glslang/Test/baseResults/structAssignment.frag.out
John Kessenich cf0206c341 Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-04-14 15:46:40 +00:00

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../../LunarGLASS/test/structAssignment.frag
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:29 Function Definition: main( (void)
0:29 Function Parameters:
0:? Sequence
0:33 Test condition and select (void)
0:33 Condition
0:33 Compare Greater Than (bool)
0:33 i: direct index for structure (int)
0:33 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1})
0:33 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 true case
0:34 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1})
0:34 'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
0:34 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1})
0:34 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:33 false case
0:36 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1})
0:36 'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
0:36 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:38 move second child to first child (4-component vector of float)
0:38 'gl_FragColor' (fragColor 4-component vector of float)
0:38 vector-scale (4-component vector of float)
0:38 f: direct index for structure (float)
0:38 s1_1: direct index for structure (structure{int i, float f})
0:38 'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
0:38 1 (const int)
0:38 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:38 'sampler' (uniform sampler2D)
0:38 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure{int i, float f})
0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
Linked fragment stage:
Shader version: 130
0:? Sequence
0:29 Function Definition: main( (void)
0:29 Function Parameters:
0:? Sequence
0:33 Test condition and select (void)
0:33 Condition
0:33 Compare Greater Than (bool)
0:33 i: direct index for structure (int)
0:33 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1})
0:33 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 true case
0:34 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1})
0:34 'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
0:34 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1})
0:34 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:33 false case
0:36 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1})
0:36 'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
0:36 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:38 move second child to first child (4-component vector of float)
0:38 'gl_FragColor' (fragColor 4-component vector of float)
0:38 vector-scale (4-component vector of float)
0:38 f: direct index for structure (float)
0:38 s1_1: direct index for structure (structure{int i, float f})
0:38 'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
0:38 1 (const int)
0:38 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:38 'sampler' (uniform sampler2D)
0:38 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure{int i, float f})
0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})