glslang/Test/hlsl.singleArgIntPromo.vert
John Kessenich abfc4c2ceb Fix part of #2070: Correctly handle promotion for <unary-op>(int).
This still only handles a scalar correctly, and some
vector cases need additional fixes.
2020-02-18 06:53:39 -07:00

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GLSL
Executable File

float main(): SV_Target0
{
int d = 4;
int2 d2 = int2(5,d);
float f1 = log2(5);
float2 f2 = log(d2);
float3 f3 = log(int3(7,2,3));
float2 f22 = log(int2(5,d)); // This case does not work yet, due to a different bug that turns this into 2 args.
int a = 5;
min16float b = min16float(f16tof32(a));
b *= b;
uint c = f32tof16(b);
return f1 + f2.x + f3.z + f22.y + c;
}