glslang/Test/baseResults/300block.frag.out
John Kessenich 5053a39578 Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding'
 - always set the member storage qualifier, not just when the shader explicitly set it
 - don't include in/out members as objects that are resized by geometry/primitive layout specifiers
As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-01-07 17:44:41 +00:00

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300block.frag
ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:20: 'sampler' : member of block cannot be a sampler type
ERROR: 0:45: 'variable indexing block array' : not supported with this profile: es
ERROR: 4 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:42 Function Definition: main( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 Function Call: texture(is31;vf3; (mediump 4-component vector of int)
0:44 sampler: direct index for structure (lowp isampler3D)
0:44 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t})
0:44 Constant:
0:44 2 (const int)
0:44 Construct vec3 (3-component vector of float)
0:44 Convert int to float (float)
0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int)
0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float (float)
0:44 direct index (mediump uint)
0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs})
0:44 Constant:
0:44 0 (const uint)
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float (float)
0:44 direct index (mediump uint)
0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 direct index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 2 (const int)
0:45 indirect index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 direct index (mediump uint)
0:45 v: direct index for structure (mediump 4-component vector of uint)
0:45 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 0 (const int)
0:? Linker Objects
0:? 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t})
0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs})
0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u})
Linked fragment stage: