glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out

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hlsl.load.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
0:52 Constant:
0:52 0 (const int)
0:52 direct index (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Constant:
0:52 1 (const int)
0:52 'o1' (uniform int)
0:53 textureFetchOffset (global 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 Sequence
0:53 Constant:
0:53 0 (const int)
0:53 direct index (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 Constant:
0:53 1 (const int)
0:53 'o1' (uniform int)
0:54 textureFetchOffset (global 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 'c2' (uniform 2-component vector of int)
0:54 Sequence
0:54 Constant:
0:54 0 (const int)
0:54 direct index (temp int)
0:54 'c2' (uniform 2-component vector of int)
0:54 Constant:
0:54 1 (const int)
0:54 'o1' (uniform int)
0:57 textureFetchOffset (global 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 'c3' (uniform 3-component vector of int)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index (temp int)
0:57 'c3' (uniform 3-component vector of int)
0:57 Constant:
0:57 2 (const int)
0:57 'o2' (uniform 2-component vector of int)
0:58 textureFetchOffset (global 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 'c3' (uniform 3-component vector of int)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index (temp int)
0:58 'c3' (uniform 3-component vector of int)
0:58 Constant:
0:58 2 (const int)
0:58 'o2' (uniform 2-component vector of int)
0:59 textureFetchOffset (global 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 'c3' (uniform 3-component vector of int)
0:59 Sequence
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 1 (const int)
0:59 direct index (temp int)
0:59 'c3' (uniform 3-component vector of int)
0:59 Constant:
0:59 2 (const int)
0:59 'o2' (uniform 2-component vector of int)
0:62 textureFetchOffset (global 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 'c4' (uniform 4-component vector of int)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1 (const int)
0:62 Constant:
0:62 2 (const int)
0:62 direct index (temp int)
0:62 'c4' (uniform 4-component vector of int)
0:62 Constant:
0:62 3 (const int)
0:62 'o3' (uniform 3-component vector of int)
0:63 textureFetchOffset (global 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 'c4' (uniform 4-component vector of int)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 2 (const int)
0:63 direct index (temp int)
0:63 'c4' (uniform 4-component vector of int)
0:63 Constant:
0:63 3 (const int)
0:63 'o3' (uniform 3-component vector of int)
0:64 textureFetchOffset (global 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 'c4' (uniform 4-component vector of int)
0:64 Sequence
0:64 Constant:
0:64 0 (const int)
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 2 (const int)
0:64 direct index (temp int)
0:64 'c4' (uniform 4-component vector of int)
0:64 Constant:
0:64 3 (const int)
0:64 'o3' (uniform 3-component vector of int)
0:72 move second child to first child (temp 4-component vector of float)
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
0:72 1.000000
0:72 1.000000
0:72 1.000000
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float)
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:? Sequence
0:? Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:75 Depth: direct index for structure (temp float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'c1' (uniform int)
0:? 'c2' (uniform 2-component vector of int)
0:? 'c3' (uniform 3-component vector of int)
0:? 'c4' (uniform 4-component vector of int)
0:? 'o1' (uniform int)
0:? 'o2' (uniform 2-component vector of int)
0:? 'o3' (uniform 3-component vector of int)
0:? 'o4' (uniform 4-component vector of int)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
0:52 Constant:
0:52 0 (const int)
0:52 direct index (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Constant:
