glslang/Test/baseResults/hlsl.if.frag.out
John Kessenich 02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00

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hlsl.if.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:3 Test condition and select (temp void)
0:3 Condition
0:3 all (temp bool)
0:3 Equal (temp 4-component vector of bool)
0:3 'input' (in 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 true case
0:4 Branch: Return with expression
0:4 'input' (in 4-component vector of float)
0:6 Test condition and select (temp void)
0:6 Condition
0:6 all (temp bool)
0:6 Equal (temp 4-component vector of bool)
0:6 'input' (in 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 true case
0:7 Branch: Return with expression
0:7 'input' (in 4-component vector of float)
0:6 false case
0:9 Branch: Return with expression
0:9 Negate value (temp 4-component vector of float)
0:9 'input' (in 4-component vector of float)
0:11 Test condition and select (temp void)
0:11 Condition
0:11 all (temp bool)
0:11 Equal (temp 4-component vector of bool)
0:11 'input' (in 4-component vector of float)
0:11 'input' (in 4-component vector of float)
0:11 true case is null
0:14 Test condition and select (temp void)
0:14 Condition
0:14 all (temp bool)
0:14 Equal (temp 4-component vector of bool)
0:14 'input' (in 4-component vector of float)
0:14 'input' (in 4-component vector of float)
0:14 true case is null
0:19 Test condition and select (temp void)
0:19 Condition
0:19 all (temp bool)
0:19 Equal (temp 4-component vector of bool)
0:19 'input' (in 4-component vector of float)
0:19 'input' (in 4-component vector of float)
0:19 true case
0:? Sequence
0:20 Branch: Return with expression
0:20 'input' (in 4-component vector of float)
0:23 Test condition and select (temp void)
0:23 Condition
0:23 all (temp bool)
0:23 Equal (temp 4-component vector of bool)
0:23 'input' (in 4-component vector of float)
0:23 'input' (in 4-component vector of float)
0:23 true case
0:? Sequence
0:24 Branch: Return with expression
0:24 'input' (in 4-component vector of float)
0:23 false case
0:? Sequence
0:26 Branch: Return with expression
0:26 Negate value (temp 4-component vector of float)
0:26 'input' (in 4-component vector of float)
0:30 Test condition and select (temp void)
0:30 Condition
0:30 move second child to first child (temp float)
0:30 'ii' (temp float)
0:30 direct index (temp float)
0:30 'input' (in 4-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:30 true case
0:31 Pre-Increment (temp float)
0:31 'ii' (temp float)
0:32 Pre-Increment (temp int)
0:32 'ii' (temp int)
0:2 Function Definition: PixelShaderFunction( (temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:2 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:3 Test condition and select (temp void)
0:3 Condition
0:3 all (temp bool)
0:3 Equal (temp 4-component vector of bool)
0:3 'input' (in 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 true case
0:4 Branch: Return with expression
0:4 'input' (in 4-component vector of float)
0:6 Test condition and select (temp void)
0:6 Condition
0:6 all (temp bool)
0:6 Equal (temp 4-component vector of bool)
0:6 'input' (in 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 true case
0:7 Branch: Return with expression
0:7 'input' (in 4-component vector of float)
0:6 false case
0:9 Branch: Return with expression
0:9 Negate value (temp 4-component vector of float)
0:9 'input' (in 4-component vector of float)
0:11 Test condition and select (temp void)
0:11 Condition
0:11 all (temp bool)
0:11 Equal (temp 4-component vector of bool)
0:11 'input' (in 4-component vector of float)
0:11 'input' (in 4-component vector of float)
0:11 true case is null
0:14 Test condition and select (temp void)
0:14 Condition
0:14 all (temp bool)
0:14 Equal (temp 4-component vector of bool)
0:14 'input' (in 4-component vector of float)
0:14 'input' (in 4-component vector of float)
0:14 true case is null
0:19 Test condition and select (temp void)
0:19 Condition
0:19 all (temp bool)
0:19 Equal (temp 4-component vector of bool)
