refactor
make it more readable
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462aadcc26
commit
1a91511d64
@ -95,6 +95,13 @@ namespace detail
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typedef tree_node<element_type> node_type;
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typedef typename node_type::value_type value_type;
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enum class enum_order
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{
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stop, //Stop enumeration
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proceed_with_children,
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proceed
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};
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tree_cont()
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:root_(nullptr)
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{}
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@ -234,59 +241,6 @@ namespace detail
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return 0;
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}
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template<typename Functor>
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void for_each(node_type* node, Functor f)
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{
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if(nullptr == node) node = root_.child;
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int state = 0; //0: Sibling, the last is a sibling of node
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//1: Owner, the last is the owner of node
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//>= 2: Children, the last is is a child of the node that before this node.
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while(node)
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{
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switch(f(*node, state))
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{
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case 0: return;
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case 1:
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{
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if(node->child)
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{
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node = node->child;
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state = 1;
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}
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else
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return;
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continue;
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}
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break;
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}
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if(node->next)
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{
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node = node->next;
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state = 0;
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}
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else
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{
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state = 1;
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if(node == &root_) return;
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while(true)
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{
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++state;
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if(node->owner->next)
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{
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node = node->owner->next;
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break;
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}
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else
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node = node->owner;
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if(node == &root_) return;
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}
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}
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}
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}
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template<typename Functor>
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void for_each(node_type* node, Functor f) const
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{
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@ -296,24 +250,18 @@ namespace detail
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//>= 2: Children, the last is is a child of the node that before this node.
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while(node)
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{
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switch(f(*node, state))
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{
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case 0: return;
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case 1:
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{
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if(node->child)
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{
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node = node->child;
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state = 1;
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}
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else
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return;
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continue;
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}
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break;
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}
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enum_order order = f(*node, state);
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if(node->next)
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if (enum_order::stop == order)
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{
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return;
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}
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else if (node->child && (enum_order::proceed_with_children == order))
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{
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node = node->child;
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state = 1;
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}
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else if(node->next)
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{
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node = node->next;
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state = 0;
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@ -1,7 +1,7 @@
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/*
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* A Treebox Implementation
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* Nana C++ Library(http://www.nanapro.org)
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* Copyright(C) 2003-2010 Jinhao(cnjinhao@hotmail.com)
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* Copyright(C) 2003-2020 Jinhao(cnjinhao@hotmail.com)
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*
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or copy at
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@ -184,10 +184,11 @@ namespace nana
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class trigger::item_locator
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{
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public:
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using enum_order = tree_cont_type::enum_order;
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using node_type = tree_cont_type::node_type;
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item_locator(implementation * impl, int item_pos, int x, int y);
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int operator()(node_type &node, int affect);
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enum_order operator()(node_type &node, int affect);
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node_type * node() const;
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component what() const;
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bool item_body() const;
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@ -228,6 +229,7 @@ namespace nana
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: public compset_interface
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{
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public:
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using enum_order = tree_cont_type::enum_order;
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using node_type = tree_cont_type::node_type;
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item_rendering_director(implementation * impl, const nana::point& pos):
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@ -240,10 +242,11 @@ namespace nana
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//0 = Sibling, the last is a sibling of node
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//1 = Owner, the last is the owner of node
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//>=2 = Children, the last is a child of a node that before this node.
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int operator()(const node_type& node, int affect)
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enum_order operator()(const node_type& node, int affect)
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{
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iterated_node_ = &node;
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// Increase/decrease indent
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switch (affect)
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{
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case 1:
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@ -255,7 +258,7 @@ namespace nana
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}
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if (iterated_node_->value.second.hidden) // Skip drawing if the node is hidden
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return 2;
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return enum_order::proceed;
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auto & comp_placer = impl_->data.comp_placer;
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@ -275,9 +278,9 @@ namespace nana
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pos_.y += node_r_.height;
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if (pos_.y > static_cast<int>(impl_->data.graph->height()))
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return 0;
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return enum_order::stop;
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return (node.child && node.value.second.expanded ? 1 : 2);
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return ((node.child && node.value.second.expanded) ? enum_order::proceed_with_children : enum_order::proceed);
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}
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private:
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//Overrides compset_interface
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@ -1642,7 +1645,7 @@ namespace nana
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node_(nullptr)
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{}
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int trigger::item_locator::operator()(node_type &node, int affect)
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auto trigger::item_locator::operator()(node_type &node, int affect) -> enum_order
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{
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switch(affect)
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{
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@ -1654,7 +1657,7 @@ namespace nana
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}
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if (node.value.second.hidden) // Do not account for hidden nodes
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return 2;
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return enum_order::proceed;
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impl_->assign_node_attr(node_attr_, &node);
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nana::rectangle node_r;
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@ -1687,15 +1690,12 @@ namespace nana
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}
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}
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return 0; //Stop iterating
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return enum_order::stop; //Stop iterating
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}
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item_pos_.y += node_r.height;
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if(node.value.second.expanded && node.child)
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return 1;
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return 2;
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return ((node.child && node.value.second.expanded) ? enum_order::proceed_with_children : enum_order::proceed);
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}
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trigger::item_locator::node_type * trigger::item_locator::node() const
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