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[libpng16] Use /MDd for vstudio debug builds.
Also added pngunkown to the vstudio builds, fixed build errors and corrected a minor exit code error in pngvalid if the 'touch' file name is invalid.
This commit is contained in:
committed by
Glenn Randers-Pehrson
parent
c39be26f5a
commit
fa63beaa34
@@ -1,7 +1,7 @@
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VisualStudio instructions
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libpng version 1.6.0beta30 - September 29, 2012
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libpng version 1.6.0beta30 - September 30, 2012
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Copyright (c) 1998-2010 Glenn Randers-Pehrson
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@@ -33,8 +33,8 @@ optimization level (e.g. /Od.)
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Linking your application
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========================
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Normally you should link against the 'release' configuration. This builds a
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DLL for libpng 1.5 with the default runtime options used by Visual Studio
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2010. In particular the runtime library is the "MultiThreaded DLL" version.
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DLL for libpng with the default runtime options used by Visual Studio 2010.
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In particular the runtime library is the "MultiThreaded DLL" version.
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If you use Visual Studio defaults to build your application you will have no
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problems.
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@@ -58,7 +58,8 @@ Debug versions have limited support
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This solution includes limited support for debug versions of libpng. You
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do not need these unless your own solution itself uses debug builds (it is
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far more effective to debug on the release builds, there is no point building
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a special debug build.)
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a special debug build unless you have heap corruption problems that you can't
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track down.)
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The debug build of libpng is minimally supported. Support for debug builds of
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zlib is also minimal. You really don't want to do this.
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