draw-through
it is possible to render with OpenGL/DX by using draw-through.
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@@ -292,6 +292,13 @@ namespace nana
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return false;
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}
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bool basic_window::is_draw_through() const
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{
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if (::nana::category::flags::root == this->other.category)
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return static_cast<bool>(other.attribute.root->draw_through);
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return false;
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}
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void basic_window::_m_init_pos_and_size(basic_window* parent, const rectangle& r)
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{
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pos_owner = pos_root = r;
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