draw-through
it is possible to render with OpenGL/DX by using draw-through.
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@ -25,6 +25,7 @@ namespace nana
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struct native_window_handle_impl{};
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struct window_handle_impl{};
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struct event_handle_impl{};
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struct native_drawable_impl{};
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}
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enum class checkstate
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@ -66,6 +67,7 @@ namespace nana
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using native_window_type = detail::native_window_handle_impl*;
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using window = detail::window_handle_impl*; ///< \see [What is window class ](https://sourceforge.net/p/nanapro/discussion/general/thread/bd0fabfb/)
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using event_handle = detail::event_handle_impl*;
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using native_drawable_type = detail::native_drawable_impl*;
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struct keyboard
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@ -74,7 +74,7 @@ namespace detail
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struct basic_window
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: public events_holder
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{
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typedef std::vector<basic_window*> container;
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using container = std::vector<basic_window*>;
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struct root_context
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{
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@ -119,6 +119,8 @@ namespace detail
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bool is_ancestor_of(const basic_window* wd) const;
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bool visible_parents() const;
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bool belong_to_lazy() const;
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bool is_draw_through() const; ///< Determines whether it is a draw-through window.
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public:
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//Override event_holder
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bool set_events(const std::shared_ptr<general_events>&) override;
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@ -206,6 +208,8 @@ namespace detail
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#endif
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cursor state_cursor{nana::cursor::arrow};
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basic_window* state_cursor_window{ nullptr };
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std::function<void()> draw_through; ///< A draw through renderer for root widgets.
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};
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const category::flags category;
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@ -67,6 +67,7 @@ namespace detail
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bool whether_keyboard_shortkey() const;
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element_store& get_element_store() const;
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void map_through_widgets(core_window_t*, native_drawable_type);
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public:
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void event_expose(core_window_t *, bool exposed);
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void event_move(core_window_t*, int x, int y);
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@ -115,7 +115,8 @@ namespace API
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void window_icon_default(const paint::image&);
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void window_icon(window, const paint::image&);
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bool empty_window(window); ///< Determines whether a window is existing.
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bool empty_window(window); ///< Determines whether a window is existing.
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bool is_window(window); ///< Determines whether a window is existing, equal to !empty_window.
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void enable_dropfiles(window, bool);
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/// \brief Retrieves the native window of a Nana.GUI window.
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@ -176,6 +177,9 @@ namespace API
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void bring_top(window, bool activated);
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bool set_window_z_order(window wd, window wd_after, z_order_action action_if_no_wd_after);
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void draw_through(window, std::function<void()>);
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void map_through_widgets(window, native_drawable_type);
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nana::size window_size(window);
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void window_size(window, const size&);
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bool window_rectangle(window, rectangle&);
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@ -401,6 +401,16 @@ namespace nana
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{
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return *scheme_;
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}
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void draw_through(std::function<void()> draw_fn)
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{
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API::draw_through(handle(), draw_fn);
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}
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void map_through_widgets(native_drawable_type drawable)
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{
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API::map_through_widgets(handle(), drawable);
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}
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protected:
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DrawerTrigger& get_drawer_trigger()
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{
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@ -292,6 +292,13 @@ namespace nana
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return false;
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}
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bool basic_window::is_draw_through() const
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{
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if (::nana::category::flags::root == this->other.category)
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return static_cast<bool>(other.attribute.root->draw_through);
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return false;
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}
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void basic_window::_m_init_pos_and_size(basic_window* parent, const rectangle& r)
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{
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pos_owner = pos_root = r;
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@ -1265,6 +1265,15 @@ namespace detail
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brock.event_move(msgwnd, (int)(short) LOWORD(lParam), (int)(short) HIWORD(lParam));
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break;
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case WM_PAINT:
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if (msgwnd->is_draw_through())
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{
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msgwnd->other.attribute.root->draw_through();
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::PAINTSTRUCT ps;
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::BeginPaint(root_window, &ps);
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::EndPaint(root_window, &ps);
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}
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else
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{
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::PAINTSTRUCT ps;
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::HDC dc = ::BeginPaint(root_window, &ps);
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@ -1581,6 +1590,26 @@ namespace detail
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return impl_->estore;
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}
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void bedrock::map_through_widgets(core_window_t* wd, native_drawable_type drawable)
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{
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#if defined(NANA_WINDOWS)
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auto graph_context = reinterpret_cast<HDC>(wd->root_graph->handle()->context);
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for (auto child : wd->children)
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{
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if (!child->visible) continue;
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if (::nana::category::flags::widget == child->other.category)
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{
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::BitBlt(reinterpret_cast<HDC>(drawable), child->pos_root.x, child->pos_root.y, static_cast<int>(child->dimension.width), static_cast<int>(child->dimension.height),
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graph_context, child->pos_root.x, child->pos_root.y, SRCCOPY);
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}
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else if (::nana::category::flags::lite_widget == child->other.category)
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map_through_widgets(child, drawable);
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}
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#endif
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}
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bool bedrock::emit(event_code evt_code, core_window_t* wd, const arg_mouse& arg, bool ask_update, thread_context* thrd)
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{
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if (evt_code != arg.evt_code)
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@ -674,7 +674,7 @@ namespace detail
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{
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//Thread-Safe Required!