0:52 1 (const int)
0:52 'o1' (uniform int)
0:53 textureFetchOffset (global 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 Sequence
0:53 Constant:
0:53 0 (const int)
0:53 direct index (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 Constant:
0:53 1 (const int)
0:53 'o1' (uniform int)
0:54 textureFetchOffset (global 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 'c2' (uniform 2-component vector of int)
0:54 Sequence
0:54 Constant:
0:54 0 (const int)
0:54 direct index (temp int)
0:54 'c2' (uniform 2-component vector of int)
0:54 Constant:
0:54 1 (const int)
0:54 'o1' (uniform int)
0:57 textureFetchOffset (global 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 'c3' (uniform 3-component vector of int)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index (temp int)
0:57 'c3' (uniform 3-component vector of int)
0:57 Constant:
0:57 2 (const int)
0:57 'o2' (uniform 2-component vector of int)
0:58 textureFetchOffset (global 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 'c3' (uniform 3-component vector of int)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index (temp int)
0:58 'c3' (uniform 3-component vector of int)
0:58 Constant:
0:58 2 (const int)
0:58 'o2' (uniform 2-component vector of int)
0:59 textureFetchOffset (global 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 'c3' (uniform 3-component vector of int)
0:59 Sequence
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 1 (const int)
0:59 direct index (temp int)
0:59 'c3' (uniform 3-component vector of int)
0:59 Constant:
0:59 2 (const int)
0:59 'o2' (uniform 2-component vector of int)
0:62 textureFetchOffset (global 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 'c4' (uniform 4-component vector of int)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1 (const int)
0:62 Constant:
0:62 2 (const int)
0:62 direct index (temp int)
0:62 'c4' (uniform 4-component vector of int)
0:62 Constant:
0:62 3 (const int)
0:62 'o3' (uniform 3-component vector of int)
0:63 textureFetchOffset (global 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 'c4' (uniform 4-component vector of int)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 2 (const int)
0:63 direct index (temp int)
0:63 'c4' (uniform 4-component vector of int)
0:63 Constant:
0:63 3 (const int)
0:63 'o3' (uniform 3-component vector of int)
0:64 textureFetchOffset (global 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 'c4' (uniform 4-component vector of int)
0:64 Sequence
0:64 Constant:
0:64 0 (const int)
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 2 (const int)
0:64 direct index (temp int)
0:64 'c4' (uniform 4-component vector of int)
0:64 Constant:
0:64 3 (const int)
0:64 'o3' (uniform 3-component vector of int)
0:72 move second child to first child (temp 4-component vector of float)
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
0:72 1.000000
0:72 1.000000
0:72 1.000000
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float)
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:? Sequence
0:? Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:75 Depth: direct index for structure (temp float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'c1' (uniform int)
0:? 'c2' (uniform 2-component vector of int)
0:? 'c3' (uniform 3-component vector of int)
0:? 'c4' (uniform 4-component vector of int)
0:? 'o1' (uniform int)
0:? 'o2' (uniform 2-component vector of int)
0:? 'o3' (uniform 3-component vector of int)
0:? 'o4' (uniform 4-component vector of int)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 179
Capability Shader
Capability ImageGatherExtended
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 130 134
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4"
Name 14 "c2"
Name 23 "o1"
Name 29 "g_tTex1di4"
Name 40 "g_tTex1du4"
Name 51 "g_tTex2df4"
Name 55 "c3"
Name 61 "o2"
Name 66 "g_tTex2di4"
Name 76 "g_tTex2du4"
Name 86 "g_tTex3df4"
