96 lines
4.5 KiB
Plaintext
Executable File
96 lines
4.5 KiB
Plaintext
Executable File
spv.150.vert
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 50
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 17 39 48 49
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Source GLSL 150
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Name 4 "main"
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Name 11 "gl_PerVertex"
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MemberName 11(gl_PerVertex) 0 "gl_Position"
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MemberName 11(gl_PerVertex) 1 "gl_PointSize"
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MemberName 11(gl_PerVertex) 2 "gl_ClipDistance"
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Name 13 ""
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Name 17 "iv4"
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Name 23 "ps"
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Name 35 "s1"
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MemberName 35(s1) 0 "a"
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MemberName 35(s1) 1 "a2"
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MemberName 35(s1) 2 "b"
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Name 37 "s2"
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MemberName 37(s2) 0 "c"
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MemberName 37(s2) 1 "d"
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Name 39 "s2out"
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Name 41 "i"
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Name 46 "ui"
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Name 48 "gl_VertexID"
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Name 49 "gl_InstanceID"
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MemberDecorate 11(gl_PerVertex) 0 Invariant
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MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 11(gl_PerVertex) Block
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Decorate 48(gl_VertexID) BuiltIn VertexId
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Decorate 49(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 4
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10: TypeArray 6(float) 9
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11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10
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12: TypePointer Output 11(gl_PerVertex)
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13: 12(ptr) Variable Output
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: TypePointer Input 7(fvec4)
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17(iv4): 16(ptr) Variable Input
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19: TypePointer Output 7(fvec4)
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21: 14(int) Constant 1
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22: TypePointer UniformConstant 6(float)
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23(ps): 22(ptr) Variable UniformConstant
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25: TypePointer Output 6(float)
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27: 14(int) Constant 2
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28: 8(int) Constant 0
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29: TypePointer Input 6(float)
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33: 8(int) Constant 3
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34: TypeArray 7(fvec4) 33
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35(s1): TypeStruct 14(int) 14(int) 34
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36: TypeArray 35(s1) 9
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37(s2): TypeStruct 14(int) 36
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38: TypePointer Output 37(s2)
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39(s2out): 38(ptr) Variable Output
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40: TypePointer Function 14(int)
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45: TypePointer UniformConstant 14(int)
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46(ui): 45(ptr) Variable UniformConstant
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47: TypePointer Input 14(int)
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48(gl_VertexID): 47(ptr) Variable Input
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49(gl_InstanceID): 47(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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41(i): 40(ptr) Variable Function
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18: 7(fvec4) Load 17(iv4)
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20: 19(ptr) AccessChain 13 15
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Store 20 18
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24: 6(float) Load 23(ps)
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26: 25(ptr) AccessChain 13 21
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Store 26 24
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30: 29(ptr) AccessChain 17(iv4) 28
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31: 6(float) Load 30
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32: 25(ptr) AccessChain 13 27 27
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Store 32 31
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42: 14(int) Load 41(i)
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43: 6(float) Load 23(ps)
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44: 25(ptr) AccessChain 39(s2out) 21 42 27 27 33
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Store 44 43
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Return
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FunctionEnd
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