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std::lock_guard<decltype(mutex_)> lock(mutex_);
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if (impl_->wd_register.available(wd))
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if (impl_->wd_register.available(wd) && !wd->is_draw_through())
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{
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//Copy the root buffer that wd specified into DeviceContext
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#if defined(NANA_LINUX)
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@ -738,7 +738,7 @@ namespace detail
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if (false == impl_->wd_register.available(wd))
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return false;
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if(wd->visible)
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if(wd->visible && (!wd->is_draw_through()))
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{
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if (wd->visible_parents())
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{
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@ -20,19 +20,27 @@ namespace nana
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//@brief: This name is only visible for this compiling-unit
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namespace restrict
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{
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typedef detail::bedrock::core_window_t core_window_t;
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extern detail::bedrock& bedrock;
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inline detail::drawer& get_drawer(window wd)
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namespace
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{
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return reinterpret_cast<core_window_t*>(wd)->drawer;
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using core_window_t = detail::bedrock::core_window_t;
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inline detail::drawer& get_drawer(window wd)
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{
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return reinterpret_cast<core_window_t*>(wd)->drawer;
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}
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}
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}
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//class drawing
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drawing::drawing(window wd)
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:handle_(wd)
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{}
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{
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if (!API::is_window(wd))
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throw std::invalid_argument("drawing: invalid window parameter");
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if (reinterpret_cast<restrict::core_window_t*>(wd)->is_draw_through())
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throw std::invalid_argument("drawing: the window is draw_through enabled");
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}
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drawing::~drawing(){} //Just for polymorphism
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@ -349,6 +349,11 @@ namespace API
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return (restrict::window_manager.available(reinterpret_cast<restrict::core_window_t*>(wd)) == false);
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}
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bool is_window(window wd)
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{
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return restrict::window_manager.available(reinterpret_cast<restrict::core_window_t*>(wd));
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}
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void enable_dropfiles(window wd, bool enb)
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{
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internal_scope_guard lock;
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@ -564,6 +569,27 @@ namespace API
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return false;
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}
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void draw_through(window wd, std::function<void()> draw_fn)
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{
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auto iwd = reinterpret_cast<restrict::core_window_t*>(wd);
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internal_scope_guard lock;
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if (!restrict::bedrock.wd_manager.available(iwd))
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throw std::invalid_argument("draw_through: invalid window parameter");
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if (::nana::category::flags::root != iwd->other.category)
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throw std::invalid_argument("draw_through: the window is not a root widget");
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iwd->other.attribute.root->draw_through.swap(draw_fn);
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}
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void map_through_widgets(window wd, native_drawable_type drawable)
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{
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auto iwd = reinterpret_cast<::nana::detail::basic_window*>(wd);
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internal_scope_guard lock;
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if (restrict::bedrock.wd_manager.available(iwd) && iwd->is_draw_through() )
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restrict::bedrock.map_through_widgets(iwd, drawable);
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}
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nana::size window_size(window wd)
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{
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nana::rectangle r;
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