Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
433 lines
30 KiB
Plaintext
433 lines
30 KiB
Plaintext
hlsl.load.rwtexture.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Function Parameters:
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0:? Sequence
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0:44 imageLoad (temp 4-component vector of float)
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0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 0 (const uint)
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0:45 imageLoad (temp 4-component vector of int)
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0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 0 (const uint)
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0:46 imageLoad (temp 4-component vector of uint)
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0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 0 (const uint)
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0:49 imageLoad (temp 4-component vector of float)
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0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 1 (const uint)
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0:50 imageLoad (temp 4-component vector of int)
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0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 1 (const uint)
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0:51 imageLoad (temp 4-component vector of uint)
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0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:54 imageLoad (temp 4-component vector of float)
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0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:55 imageLoad (temp 4-component vector of int)
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0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:55 Constant:
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0:55 2 (const uint)
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0:56 imageLoad (temp 4-component vector of uint)
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0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:58 move second child to first child (temp 4-component vector of float)
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0:58 Color: direct index for structure (temp 4-component vector of float)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1.000000
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0:58 1.000000
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0:58 1.000000
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0:58 1.000000
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0:59 move second child to first child (temp float)
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0:59 Depth: direct index for structure (temp float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:59 Constant:
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0:59 1 (const int)
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0:59 Constant:
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0:59 1.000000
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0:61 Sequence
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0:61 Sequence
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0:61 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:61 Color: direct index for structure (temp 4-component vector of float)
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0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:61 Constant:
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0:61 0 (const int)
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0:61 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:61 Depth: direct index for structure (temp float)
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0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:61 Constant:
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0:61 1 (const int)
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0:61 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
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0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
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0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
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0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
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0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
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0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Function Parameters:
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0:? Sequence
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0:44 imageLoad (temp 4-component vector of float)
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0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 0 (const uint)
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0:45 imageLoad (temp 4-component vector of int)
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0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 0 (const uint)
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0:46 imageLoad (temp 4-component vector of uint)
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0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 0 (const uint)
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0:49 imageLoad (temp 4-component vector of float)
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0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 1 (const uint)
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0:50 imageLoad (temp 4-component vector of int)
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0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 1 (const uint)
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0:51 imageLoad (temp 4-component vector of uint)
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0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:54 imageLoad (temp 4-component vector of float)
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0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:55 imageLoad (temp 4-component vector of int)
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0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:55 Constant:
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0:55 2 (const uint)
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0:56 imageLoad (temp 4-component vector of uint)
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0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:58 move second child to first child (temp 4-component vector of float)
