98 lines
3.8 KiB
C++
98 lines
3.8 KiB
C++
// extra functions for packed arrays
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/variant/packed_byte_array.hpp>
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#include <godot_cpp/variant/packed_color_array.hpp>
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#include <godot_cpp/variant/packed_float32_array.hpp>
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#include <godot_cpp/variant/packed_float64_array.hpp>
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#include <godot_cpp/variant/packed_int32_array.hpp>
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#include <godot_cpp/variant/packed_int64_array.hpp>
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#include <godot_cpp/variant/packed_string_array.hpp>
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#include <godot_cpp/variant/packed_vector2_array.hpp>
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#include <godot_cpp/variant/packed_vector3_array.hpp>
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namespace godot {
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const uint8_t &PackedByteArray::operator[](int p_index) const {
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return *internal::interface->packed_byte_array_operator_index_const((GDNativeTypePtr *)this, p_index);
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}
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uint8_t &PackedByteArray::operator[](int p_index) {
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return *internal::interface->packed_byte_array_operator_index((GDNativeTypePtr *)this, p_index);
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}
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const Color &PackedColorArray::operator[](int p_index) const {
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const Color *color = (const Color *) internal::interface->packed_color_array_operator_index_const((GDNativeTypePtr *)this, p_index);
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return *color;
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}
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Color &PackedColorArray::operator[](int p_index) {
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Color *color = (Color *) internal::interface->packed_color_array_operator_index((GDNativeTypePtr *)this, p_index);
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return *color;
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}
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const float &PackedFloat32Array::operator[](int p_index) const {
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return *internal::interface->packed_float32_array_operator_index_const((GDNativeTypePtr *)this, p_index);
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}
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float &PackedFloat32Array::operator[](int p_index) {
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return *internal::interface->packed_float32_array_operator_index((GDNativeTypePtr *)this, p_index);
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}
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const double &PackedFloat64Array::operator[](int p_index) const {
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return *internal::interface->packed_float64_array_operator_index_const((GDNativeTypePtr *)this, p_index);
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}
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double &PackedFloat64Array::operator[](int p_index) {
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return *internal::interface->packed_float64_array_operator_index((GDNativeTypePtr *)this, p_index);
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}
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const int32_t &PackedInt32Array::operator[](int p_index) const {
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return *internal::interface->packed_int32_array_operator_index_const((GDNativeTypePtr *)this, p_index);
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}
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int32_t &PackedInt32Array::operator[](int p_index) {
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return *internal::interface->packed_int32_array_operator_index((GDNativeTypePtr *)this, p_index);
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}
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const int64_t &PackedInt64Array::operator[](int p_index) const {
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return *internal::interface->packed_int64_array_operator_index_const((GDNativeTypePtr *)this, p_index);
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}
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int64_t &PackedInt64Array::operator[](int p_index) {
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return *internal::interface->packed_int64_array_operator_index((GDNativeTypePtr *)this, p_index);
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}
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const String &PackedStringArray::operator[](int p_index) const {
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const String *string = (const String *) internal::interface->packed_string_array_operator_index_const((GDNativeTypePtr *)this, p_index);
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return *string;
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}
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String &PackedStringArray::operator[](int p_index) {
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String *string = (String *) internal::interface->packed_string_array_operator_index((GDNativeTypePtr *)this, p_index);
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return *string;
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}
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const Vector2 &PackedVector2Array::operator[](int p_index) const {
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const Vector2 *vec = (const Vector2 *) internal::interface->packed_vector2_array_operator_index_const((GDNativeTypePtr *)this, p_index);
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return *vec;
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}
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Vector2 &PackedVector2Array::operator[](int p_index) {
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Vector2 *vec = (Vector2 *) internal::interface->packed_vector2_array_operator_index((GDNativeTypePtr *)this, p_index);
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return *vec;
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}
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const Vector3 &PackedVector3Array::operator[](int p_index) const {
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const Vector3 *vec = (const Vector3 *) internal::interface->packed_vector3_array_operator_index_const((GDNativeTypePtr *)this, p_index);
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return *vec;
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}
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Vector3 &PackedVector3Array::operator[](int p_index) {
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Vector3 *vec = (Vector3 *) internal::interface->packed_vector3_array_operator_index((GDNativeTypePtr *)this, p_index);
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return *vec;
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}
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} // namespace godot
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