425 Commits

Author SHA1 Message Date
George Marques
cba90d6301
Update clang-format to version 11
This is taken from the Godot repository, so formatting is similar. This
updates the style rules as well.

Also fix style in files to conform with this version.
2021-02-28 16:57:34 -03:00
Rémi Verschelde
77d41fa179
Merge pull request #520 from akien-mga/update-copyright
Update copyright statement to 'Godot Engine contributors'
2021-02-26 10:48:05 +01:00
Rémi Verschelde
0051fb750b
Merge pull request #519 from akien-mga/rename-godot-headers
Rename godot_headers to godot-headers to match upstream rename (+ sync with 3.2.3-stable)
2021-02-26 10:47:52 +01:00
Rémi Verschelde
39a0567e81 Update copyright statement to 'Godot Engine contributors'
Amd bump year to cover 2021.
2021-02-26 10:19:37 +01:00
Rémi Verschelde
1b224d530d headers: Track tag godot-3.2.3-stable 2021-02-26 10:08:55 +01:00
Rémi Verschelde
b36df8f86c Rename godot_headers to godot-headers to match upstream rename
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00
George Marques
eafe6d9622
Merge pull request #477 from o01eg/ci-test-execute-3.2
Test built GDNative plugin with stable Godot
2021-02-09 15:09:39 -03:00
O01eg
279d63d6c5
Run script test 2021-02-07 00:13:58 +03:00
O01eg
c55ef5adcf
Disable Windows compilation. 2021-02-06 23:19:40 +03:00
O01eg
d6101538e6
Test build GNnative library in CI 2021-02-06 23:08:13 +03:00
Marc
e2831ff5fa
Merge pull request #505 from naithar/fix/ios-simulator-build
iOS arm64 simulator support.
2021-02-03 22:15:29 +00:00
Marc
925a47f65b
Merge pull request #502 from Zylann/clang_format_ci
Re-added clang-format checks to the CI
2021-02-03 22:13:03 +00:00
Marc
e8e2d2c3d1
Merge pull request #501 from Zylann/fix_mingw_ci
Dont carry MSVC stuff to MinGW builds
2021-02-03 22:11:54 +00:00
Marc
b7f958ddb5
Merge pull request #506 from Zylann/fix_macos_ci
Fix MacOS CI using an available runner
2021-02-03 22:11:04 +00:00
Marc Gilleron
1f7f66d09e Re-added clang-format checks to the CI 2021-02-03 22:04:45 +00:00
Marc
9598fd5c8e
Merge pull request #504 from HrishikeshP-01/better-use-of-Math
Replaced static math functions in CameraMatrix by Math usage
2021-02-03 20:16:51 +00:00
Marc Gilleron
612ac0c123 Fix MacOS CI using an available runner 2021-02-03 20:06:16 +00:00
Sergey Minakov
b5d16b4b56 add ios_simulator flag to enable building for M1 arm64 simulators 2021-02-03 22:17:12 +03:00
Hrishikesh
09df1fc9b5 Removed the redundant functions in CameraMatrix.hpp 2021-02-03 18:55:39 +05:30
Hrishikesh
8558d2360a Removed redundant function definitions in CameraMatrix and used the ones in Math.hpp 2021-02-03 06:32:44 +05:30
Marc
6d3b8f44f4
Merge pull request #500 from Zylann/fix_commented_fp_param
Revert comment in the middle of function pointer in Godot.hpp
2021-01-31 23:36:15 +00:00
Marc Gilleron
74e7098ae0 Dont carry msvc stuff to the MinGW build 2021-01-31 23:08:51 +00:00
Marc Gilleron
4c0763cd88 Revert comment, this raised another warning, and I could not find a pattern that works 2021-01-31 22:36:01 +00:00
Marc
e8de1fa2a5
Merge pull request #490 from Zylann/container_leaks
Fix container and string leaks
2021-01-31 20:15:44 +00:00
Marc
b400dba875
Merge branch 'master' into container_leaks 2021-01-31 20:06:56 +00:00
Marc
05ba977cc6
Merge pull request #485 from colugomusic/fix-array-const
Fix constness of Array::find, Array::find_last and Array::rfind
2021-01-31 20:03:47 +00:00
Marc
e76efdd3ab
Merge pull request #481 from Zylann/vec_constants
Added missing constants to Vector2, Vector3, Basis and Quat
2021-01-31 20:02:06 +00:00
Marc
18e1b262ff
Merge pull request #480 from Zylann/ref_safer_cast
Use safer casts in Ref<T>
2021-01-31 20:01:12 +00:00
Marc
ffcdef965e
Merge pull request #479 from Zylann/fix_math_warnings
Fix some Math warnings
2021-01-31 19:58:10 +00:00
Marc
8300c53490
Merge pull request #478 from colugomusic/osx-deployment-target
Add macos_deployment_target SConstruct option.
