uint)
0:71 'gs_ub2' (temp 2-component vector of uint)
0:74 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:104 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float)
0:78 'inF2' (in 3-component vector of float)
0:78 'inU0' (in 3-component vector of uint)
0:78 'inU1' (in 3-component vector of uint)
0:? Sequence
0:82 all (global bool)
0:82 'inF0' (in 3-component vector of float)
0:85 AtomicAdd (global void)
0:85 'gs_ua3' (temp 3-component vector of uint)
0:85 'gs_ub3' (temp 3-component vector of uint)
0:86 move second child to first child (temp 3-component vector of uint)
0:86 'out_u3' (temp 3-component vector of uint)
0:86 AtomicAdd (temp 3-component vector of uint)
0:86 'gs_ua3' (temp 3-component vector of uint)
0:86 'gs_ub3' (temp 3-component vector of uint)
0:87 AtomicAnd (global void)
0:87 'gs_ua3' (temp 3-component vector of uint)
0:87 'gs_ub3' (temp 3-component vector of uint)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'out_u3' (temp 3-component vector of uint)
0:88 AtomicAnd (temp 3-component vector of uint)
0:88 'gs_ua3' (temp 3-component vector of uint)
0:88 'gs_ub3' (temp 3-component vector of uint)
0:89 move second child to first child (temp 3-component vector of uint)
0:89 'out_u3' (temp 3-component vector of uint)
0:89 AtomicCompSwap (temp 3-component vector of uint)
0:89 'gs_ua3' (temp 3-component vector of uint)
0:89 'gs_ub3' (temp 3-component vector of uint)
0:89 'gs_uc3' (temp 3-component vector of uint)
0:90 move second child to first child (temp 3-component vector of uint)
0:90 'out_u3' (temp 3-component vector of uint)
0:90 AtomicExchange (temp 3-component vector of uint)
0:90 'gs_ua3' (temp 3-component vector of uint)
0:90 'gs_ub3' (temp 3-component vector of uint)
0:91 AtomicMax (global void)
0:91 'gs_ua3' (temp 3-component vector of uint)
0:91 'gs_ub3' (temp 3-component vector of uint)
0:92 move second child to first child (temp 3-component vector of uint)
0:92 'out_u3' (temp 3-component vector of uint)
0:92 AtomicMax (temp 3-component vector of uint)
0:92 'gs_ua3' (temp 3-component vector of uint)
0:92 'gs_ub3' (temp 3-component vector of uint)
0:93 AtomicMin (global void)
0:93 'gs_ua3' (temp 3-component vector of uint)
0:93 'gs_ub3' (temp 3-component vector of uint)
0:94 move second child to first child (temp 3-component vector of uint)
0:94 'out_u3' (temp 3-component vector of uint)
0:94 AtomicMin (temp 3-component vector of uint)
0:94 'gs_ua3' (temp 3-component vector of uint)
0:94 'gs_ub3' (temp 3-component vector of uint)
0:95 AtomicOr (global void)
0:95 'gs_ua3' (temp 3-component vector of uint)
0:95 'gs_ub3' (temp 3-component vector of uint)
0:96 move second child to first child (temp 3-component vector of uint)
0:96 'out_u3' (temp 3-component vector of uint)
0:96 AtomicOr (temp 3-component vector of uint)
0:96 'gs_ua3' (temp 3-component vector of uint)
0:96 'gs_ub3' (temp 3-component vector of uint)
0:97 AtomicXor (global void)
0:97 'gs_ua3' (temp 3-component vector of uint)
0:97 'gs_ub3' (temp 3-component vector of uint)
0:98 move second child to first child (temp 3-component vector of uint)
0:98 'out_u3' (temp 3-component vector of uint)
0:98 AtomicXor (temp 3-component vector of uint)
