
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (float)
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0:5 'sum' (float)
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0:5 Constant:
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0:5 0.000000
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0:7 Function Definition: main( (void)
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0:7 Function Parameters:
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0:12 Sequence
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0:12 add second child into first child (float)
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0:12 'sum' (float)
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0:12 Constant:
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0:12 1.000000
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0:21 add second child into first child (float)
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0:21 'sum' (float)
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0:21 Constant:
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0:21 300.000000
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0:61 add second child into first child (float)
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0:61 'sum' (float)
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0:61 Constant:
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0:61 600000.000000
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0:65 add second child into first child (float)
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0:65 'sum' (float)
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0:65 Constant:
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0:65 80000000.000000
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0:69 add second child into first child (float)
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0:69 'sum' (float)
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0:69 Constant:
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0:69 900000000.000000
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0:76 add second child into first child (float)
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0:76 'sum' (float)
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0:76 Constant:
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0:76 7000000.000000
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0:86 move second child to first child (4-component vector of float)
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0:86 'gl_Position' (gl_Position 4-component vector of float)
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0:86 Construct vec4 (4-component vector of float)
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0:86 'sum' (float)
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0:? Linker Objects
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0:? 'sum' (float)
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