Name 89 "c4"
Name 95 "o3"
Name 100 "g_tTex3di4"
Name 110 "g_tTex3du4"
Name 118 "PS_OUTPUT"
MemberName 118(PS_OUTPUT) 0 "Color"
MemberName 118(PS_OUTPUT) 1 "Depth"
Name 120 "psout"
Name 130 "Color"
Name 134 "Depth"
Name 140 "g_sSamp"
Name 143 "g_tTexcdf4"
Name 146 "g_tTexcdi4"
Name 149 "g_tTexcdu4"
Name 152 "g_tTex1df4a"
Name 155 "g_tTex1di4a"
Name 158 "g_tTex1du4a"
Name 161 "g_tTex2df4a"
Name 164 "g_tTex2di4a"
Name 167 "g_tTex2du4a"
Name 170 "g_tTexcdf4a"
Name 173 "g_tTexcdi4a"
Name 176 "g_tTexcdu4a"
Name 177 "c1"
Name 178 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 40(g_tTex1du4) DescriptorSet 0
Decorate 51(g_tTex2df4) DescriptorSet 0
Decorate 66(g_tTex2di4) DescriptorSet 0
Decorate 76(g_tTex2du4) DescriptorSet 0
Decorate 86(g_tTex3df4) DescriptorSet 0
Decorate 100(g_tTex3di4) DescriptorSet 0
Decorate 110(g_tTex3du4) DescriptorSet 0
Decorate 130(Color) Location 0
Decorate 134(Depth) BuiltIn FragDepth
Decorate 140(g_sSamp) DescriptorSet 0
Decorate 140(g_sSamp) Binding 0
Decorate 143(g_tTexcdf4) DescriptorSet 0
Decorate 146(g_tTexcdi4) DescriptorSet 0
Decorate 149(g_tTexcdu4) DescriptorSet 0
Decorate 152(g_tTex1df4a) DescriptorSet 0
Decorate 155(g_tTex1di4a) DescriptorSet 0
Decorate 158(g_tTex1du4a) DescriptorSet 0
Decorate 161(g_tTex2df4a) DescriptorSet 0
Decorate 164(g_tTex2di4a) DescriptorSet 0
Decorate 167(g_tTex2du4a) DescriptorSet 0
Decorate 170(g_tTexcdf4a) DescriptorSet 0
Decorate 173(g_tTexcdi4a) DescriptorSet 0
Decorate 176(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) 1D sampled format:Unknown
8: TypePointer UniformConstant 7
9(g_tTex1df4): 8(ptr) Variable UniformConstant
11: TypeInt 32 1
12: TypeVector 11(int) 2
13: TypePointer UniformConstant 12(ivec2)
14(c2): 13(ptr) Variable UniformConstant
15: TypeInt 32 0
16: 15(int) Constant 0
17: TypePointer UniformConstant 11(int)
20: 15(int) Constant 1
23(o1): 17(ptr) Variable UniformConstant
25: TypeVector 6(float) 4
27: TypeImage 11(int) 1D sampled format:Unknown
28: TypePointer UniformConstant 27
29(g_tTex1di4): 28(ptr) Variable UniformConstant
36: TypeVector 11(int) 4
38: TypeImage 15(int) 1D sampled format:Unknown
39: TypePointer UniformConstant 38
40(g_tTex1du4): 39(ptr) Variable UniformConstant
47: TypeVector 15(int) 4
49: TypeImage 6(float) 2D sampled format:Unknown
50: TypePointer UniformConstant 49
51(g_tTex2df4): 50(ptr) Variable UniformConstant
53: TypeVector 11(int) 3
54: TypePointer UniformConstant 53(ivec3)
55(c3): 54(ptr) Variable UniformConstant
58: 15(int) Constant 2
61(o2): 13(ptr) Variable UniformConstant
64: TypeImage 11(int) 2D sampled format:Unknown
65: TypePointer UniformConstant 64
66(g_tTex2di4): 65(ptr) Variable UniformConstant
74: TypeImage 15(int) 2D sampled format:Unknown
75: TypePointer UniformConstant 74
76(g_tTex2du4): 75(ptr) Variable UniformConstant
84: TypeImage 6(float) 3D sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex3df4): 85(ptr) Variable UniformConstant
88: TypePointer UniformConstant 36(ivec4)
89(c4): 88(ptr) Variable UniformConstant
92: 15(int) Constant 3
95(o3): 54(ptr) Variable UniformConstant
98: TypeImage 11(int) 3D sampled format:Unknown
99: TypePointer UniformConstant 98
100(g_tTex3di4): 99(ptr) Variable UniformConstant
108: TypeImage 15(int) 3D sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTex3du4): 109(ptr) Variable UniformConstant
118(PS_OUTPUT): TypeStruct 25(fvec4) 6(float)
119: TypePointer Function 118(PS_OUTPUT)
121: 11(int) Constant 0
122: 6(float) Constant 1065353216
123: 25(fvec4) ConstantComposite 122 122 122 122
124: TypePointer Function 25(fvec4)
126: 11(int) Constant 1
127: TypePointer Function 6(float)
129: TypePointer Output 25(fvec4)
130(Color): 129(ptr) Variable Output
133: TypePointer Output 6(float)
134(Depth): 133(ptr) Variable Output
138: TypeSampler
139: TypePointer UniformConstant 138
140(g_sSamp): 139(ptr) Variable UniformConstant
141: TypeImage 6(float) Cube sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTexcdf4): 142(ptr) Variable UniformConstant