0:98 'gs_ua3' (temp 3-component vector of uint)
0:98 'gs_ub3' (temp 3-component vector of uint)
0:101 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' (in 4-component vector of float)
0:105 'inF1' (in 4-component vector of float)
0:105 'inF2' (in 4-component vector of float)
0:105 'inU0' (in 4-component vector of uint)
0:105 'inU1' (in 4-component vector of uint)
0:? Sequence
0:109 all (global bool)
0:109 'inF0' (in 4-component vector of float)
0:112 AtomicAdd (global void)
0:112 'gs_ua4' (temp 4-component vector of uint)
0:112 'gs_ub4' (temp 4-component vector of uint)
0:113 move second child to first child (temp 4-component vector of uint)
0:113 'out_u4' (temp 4-component vector of uint)
0:113 AtomicAdd (temp 4-component vector of uint)
0:113 'gs_ua4' (temp 4-component vector of uint)
0:113 'gs_ub4' (temp 4-component vector of uint)
0:114 AtomicAnd (global void)
0:114 'gs_ua4' (temp 4-component vector of uint)
0:114 'gs_ub4' (temp 4-component vector of uint)
0:115 move second child to first child (temp 4-component vector of uint)
0:115 'out_u4' (temp 4-component vector of uint)
0:115 AtomicAnd (temp 4-component vector of uint)
0:115 'gs_ua4' (temp 4-component vector of uint)
0:115 'gs_ub4' (temp 4-component vector of uint)
0:116 move second child to first child (temp 4-component vector of uint)
0:116 'out_u4' (temp 4-component vector of uint)
0:116 AtomicCompSwap (temp 4-component vector of uint)
0:116 'gs_ua4' (temp 4-component vector of uint)
0:116 'gs_ub4' (temp 4-component vector of uint)
0:116 'gs_uc4' (temp 4-component vector of uint)
0:117 move second child to first child (temp 4-component vector of uint)
0:117 'out_u4' (temp 4-component vector of uint)
0:117 AtomicExchange (temp 4-component vector of uint)
0:117 'gs_ua4' (temp 4-component vector of uint)
0:117 'gs_ub4' (temp 4-component vector of uint)
0:118 AtomicMax (global void)
0:118 'gs_ua4' (temp 4-component vector of uint)
0:118 'gs_ub4' (temp 4-component vector of uint)
0:119 move second child to first child (temp 4-component vector of uint)
0:119 'out_u4' (temp 4-component vector of uint)
0:119 AtomicMax (temp 4-component vector of uint)
0:119 'gs_ua4' (temp 4-component vector of uint)
0:119 'gs_ub4' (temp 4-component vector of uint)
0:120 AtomicMin (global void)
0:120 'gs_ua4' (temp 4-component vector of uint)
0:120 'gs_ub4' (temp 4-component vector of uint)
0:121 move second child to first child (temp 4-component vector of uint)
0:121 'out_u4' (temp 4-component vector of uint)
0:121 AtomicMin (temp 4-component vector of uint)
0:121 'gs_ua4' (temp 4-component vector of uint)
0:121 'gs_ub4' (temp 4-component vector of uint)
0:122 AtomicOr (global void)
0:122 'gs_ua4' (temp 4-component vector of uint)
0:122 'gs_ub4' (temp 4-component vector of uint)
0:123 move second child to first child (temp 4-component vector of uint)
0:123 'out_u4' (temp 4-component vector of uint)
0:123 AtomicOr (temp 4-component vector of uint)
0:123 'gs_ua4' (temp 4-component vector of uint)
0:123 'gs_ub4' (temp 4-component vector of uint)
0:124 AtomicXor (global void)
0:124 'gs_ua4' (temp 4-component vector of uint)
0:124 'gs_ub4' (temp 4-component vector of uint)