2021-01-31 19:56:35 +00:00
Marc
bdba7b4866
Merge pull request #373 from mika314/master
Fix compilation warnings about unused vars
2021-01-31 19:44:04 +00:00
Marc
1aab5e3962
Merge branch 'master' into master 2021-01-31 19:32:56 +00:00
Marc
35f78dea51
Merge pull request #486 from Calinou/switch-to-github-actions
Switch from Travis CI to GitHub Actions
2021-01-31 19:12:25 +00:00
Marc Gilleron
fb71edd45b Fix container and string leaks
Some functions return a new instance of such containers,
but instead we made a copy of them, without taking ownership of the
original created by the function.
Now we use a specific constructor taking ownership on the godot_* struct.
2021-01-07 01:05:12 +00:00
Hugo Locurcio
e0a129d572
Merge pull request #489 from o01eg/update-headers-3.2.3
Update godot_headers to the latest version
2020-12-28 16:46:38 +01:00
O01eg
d20fcb6098
Update headers commit 2020-12-28 11:30:06 +03:00
Hugo Locurcio
610c42f219
Switch from Travis CI to GitHub Actions
GitHub Actions should be significantly faster than Travis CI.
2020-12-23 22:34:40 +01:00
Colugo
38c9b624db Fix constness of Array::find, Array::find_last and Array::rfind 2020-12-20 16:53:40 +00:00
Hugo Locurcio
01c003dfed
Merge pull request #484 from Jummit/patch-1
Remove semicolons from GDScript example
2020-12-19 21:28:22 +01:00
Jummit
ecf0948f35
Remove semicolons from GDScript example 2020-12-19 18:40:15 +01:00
Marc Gilleron
8e1cc29c66 Added missing constants to Vector2, Vector3, Basis and Quat 2020-12-08 23:35:17 +00:00
Marc Gilleron
2893c883f8 Use safer casts in Ref<T> 2020-12-08 22:10:59 +00:00
Marc Gilleron
deddacd6f7 Fix some Math warnings 2020-12-08 20:47:42 +00:00
Marc
43828ebb39
Merge pull request #459 from Silver1063/master
Added some missing Vector3 functions and Fixed Vector3 slide
2020-12-08 20:00:06 +00:00
Marc
1ec4526c1d
Merge pull request #454 from Zylann/remove_godot_subclass
Remove the need to use GODOT_SUBCLASS
2020-12-08 19:36:44 +00:00
Colugo
78547869ee Add macos_deployment_target SConstruct option. 2020-12-03 20:30:59 +00:00
Silver1063
96ae052e06 Added missing Vector3 slerp and Vector3 project
Vector3 slerp and Vector3 project were missing from godot cpp so I added them.
2020-10-11 17:31:23 -07:00
Silver1063
a733457285 Update Vector3 slide to match godot implementation
It wasn't the same before and resulted in weird behavior, its better now.
2020-10-11 15:47:01 -07:00
Marc Gilleron
67976ee47d Remove the need to use GODOT_SUBCLASS 2020-09-12 17:38:46 +01:00
Marc
c9a740be34
Merge pull request #451 from Zylann/math
Added Godot's math functions
2020-09-08 19:31:54 +01:00