godot-cpp/src/variant/packed_arrays.cpp
2021-09-27 23:08:10 +10:00

98 lines
3.8 KiB
C++

// extra functions for packed arrays
#include <godot_cpp/godot.hpp>
#include <godot_cpp/variant/packed_byte_array.hpp>
#include <godot_cpp/variant/packed_color_array.hpp>
#include <godot_cpp/variant/packed_float32_array.hpp>
#include <godot_cpp/variant/packed_float64_array.hpp>
#include <godot_cpp/variant/packed_int32_array.hpp>
#include <godot_cpp/variant/packed_int64_array.hpp>
#include <godot_cpp/variant/packed_string_array.hpp>
#include <godot_cpp/variant/packed_vector2_array.hpp>
#include <godot_cpp/variant/packed_vector3_array.hpp>
namespace godot {
const uint8_t &PackedByteArray::operator[](int p_index) const {
return *internal::interface->packed_byte_array_operator_index_const((GDNativeTypePtr *)this, p_index);
}
uint8_t &PackedByteArray::operator[](int p_index) {
return *internal::interface->packed_byte_array_operator_index((GDNativeTypePtr *)this, p_index);
}
const Color &PackedColorArray::operator[](int p_index) const {
const Color *color = (const Color *) internal::interface->packed_color_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *color;
}
Color &PackedColorArray::operator[](int p_index) {
Color *color = (Color *) internal::interface->packed_color_array_operator_index((GDNativeTypePtr *)this, p_index);
return *color;
}
const float &PackedFloat32Array::operator[](int p_index) const {
return *internal::interface->packed_float32_array_operator_index_const((GDNativeTypePtr *)this, p_index);
}
float &PackedFloat32Array::operator[](int p_index) {
return *internal::interface->packed_float32_array_operator_index((GDNativeTypePtr *)this, p_index);
}
const double &PackedFloat64Array::operator[](int p_index) const {
return *internal::interface->packed_float64_array_operator_index_const((GDNativeTypePtr *)this, p_index);
}
double &PackedFloat64Array::operator[](int p_index) {
return *internal::interface->packed_float64_array_operator_index((GDNativeTypePtr *)this, p_index);
}
const int32_t &PackedInt32Array::operator[](int p_index) const {
return *internal::interface->packed_int32_array_operator_index_const((GDNativeTypePtr *)this, p_index);
}
int32_t &PackedInt32Array::operator[](int p_index) {
return *internal::interface->packed_int32_array_operator_index((GDNativeTypePtr *)this, p_index);
}
const int64_t &PackedInt64Array::operator[](int p_index) const {
return *internal::interface->packed_int64_array_operator_index_const((GDNativeTypePtr *)this, p_index);
}
int64_t &PackedInt64Array::operator[](int p_index) {
return *internal::interface->packed_int64_array_operator_index((GDNativeTypePtr *)this, p_index);
}
const String &PackedStringArray::operator[](int p_index) const {
const String *string = (const String *) internal::interface->packed_string_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *string;
}
String &PackedStringArray::operator[](int p_index) {
String *string = (String *) internal::interface->packed_string_array_operator_index((GDNativeTypePtr *)this, p_index);
return *string;
}
const Vector2 &PackedVector2Array::operator[](int p_index) const {
const Vector2 *vec = (const Vector2 *) internal::interface->packed_vector2_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *vec;
}
Vector2 &PackedVector2Array::operator[](int p_index) {
Vector2 *vec = (Vector2 *) internal::interface->packed_vector2_array_operator_index((GDNativeTypePtr *)this, p_index);
return *vec;
}
const Vector3 &PackedVector3Array::operator[](int p_index) const {
const Vector3 *vec = (const Vector3 *) internal::interface->packed_vector3_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *vec;
}
Vector3 &PackedVector3Array::operator[](int p_index) {
Vector3 *vec = (Vector3 *) internal::interface->packed_vector3_array_operator_index((GDNativeTypePtr *)this, p_index);
return *vec;
}
} // namespace godot