144: TypeImage 11(int) Cube sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTexcdi4): 145(ptr) Variable UniformConstant
147: TypeImage 15(int) Cube sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTexcdu4): 148(ptr) Variable UniformConstant
150: TypeImage 6(float) 1D array sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex1df4a): 151(ptr) Variable UniformConstant
153: TypeImage 11(int) 1D array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex1di4a): 154(ptr) Variable UniformConstant
156: TypeImage 15(int) 1D array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTex1du4a): 157(ptr) Variable UniformConstant
159: TypeImage 6(float) 2D array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTex2df4a): 160(ptr) Variable UniformConstant
162: TypeImage 11(int) 2D array sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTex2di4a): 163(ptr) Variable UniformConstant
165: TypeImage 15(int) 2D array sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTex2du4a): 166(ptr) Variable UniformConstant
168: TypeImage 6(float) Cube array sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTexcdf4a): 169(ptr) Variable UniformConstant
171: TypeImage 11(int) Cube array sampled format:Unknown
172: TypePointer UniformConstant 171
173(g_tTexcdi4a): 172(ptr) Variable UniformConstant
174: TypeImage 15(int) Cube array sampled format:Unknown
175: TypePointer UniformConstant 174
176(g_tTexcdu4a): 175(ptr) Variable UniformConstant
177(c1): 17(ptr) Variable UniformConstant
178(o4): 88(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
120(psout): 119(ptr) Variable Function
10: 7 Load 9(g_tTex1df4)
18: 17(ptr) AccessChain 14(c2) 16
19: 11(int) Load 18
21: 17(ptr) AccessChain 14(c2) 20
22: 11(int) Load 21
24: 11(int) Load 23(o1)
26: 25(fvec4) ImageFetch 10 19 Lod Offset 22 24
30: 27 Load 29(g_tTex1di4)
31: 17(ptr) AccessChain 14(c2) 16
32: 11(int) Load 31
33: 17(ptr) AccessChain 14(c2) 20
34: 11(int) Load 33
35: 11(int) Load 23(o1)
37: 36(ivec4) ImageFetch 30 32 Lod Offset 34 35
41: 38 Load 40(g_tTex1du4)
42: 17(ptr) AccessChain 14(c2) 16
43: 11(int) Load 42
44: 17(ptr) AccessChain 14(c2) 20
45: 11(int) Load 44
46: 11(int) Load 23(o1)
48: 47(ivec4) ImageFetch 41 43 Lod Offset 45 46
52: 49 Load 51(g_tTex2df4)
56: 53(ivec3) Load 55(c3)
57: 12(ivec2) VectorShuffle 56 56 0 1
59: 17(ptr) AccessChain 55(c3) 58
60: 11(int) Load 59
62: 12(ivec2) Load 61(o2)
63: 25(fvec4) ImageFetch 52 57 Lod Offset 60 62
67: 64 Load 66(g_tTex2di4)
68: 53(ivec3) Load 55(c3)
69: 12(ivec2) VectorShuffle 68 68 0 1
70: 17(ptr) AccessChain 55(c3) 58
71: 11(int) Load 70
72: 12(ivec2) Load 61(o2)
73: 36(ivec4) ImageFetch 67 69 Lod Offset 71 72
77: 74 Load 76(g_tTex2du4)
78: 53(ivec3) Load 55(c3)
79: 12(ivec2) VectorShuffle 78 78 0 1
80: 17(ptr) AccessChain 55(c3) 58
81: 11(int) Load 80
82: 12(ivec2) Load 61(o2)
83: 47(ivec4) ImageFetch 77 79 Lod Offset 81 82
87: 84 Load 86(g_tTex3df4)
90: 36(ivec4) Load 89(c4)
91: 53(ivec3) VectorShuffle 90 90 0 1 2
93: 17(ptr) AccessChain 89(c4) 92
94: 11(int) Load 93
96: 53(ivec3) Load 95(o3)
97: 25(fvec4) ImageFetch 87 91 Lod Offset 94 96
101: 98 Load 100(g_tTex3di4)
102: 36(ivec4) Load 89(c4)
103: 53(ivec3) VectorShuffle 102 102 0 1 2
104: 17(ptr) AccessChain 89(c4) 92
105: 11(int) Load 104
106: 53(ivec3) Load 95(o3)
107: 36(ivec4) ImageFetch 101 103 Lod Offset 105 106
111: 108 Load 110(g_tTex3du4)
112: 36(ivec4) Load 89(c4)
113: 53(ivec3) VectorShuffle 112 112 0 1 2
114: 17(ptr) AccessChain 89(c4) 92
115: 11(int) Load 114
116: 53(ivec3) Load 95(o3)
117: 47(ivec4) ImageFetch 111 113 Lod Offset 115 116
125: 124(ptr) AccessChain 120(psout) 121
Store 125 123
128: 127(ptr) AccessChain 120(psout) 126
Store 128 122
131: 124(ptr) AccessChain 120(psout) 121
132: 25(fvec4) Load 131
Store 130(Color) 132
135: 127(ptr) AccessChain 120(psout) 126
136: 6(float) Load 135
Store 134(Depth) 136
Return
FunctionEnd