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0:58 Color: direct index for structure (temp 4-component vector of float)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1.000000
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0:58 1.000000
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0:58 1.000000
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0:58 1.000000
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0:59 move second child to first child (temp float)
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0:59 Depth: direct index for structure (temp float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:59 Constant:
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0:59 1 (const int)
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0:59 Constant:
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0:59 1.000000
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0:61 Sequence
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0:61 Sequence
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0:61 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:61 Color: direct index for structure (temp 4-component vector of float)
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0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:61 Constant:
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0:61 0 (const int)
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0:61 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:61 Depth: direct index for structure (temp float)
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0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:61 Constant:
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0:61 1 (const int)
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0:61 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
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0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
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0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
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0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
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0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
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0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 125
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 96 100
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "g_tTex1df4"
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Name 15 "$Global"
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MemberName 15($Global) 0 "c1"
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MemberName 15($Global) 1 "c2"
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MemberName 15($Global) 2 "c3"
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MemberName 15($Global) 3 "c4"
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MemberName 15($Global) 4 "o1"
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MemberName 15($Global) 5 "o2"
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MemberName 15($Global) 6 "o3"
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MemberName 15($Global) 7 "o4"
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Name 17 ""
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Name 26 "g_tTex1di4"
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Name 34 "g_tTex1du4"
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Name 42 "g_tTex2df4"
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Name 51 "g_tTex2di4"
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Name 58 "g_tTex2du4"
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Name 65 "g_tTex3df4"
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Name 74 "g_tTex3di4"
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Name 81 "g_tTex3du4"
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Name 86 "PS_OUTPUT"
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MemberName 86(PS_OUTPUT) 0 "Color"
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MemberName 86(PS_OUTPUT) 1 "Depth"
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Name 88 "psout"
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Name 96 "Color"
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Name 100 "Depth"
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Name 106 "g_sSamp"
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Name 109 "g_tTex1df4a"
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Name 112 "g_tTex1di4a"
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Name 115 "g_tTex1du4a"
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Name 118 "g_tTex2df4a"
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Name 121 "g_tTex2di4a"
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Name 124 "g_tTex2du4a"
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Decorate 9(g_tTex1df4) DescriptorSet 0
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Decorate 9(g_tTex1df4) Binding 0
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MemberDecorate 15($Global) 0 Offset 0
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MemberDecorate 15($Global) 1 Offset 8
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MemberDecorate 15($Global) 2 Offset 16
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MemberDecorate 15($Global) 3 Offset 32
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MemberDecorate 15($Global) 4 Offset 48
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MemberDecorate 15($Global) 5 Offset 56
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MemberDecorate 15($Global) 6 Offset 64
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MemberDecorate 15($Global) 7 Offset 80
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Decorate 15($Global) Block
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Decorate 17 DescriptorSet 0
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Decorate 26(g_tTex1di4) DescriptorSet 0
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Decorate 34(g_tTex1du4) DescriptorSet 0
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Decorate 42(g_tTex2df4) DescriptorSet 0
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Decorate 51(g_tTex2di4) DescriptorSet 0
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Decorate 58(g_tTex2du4) DescriptorSet 0
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Decorate 65(g_tTex3df4) DescriptorSet 0
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Decorate 74(g_tTex3di4) DescriptorSet 0
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Decorate 81(g_tTex3du4) DescriptorSet 0