0:125 move second child to first child (temp 4-component vector of uint)
0:125 'out_u4' (temp 4-component vector of uint)
0:125 AtomicXor (temp 4-component vector of uint)
0:125 'gs_ua4' (temp 4-component vector of uint)
0:125 'gs_ub4' (temp 4-component vector of uint)
0:128 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
0:? 'gs_uc' (temp uint)
0:? 'gs_ua2' (temp 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint)
Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:44 Function Definition: ComputeShaderFunction(f1;f1;f1;u1;u1; (temp float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
0:17 'inF2' (in float)
0:17 'inU0' (in uint)
0:17 'inU1' (in uint)
0:? Sequence
0:21 all (global bool)
0:21 'inF0' (in float)
0:24 AtomicAdd (global void)
0:24 'gs_ua' (temp uint)
0:24 'gs_ub' (temp uint)
0:25 move second child to first child (temp uint)
0:25 'out_u1' (temp uint)
0:25 AtomicAdd (temp uint)
0:25 'gs_ua' (temp uint)
0:25 'gs_ub' (temp uint)
0:26 AtomicAnd (global void)
0:26 'gs_ua' (temp uint)
0:26 'gs_ub' (temp uint)
0:27 move second child to first child (temp uint)
0:27 'out_u1' (temp uint)
0:27 AtomicAnd (temp uint)
0:27 'gs_ua' (temp uint)
0:27 'gs_ub' (temp uint)
0:28 move second child to first child (temp uint)
0:28 'out_u1' (temp uint)
0:28 AtomicCompSwap (temp uint)
0:28 'gs_ua' (temp uint)
0:28 'gs_ub' (temp uint)
0:28 'gs_uc' (temp uint)
0:29 move second child to first child (temp uint)
0:29 'out_u1' (temp uint)
0:29 AtomicExchange (temp uint)
0:29 'gs_ua' (temp uint)
0:29 'gs_ub' (temp uint)
0:30 AtomicMax (global void)
0:30 'gs_ua' (temp uint)
0:30 'gs_ub' (temp uint)
0:31 move second child to first child (temp uint)
0:31 'out_u1' (temp uint)
0:31 AtomicMax (temp uint)
0:31 'gs_ua' (temp uint)
0:31 'gs_ub' (temp uint)
0:32 AtomicMin (global void)
0:32 'gs_ua' (temp uint)
0:32 'gs_ub' (temp uint)
0:33 move second child to first child (temp uint)
0:33 'out_u1' (temp uint)
0:33 AtomicMin (temp uint)
0:33 'gs_ua' (temp uint)
0:33 'gs_ub' (temp uint)
0:34 AtomicOr (global void)
0:34 'gs_ua' (temp uint)
0:34 'gs_ub' (temp uint)
0:35 move second child to first child (temp uint)
0:35 'out_u1' (temp uint)
0:35 AtomicOr (temp uint)
0:35 'gs_ua' (temp uint)
0:35 'gs_ub' (temp uint)
0:36 AtomicXor (global void)
0:36 'gs_ua' (temp uint)
0:36 'gs_ub' (temp uint)
0:37 move second child to first child (temp uint)
0:37 'out_u1' (temp uint)
0:37 AtomicXor (temp uint)
0:37 'gs_ua' (temp uint)
0:37 'gs_ub' (temp uint)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:50 Function Definition: ComputeShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float)
0:45 'inF2' (in 1-component vector of float)
0:? Sequence
0:47 Branch: Return with expression
0:47 Constant:
0:47 0.000000
0:77 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float)
0:51 'inF2' (in 2-component vector of float)
0:51 'inU0' (in 2-component vector of uint)
0:51 'inU1' (in 2-component vector of uint)
0:? Sequence
0:55 all (global bool)
0:55 'inF0' (in 2-component vector of float)
0:58 AtomicAdd (global void)
0:58 'gs_ua2' (temp 2-component vector of uint)
0:58 'gs_ub2' (temp 2-component vector of uint)
0:59 move second child to first child (temp 2-component vector of uint)