0:19 'input' (in 4-component vector of float)
0:19 'input' (in 4-component vector of float)
0:19 true case
0:? Sequence
0:20 Branch: Return with expression
0:20 'input' (in 4-component vector of float)
0:23 Test condition and select (temp void)
0:23 Condition
0:23 all (temp bool)
0:23 Equal (temp 4-component vector of bool)
0:23 'input' (in 4-component vector of float)
0:23 'input' (in 4-component vector of float)
0:23 true case
0:? Sequence
0:24 Branch: Return with expression
0:24 'input' (in 4-component vector of float)
0:23 false case
0:? Sequence
0:26 Branch: Return with expression
0:26 Negate value (temp 4-component vector of float)
0:26 'input' (in 4-component vector of float)
0:30 Test condition and select (temp void)
0:30 Condition
0:30 move second child to first child (temp float)
0:30 'ii' (temp float)
0:30 direct index (temp float)
0:30 'input' (in 4-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:30 true case
0:31 Pre-Increment (temp float)
0:31 'ii' (temp float)
0:32 Pre-Increment (temp int)
0:32 'ii' (temp int)
0:2 Function Definition: PixelShaderFunction( (temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:2 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 94
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 87 90
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"
Name 68 "ii"
Name 80 "ii"
Name 85 "input"
Name 87 "input"
Name 90 "@entryPointOutput"
Name 91 "param"
Decorate 87(input) Location 0
Decorate 90(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
15: TypeBool
16: TypeVector 15(bool) 4
67: TypePointer Function 6(float)
69: TypeInt 32 0
70: 69(int) Constant 2
76: 6(float) Constant 1065353216
78: TypeInt 32 1
79: TypePointer Function 78(int)
82: 78(int) Constant 1
86: TypePointer Input 7(fvec4)
87(input): 86(ptr) Variable Input
89: TypePointer Output 7(fvec4)
90(@entryPointOutput): 89(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
85(input): 8(ptr) Variable Function
91(param): 8(ptr) Variable Function
88: 7(fvec4) Load 87(input)
Store 85(input) 88
92: 7(fvec4) Load 85(input)
Store 91(param) 92
93: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 91(param)
Store 90(@entryPointOutput) 93
Return
FunctionEnd
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
68(ii): 67(ptr) Variable Function
80(ii): 79(ptr) Variable Function
13: 7(fvec4) Load 10(input)
14: 7(fvec4) Load 10(input)
17: 16(bvec4) FOrdEqual 13 14
18: 15(bool) All 17
SelectionMerge 20 None
BranchConditional 18 19 20
19: Label
21: 7(fvec4) Load 10(input)
ReturnValue 21
20: Label
23: 7(fvec4) Load 10(input)
24: 7(fvec4) Load 10(input)
25: 16(bvec4) FOrdEqual 23 24
26: 15(bool) All 25
SelectionMerge 28 None
BranchConditional 26 27 31
27: Label
29: 7(fvec4) Load 10(input)
ReturnValue 29
31: Label
32: 7(fvec4) Load 10(input)
33: 7(fvec4) FNegate 32
ReturnValue 33
28: Label
35: 7(fvec4) Load 10(input)
36: 7(fvec4) Load 10(input)
37: 16(bvec4) FOrdEqual 35 36
38: 15(bool) All 37
SelectionMerge 40 None
BranchConditional 38 39 40
39: Label
Branch 40
40: Label
41: 7(fvec4) Load 10(input)
42: 7(fvec4) Load 10(input)
43: 16(bvec4) FOrdEqual 41 42
44: 15(bool) All 43
SelectionMerge 46 None
BranchConditional 44 45 46
45: Label
Branch 46
46: Label
47: 7(fvec4) Load 10(input)
48: 7(fvec4) Load 10(input)
49: 16(bvec4) FOrdEqual 47 48
50: 15(bool) All 49
SelectionMerge 52 None
BranchConditional 50 51 52
51: Label
53: 7(fvec4) Load 10(input)
ReturnValue 53
52: Label
55: 7(fvec4) Load 10(input)
56: 7(fvec4) Load 10(input)
57: 16(bvec4) FOrdEqual 55 56
58: 15(bool) All 57
SelectionMerge 60 None
BranchConditional 58 59 63
59: Label
61: 7(fvec4) Load 10(input)
ReturnValue 61
63: Label
64: 7(fvec4) Load 10(input)
65: 7(fvec4) FNegate 64
ReturnValue 65
60: Label
71: 67(ptr) AccessChain 10(input) 70
72: 6(float) Load 71
Store 68(ii) 72
SelectionMerge 74 None
BranchConditional 72 73 74
73: Label
75: 6(float) Load 68(ii)
77: 6(float) FAdd 75 76
Store 68(ii) 77
Branch 74
74: Label
81: 78(int) Load 80(ii)
83: 78(int) IAdd 81 82
Store 80(ii) 83
84: 7(fvec4) Undef
ReturnValue 84
FunctionEnd