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Decorate 96(Color) Location 0
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Decorate 100(Depth) BuiltIn FragDepth
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Decorate 106(g_sSamp) DescriptorSet 0
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Decorate 106(g_sSamp) Binding 0
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Decorate 109(g_tTex1df4a) DescriptorSet 0
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Decorate 112(g_tTex1di4a) DescriptorSet 0
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Decorate 115(g_tTex1du4a) DescriptorSet 0
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Decorate 118(g_tTex2df4a) DescriptorSet 0
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Decorate 121(g_tTex2di4a) DescriptorSet 0
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Decorate 124(g_tTex2du4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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|
7: TypeImage 6(float) 1D nonsampled format:Rgba32f
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8: TypePointer UniformConstant 7
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|
9(g_tTex1df4): 8(ptr) Variable UniformConstant
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|
11: TypeInt 32 1
|
|
12: TypeVector 11(int) 2
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|
13: TypeVector 11(int) 3
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|
14: TypeVector 11(int) 4
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15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
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16: TypePointer Uniform 15($Global)
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|
17: 16(ptr) Variable Uniform
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|
18: 11(int) Constant 0
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|
19: TypePointer Uniform 11(int)
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|
22: TypeVector 6(float) 4
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|
24: TypeImage 11(int) 1D nonsampled format:Rgba32i
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|
25: TypePointer UniformConstant 24
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|
26(g_tTex1di4): 25(ptr) Variable UniformConstant
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|
31: TypeInt 32 0
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|
32: TypeImage 31(int) 1D nonsampled format:Rgba32ui
|
|
33: TypePointer UniformConstant 32
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|
34(g_tTex1du4): 33(ptr) Variable UniformConstant
|
|
38: TypeVector 31(int) 4
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|
40: TypeImage 6(float) 2D nonsampled format:Rgba32f
|
|
41: TypePointer UniformConstant 40
|
|
42(g_tTex2df4): 41(ptr) Variable UniformConstant
|
|
44: 11(int) Constant 1
|
|
45: TypePointer Uniform 12(ivec2)
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|
49: TypeImage 11(int) 2D nonsampled format:Rgba32i
|
|
50: TypePointer UniformConstant 49
|
|
51(g_tTex2di4): 50(ptr) Variable UniformConstant
|
|
56: TypeImage 31(int) 2D nonsampled format:Rgba32ui
|
|
57: TypePointer UniformConstant 56
|
|
58(g_tTex2du4): 57(ptr) Variable UniformConstant
|
|
63: TypeImage 6(float) 3D nonsampled format:Rgba32f
|
|
64: TypePointer UniformConstant 63
|
|
65(g_tTex3df4): 64(ptr) Variable UniformConstant
|
|
67: 11(int) Constant 2
|
|
68: TypePointer Uniform 13(ivec3)
|
|
72: TypeImage 11(int) 3D nonsampled format:Rgba32i
|
|
73: TypePointer UniformConstant 72
|
|
74(g_tTex3di4): 73(ptr) Variable UniformConstant
|
|
79: TypeImage 31(int) 3D nonsampled format:Rgba32ui
|
|
80: TypePointer UniformConstant 79
|
|
81(g_tTex3du4): 80(ptr) Variable UniformConstant
|
|
86(PS_OUTPUT): TypeStruct 22(fvec4) 6(float)
|
|
87: TypePointer Function 86(PS_OUTPUT)
|
|
89: 6(float) Constant 1065353216
|
|
90: 22(fvec4) ConstantComposite 89 89 89 89
|
|
91: TypePointer Function 22(fvec4)
|
|
93: TypePointer Function 6(float)
|
|
95: TypePointer Output 22(fvec4)
|
|
96(Color): 95(ptr) Variable Output
|
|
99: TypePointer Output 6(float)
|
|
100(Depth): 99(ptr) Variable Output
|
|
104: TypeSampler
|
|
105: TypePointer UniformConstant 104
|
|
106(g_sSamp): 105(ptr) Variable UniformConstant
|
|
107: TypeImage 6(float) 1D array nonsampled format:Rgba32f
|
|
108: TypePointer UniformConstant 107
|
|
109(g_tTex1df4a): 108(ptr) Variable UniformConstant
|
|
110: TypeImage 11(int) 1D array nonsampled format:Rgba32i
|
|
111: TypePointer UniformConstant 110
|
|
112(g_tTex1di4a): 111(ptr) Variable UniformConstant
|
|
113: TypeImage 31(int) 1D array nonsampled format:Rgba32ui
|
|
114: TypePointer UniformConstant 113
|
|
115(g_tTex1du4a): 114(ptr) Variable UniformConstant
|
|
116: TypeImage 6(float) 2D array nonsampled format:Rgba32f
|
|
117: TypePointer UniformConstant 116
|
|
118(g_tTex2df4a): 117(ptr) Variable UniformConstant
|
|
119: TypeImage 11(int) 2D array nonsampled format:Rgba32i
|
|
120: TypePointer UniformConstant 119
|
|
121(g_tTex2di4a): 120(ptr) Variable UniformConstant
|
|
122: TypeImage 31(int) 2D array nonsampled format:Rgba32ui
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTex2du4a): 123(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
88(psout): 87(ptr) Variable Function
|
|
10: 7 Load 9(g_tTex1df4)
|
|
20: 19(ptr) AccessChain 17 18
|
|
21: 11(int) Load 20
|
|
23: 22(fvec4) ImageRead 10 21
|
|
27: 24 Load 26(g_tTex1di4)
|
|
28: 19(ptr) AccessChain 17 18
|
|
29: 11(int) Load 28
|
|
30: 14(ivec4) ImageRead 27 29
|
|
35: 32 Load 34(g_tTex1du4)
|
|
36: 19(ptr) AccessChain 17 18
|
|
37: 11(int) Load 36
|
|
39: 38(ivec4) ImageRead 35 37
|
|
43: 40 Load 42(g_tTex2df4)
|
|
46: 45(ptr) AccessChain 17 44
|
|
47: 12(ivec2) Load 46
|
|
48: 22(fvec4) ImageRead 43 47
|
|
52: 49 Load 51(g_tTex2di4)
|
|
53: 45(ptr) AccessChain 17 44
|
|
54: 12(ivec2) Load 53
|
|
55: 14(ivec4) ImageRead 52 54
|
|
59: 56 Load 58(g_tTex2du4)
|
|
60: 45(ptr) AccessChain 17 44
|
|
61: 12(ivec2) Load 60
|
|
62: 38(ivec4) ImageRead 59 61
|
|
66: 63 Load 65(g_tTex3df4)
|
|
69: 68(ptr) AccessChain 17 67
|
|
70: 13(ivec3) Load 69
|
|
71: 22(fvec4) ImageRead 66 70
|
|
75: 72 Load 74(g_tTex3di4)
|
|
76: 68(ptr) AccessChain 17 67
|
|
77: 13(ivec3) Load 76
|
|
78: 14(ivec4) ImageRead 75 77
|
|
82: 79 Load 81(g_tTex3du4)
|
|
83: 68(ptr) AccessChain 17 67
|
|
84: 13(ivec3) Load 83
|
|
85: 38(ivec4) ImageRead 82 84
|
|
92: 91(ptr) AccessChain 88(psout) 18
|
|
Store 92 90
|
|
94: 93(ptr) AccessChain 88(psout) 44
|
|
Store 94 89
|
|
97: 91(ptr) AccessChain 88(psout) 18
|
|
98: 22(fvec4) Load 97
|
|
Store 96(Color) 98
|
|
101: 93(ptr) AccessChain 88(psout) 44
|
|
102: 6(float) Load 101
|
|
Store 100(Depth) 102
|
|
Return
|
|
FunctionEnd
|