0:59 'out_u2' (temp 2-component vector of uint)
0:59 AtomicAdd (temp 2-component vector of uint)
0:59 'gs_ua2' (temp 2-component vector of uint)
0:59 'gs_ub2' (temp 2-component vector of uint)
0:60 AtomicAnd (global void)
0:60 'gs_ua2' (temp 2-component vector of uint)
0:60 'gs_ub2' (temp 2-component vector of uint)
0:61 move second child to first child (temp 2-component vector of uint)
0:61 'out_u2' (temp 2-component vector of uint)
0:61 AtomicAnd (temp 2-component vector of uint)
0:61 'gs_ua2' (temp 2-component vector of uint)
0:61 'gs_ub2' (temp 2-component vector of uint)
0:62 move second child to first child (temp 2-component vector of uint)
0:62 'out_u2' (temp 2-component vector of uint)
0:62 AtomicCompSwap (temp 2-component vector of uint)
0:62 'gs_ua2' (temp 2-component vector of uint)
0:62 'gs_ub2' (temp 2-component vector of uint)
0:62 'gs_uc2' (temp 2-component vector of uint)
0:63 move second child to first child (temp 2-component vector of uint)
0:63 'out_u2' (temp 2-component vector of uint)
0:63 AtomicExchange (temp 2-component vector of uint)
0:63 'gs_ua2' (temp 2-component vector of uint)
0:63 'gs_ub2' (temp 2-component vector of uint)
0:64 AtomicMax (global void)
0:64 'gs_ua2' (temp 2-component vector of uint)
0:64 'gs_ub2' (temp 2-component vector of uint)
0:65 move second child to first child (temp 2-component vector of uint)
0:65 'out_u2' (temp 2-component vector of uint)
0:65 AtomicMax (temp 2-component vector of uint)
0:65 'gs_ua2' (temp 2-component vector of uint)
0:65 'gs_ub2' (temp 2-component vector of uint)
0:66 AtomicMin (global void)
0:66 'gs_ua2' (temp 2-component vector of uint)
0:66 'gs_ub2' (temp 2-component vector of uint)
0:67 move second child to first child (temp 2-component vector of uint)
0:67 'out_u2' (temp 2-component vector of uint)
0:67 AtomicMin (temp 2-component vector of uint)
0:67 'gs_ua2' (temp 2-component vector of uint)
0:67 'gs_ub2' (temp 2-component vector of uint)
0:68 AtomicOr (global void)
0:68 'gs_ua2' (temp 2-component vector of uint)
0:68 'gs_ub2' (temp 2-component vector of uint)
0:69 move second child to first child (temp 2-component vector of uint)
0:69 'out_u2' (temp 2-component vector of uint)
0:69 AtomicOr (temp 2-component vector of uint)
0:69 'gs_ua2' (temp 2-component vector of uint)
0:69 'gs_ub2' (temp 2-component vector of uint)
0:70 AtomicXor (global void)
0:70 'gs_ua2' (temp 2-component vector of uint)
0:70 'gs_ub2' (temp 2-component vector of uint)
0:71 move second child to first child (temp 2-component vector of uint)
0:71 'out_u2' (temp 2-component vector of uint)
0:71 AtomicXor (temp 2-component vector of uint)
0:71 'gs_ua2' (temp 2-component vector of uint)
0:71 'gs_ub2' (temp 2-component vector of uint)
0:74 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:104 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float)
0:78 'inF2' (in 3-component vector of float)
0:78 'inU0' (in 3-component vector of uint)
0:78 'inU1' (in 3-component vector of uint)
0:? Sequence
0:82 all (global bool)
0:82 'inF0' (in 3-component vector of float)
0:85 AtomicAdd (global void)
0:85 'gs_ua3' (temp 3-component vector of uint)
0:85 'gs_ub3' (temp 3-component vector of uint)
