10 Commits

Author SHA1 Message Date
Hugo Locurcio
cf5428e103
Add license headers to all source and header files
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
sheepandshepherd
66c671b59d Add C conversion constructors to fix leak of default-constructed empty arrays 2020-01-31 00:08:02 +01:00
Bastiaan Olij
fc20fa3fce Implementing clang-format and applying it to all classes 2018-11-24 09:09:41 +11:00
danielytics
01db553c49 adds Array::make and Dictionary::make static methods and has variadic template functions use those 2018-03-07 10:27:34 +00:00
Marc Gilleron
00f089d7ed Added copy constructors and assignment operators to Array and Dictionary 2018-01-17 01:57:01 +01:00
Ramesh Ravone
10bb24cfbc
updated bindings 2017-10-03 16:07:34 +05:30
Karroffel
c27af379b8 updated to use the new NativeScript and GDNative interface 2017-07-24 17:08:52 +02:00
Karroffel
4769f49cb4 Use static linking instead of dynamic linking 2017-07-23 17:53:50 +02:00
Karroffel
ad3720440e removed InputEvent and Image 2017-05-23 23:03:57 +02:00
Karroffel
cf30b0f39d rewrote binding generator in python 2017-05-12 21:53:07 +02:00