0:86 move second child to first child (temp 3-component vector of uint)
0:86 'out_u3' (temp 3-component vector of uint)
0:86 AtomicAdd (temp 3-component vector of uint)
0:86 'gs_ua3' (temp 3-component vector of uint)
0:86 'gs_ub3' (temp 3-component vector of uint)
0:87 AtomicAnd (global void)
0:87 'gs_ua3' (temp 3-component vector of uint)
0:87 'gs_ub3' (temp 3-component vector of uint)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'out_u3' (temp 3-component vector of uint)
0:88 AtomicAnd (temp 3-component vector of uint)
0:88 'gs_ua3' (temp 3-component vector of uint)
0:88 'gs_ub3' (temp 3-component vector of uint)
0:89 move second child to first child (temp 3-component vector of uint)
0:89 'out_u3' (temp 3-component vector of uint)
0:89 AtomicCompSwap (temp 3-component vector of uint)
0:89 'gs_ua3' (temp 3-component vector of uint)
0:89 'gs_ub3' (temp 3-component vector of uint)
0:89 'gs_uc3' (temp 3-component vector of uint)
0:90 move second child to first child (temp 3-component vector of uint)
0:90 'out_u3' (temp 3-component vector of uint)
0:90 AtomicExchange (temp 3-component vector of uint)
0:90 'gs_ua3' (temp 3-component vector of uint)
0:90 'gs_ub3' (temp 3-component vector of uint)
0:91 AtomicMax (global void)
0:91 'gs_ua3' (temp 3-component vector of uint)
0:91 'gs_ub3' (temp 3-component vector of uint)
0:92 move second child to first child (temp 3-component vector of uint)
0:92 'out_u3' (temp 3-component vector of uint)
0:92 AtomicMax (temp 3-component vector of uint)
0:92 'gs_ua3' (temp 3-component vector of uint)
0:92 'gs_ub3' (temp 3-component vector of uint)
0:93 AtomicMin (global void)
0:93 'gs_ua3' (temp 3-component vector of uint)
0:93 'gs_ub3' (temp 3-component vector of uint)
0:94 move second child to first child (temp 3-component vector of uint)
0:94 'out_u3' (temp 3-component vector of uint)
0:94 AtomicMin (temp 3-component vector of uint)
0:94 'gs_ua3' (temp 3-component vector of uint)
0:94 'gs_ub3' (temp 3-component vector of uint)
0:95 AtomicOr (global void)
0:95 'gs_ua3' (temp 3-component vector of uint)
0:95 'gs_ub3' (temp 3-component vector of uint)
0:96 move second child to first child (temp 3-component vector of uint)
0:96 'out_u3' (temp 3-component vector of uint)
0:96 AtomicOr (temp 3-component vector of uint)
0:96 'gs_ua3' (temp 3-component vector of uint)
0:96 'gs_ub3' (temp 3-component vector of uint)
0:97 AtomicXor (global void)
0:97 'gs_ua3' (temp 3-component vector of uint)
0:97 'gs_ub3' (temp 3-component vector of uint)
0:98 move second child to first child (temp 3-component vector of uint)
0:98 'out_u3' (temp 3-component vector of uint)
0:98 AtomicXor (temp 3-component vector of uint)
0:98 'gs_ua3' (temp 3-component vector of uint)
0:98 'gs_ub3' (temp 3-component vector of uint)
0:101 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' (in 4-component vector of float)
0:105 'inF1' (in 4-component vector of float)
0:105 'inF2' (in 4-component vector of float)
0:105 'inU0' (in 4-component vector of uint)
0:105 'inU1' (in 4-component vector of uint)
0:? Sequence
0:109 all (global bool)
0:109 'inF0' (in 4-component vector of float)
0:112 AtomicAdd (global void)
0:112 'gs_ua4' (temp 4-component vector of uint)
0:112 'gs_ub4' (temp 4-component vector of uint)
0:113 move second child to first child (temp 4-component vector of uint)
0:113 'out_u4' (temp 4-component vector of uint)
0:113 AtomicAdd (temp 4-component vector of uint)
0:113 'gs_ua4' (temp 4-component vector of uint)
0:113 'gs_ub4' (temp 4-component vector of uint)
0:114 AtomicAnd (global void)
0:114 'gs_ua4' (temp 4-component vector of uint)
0:114 'gs_ub4' (temp 4-component vector of uint)
0:115 move second child to first child (temp 4-component vector of uint)
0:115 'out_u4' (temp 4-component vector of uint)
0:115 AtomicAnd (temp 4-component vector of uint)
0:115 'gs_ua4' (temp 4-component vector of uint)
0:115 'gs_ub4' (temp 4-component vector of uint)
0:116 move second child to first child (temp 4-component vector of uint)
0:116 'out_u4' (temp 4-component vector of uint)
0:116 AtomicCompSwap (temp 4-component vector of uint)
0:116 'gs_ua4' (temp 4-component vector of uint)
0:116 'gs_ub4' (temp 4-component vector of uint)
0:116 'gs_uc4' (temp 4-component vector of uint)
0:117 move second child to first child (temp 4-component vector of uint)
0:117 'out_u4' (temp 4-component vector of uint)
0:117 AtomicExchange (temp 4-component vector of uint)
0:117 'gs_ua4' (temp 4-component vector of uint)
0:117 'gs_ub4' (temp 4-component vector of uint)
0:118 AtomicMax (global void)
0:118 'gs_ua4' (temp 4-component vector of uint)
0:118 'gs_ub4' (temp 4-component vector of uint)
0:119 move second child to first child (temp 4-component vector of uint)
0:119 'out_u4' (temp 4-component vector of uint)
0:119 AtomicMax (temp 4-component vector of uint)
0:119 'gs_ua4' (temp 4-component vector of uint)
0:119 'gs_ub4' (temp 4-component vector of uint)
0:120 AtomicMin (global void)
0:120 'gs_ua4' (temp 4-component vector of uint)
0:120 'gs_ub4' (temp 4-component vector of uint)
0:121 move second child to first child (temp 4-component vector of uint)
0:121 'out_u4' (temp 4-component vector of uint)
0:121 AtomicMin (temp 4-component vector of uint)
0:121 'gs_ua4' (temp 4-component vector of uint)
0:121 'gs_ub4' (temp 4-component vector of uint)
0:122 AtomicOr (global void)
0:122 'gs_ua4' (temp 4-component vector of uint)
0:122 'gs_ub4' (temp 4-component vector of uint)
0:123 move second child to first child (temp 4-component vector of uint)
0:123 'out_u4' (temp 4-component vector of uint)
0:123 AtomicOr (temp 4-component vector of uint)
0:123 'gs_ua4' (temp 4-component vector of uint)
0:123 'gs_ub4' (temp 4-component vector of uint)
0:124 AtomicXor (global void)
0:124 'gs_ua4' (temp 4-component vector of uint)
0:124 'gs_ub4' (temp 4-component vector of uint)
0:125 move second child to first child (temp 4-component vector of uint)
0:125 'out_u4' (temp 4-component vector of uint)
0:125 AtomicXor (temp 4-component vector of uint)
0:125 'gs_ua4' (temp 4-component vector of uint)
0:125 'gs_ub4' (temp 4-component vector of uint)
0:128 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
0:? 'gs_uc' (temp uint)
0:? 'gs_ua2' (temp 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 182
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 8 54 98 141
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 450
Name 4 "ComputeShaderFunction"
Name 8 "inF0"
Name 14 "gs_ua"
Name 15 "gs_ub"
Name 20 "out_u1"
Name 28 "gs_uc"
Name 54 "inF0"
Name 59 "gs_ua2"
Name 60 "gs_ub2"
Name 63 "out_u2"
Name 71 "gs_uc2"
Name 98 "inF0"
Name 103 "gs_ua3"
Name 104 "gs_ub3"
Name 107 "out_u3"
Name 115 "gs_uc3"
Name 141 "inF0"
Name 146 "gs_ua4"
Name 147 "gs_ub4"
Name 150 "out_u4"
Name 158 "gs_uc4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Input 6(float)
8(inF0): 7(ptr) Variable Input
10: TypeBool
12: TypeInt 32 0
13: TypePointer Function 12(int)
17: 12(int) Constant 1
18: 12(int) Constant 0
49: 6(float) Constant 0
52: TypeVector 6(float) 2
53: TypePointer Input 52(fvec2)
54(inF0): 53(ptr) Variable Input
57: TypeVector 12(int) 2
58: TypePointer Function 57(ivec2)
92: 6(float) Constant 1065353216
93: 6(float) Constant 1073741824
94: 52(fvec2) ConstantComposite 92 93
96: TypeVector 6(float) 3
97: TypePointer Input 96(fvec3)
98(inF0): 97(ptr) Variable Input
101: TypeVector 12(int) 3
102: TypePointer Function 101(ivec3)
136: 6(float) Constant 1077936128
137: 96(fvec3) ConstantComposite 92 93 136
139: TypeVector 6(float) 4
140: TypePointer Input 139(fvec4)
141(inF0): 140(ptr) Variable Input
144: TypeVector 12(int) 4
145: TypePointer Function 144(ivec4)
179: 6(float) Constant 1082130432
180: 139(fvec4) ConstantComposite 92 93 136 179
4(ComputeShaderFunction): 2 Function None 3
5: Label
14(gs_ua): 13(ptr) Variable Function
15(gs_ub): 13(ptr) Variable Function
20(out_u1): 13(ptr) Variable Function
28(gs_uc): 13(ptr) Variable Function
59(gs_ua2): 58(ptr) Variable Function
60(gs_ub2): 58(ptr) Variable Function
63(out_u2): 58(ptr) Variable Function
71(gs_uc2): 58(ptr) Variable Function
103(gs_ua3): 102(ptr) Variable Function
104(gs_ub3): 102(ptr) Variable Function
107(out_u3): 102(ptr) Variable Function
115(gs_uc3): 102(ptr) Variable Function
146(gs_ua4): 145(ptr) Variable Function
147(gs_ub4): 145(ptr) Variable Function
150(out_u4): 145(ptr) Variable Function
158(gs_uc4): 145(ptr) Variable Function
9: 6(float) Load 8(inF0)
11: 10(bool) All 9
16: 12(int) Load 15(gs_ub)
19: 2 AtomicIAdd 14(gs_ua) 17 18 16
21: 12(int) Load 15(gs_ub)
22: 12(int) AtomicIAdd 14(gs_ua) 17 18 21
Store 20(out_u1) 22
23: 12(int) Load 15(gs_ub)
24: 2 AtomicAnd 14(gs_ua) 17 18 23
25: 12(int) Load 15(gs_ub)
26: 12(int) AtomicAnd 14(gs_ua) 17 18 25
Store 20(out_u1) 26
27: 12(int) Load 15(gs_ub)
29: 12(int) Load 28(gs_uc)
30: 12(int) AtomicCompareExchange 14(gs_ua) 17 18 18 29 27
Store 20(out_u1) 30
31: 12(int) Load 15(gs_ub)
32: 12(int) AtomicExchange 14(gs_ua) 17 18 31
Store 20(out_u1) 32
33: 12(int) Load 15(gs_ub)
34: 2 AtomicSMax 14(gs_ua) 17 18 33
35: 12(int) Load 15(gs_ub)
36: 12(int) AtomicUMax 14(gs_ua) 17 18 35
Store 20(out_u1) 36
37: 12(int) Load 15(gs_ub)
38: 2 AtomicSMin 14(gs_ua) 17 18 37
39: 12(int) Load 15(gs_ub)
40: 12(int) AtomicUMin 14(gs_ua) 17 18 39
Store 20(out_u1) 40
41: 12(int) Load 15(gs_ub)
42: 2 AtomicOr 14(gs_ua) 17 18 41
43: 12(int) Load 15(gs_ub)
44: 12(int) AtomicOr 14(gs_ua) 17 18 43
Store 20(out_u1) 44
45: 12(int) Load 15(gs_ub)
46: 2 AtomicXor 14(gs_ua) 17 18 45
47: 12(int) Load 15(gs_ub)
48: 12(int) AtomicXor 14(gs_ua) 17 18 47
Store 20(out_u1) 48
ReturnValue 49
FunctionEnd