Prefer SDL X11 video driver on Linux for ImGui viewport support.
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@ -4,7 +4,7 @@ import json
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Import('env')
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Import('env')
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if not hasattr(env, 'Jinja'):
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if not hasattr(env, 'Jinja'):
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env.Error('RAID requires the Jinja tool.')
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env.Error('RAID requires Jinja.')
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src_files = Split("""
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src_files = Split("""
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application.cpp
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application.cpp
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@ -13,6 +13,7 @@
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#include <mijin/virtual_filesystem/mapping.hpp>
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#include <mijin/virtual_filesystem/mapping.hpp>
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#include <mijin/virtual_filesystem/relative.hpp>
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#include <mijin/virtual_filesystem/relative.hpp>
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#include <imgui.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <backends/imgui_impl_opengl3.h>
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#include <backends/imgui_impl_opengl3.h>
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#include <backends/imgui_impl_sdl3.h>
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#include <backends/imgui_impl_sdl3.h>
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#include <stb_image.h>
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#include <stb_image.h>
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@ -289,6 +290,11 @@ void Application::handleSDLEvent(const SDL_Event& event)
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}
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}
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}
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}
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void Application::handleSDLError(const char* message)
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{
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msgError("SDL: {}", message);
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}
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bool Application::init()
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bool Application::init()
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{
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{
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auto addConfigDir = [&](const fs::path& path)
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auto addConfigDir = [&](const fs::path& path)
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@ -419,12 +425,19 @@ void Application::cleanup()
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bool Application::initSDL()
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bool Application::initSDL()
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{
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{
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if (!SDL_Init(0))
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#if MIJIN_TARGET_OS == MIJIN_OS_LINUX
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// prefer x11 over wayland, as ImGui viewports don't work with wayland
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// TODO: this still doesn't work all the time, maybe there will be an update to ImGui in the future?
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SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "x11,wayland");
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#endif
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if (!SDL_Init(SDL_INIT_VIDEO))
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{
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{
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msgError("Error initializing SDL: {}.", SDL_GetError());
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msgError("Error initializing SDL: {}.", SDL_GetError());
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return false;
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return false;
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}
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}
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msgInfo("SDL video driver: {}", SDL_GetCurrentVideoDriver());
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// GL attributes must be set before window creation
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// GL attributes must be set before window creation
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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@ -475,12 +488,18 @@ bool Application::initImGui()
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{
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{
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IMGUI_CHECKVERSION(); // not exactly useful when using static libs, but won't hurt
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IMGUI_CHECKVERSION(); // not exactly useful when using static libs, but won't hurt
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if (ImGui::CreateContext() == nullptr)
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ImGuiContext* imguiContext = ImGui::CreateContext();
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if (imguiContext == nullptr)
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{
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{
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msgError("Error initializing ImGui context.");
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msgError("Error initializing ImGui context.");
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return false;
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return false;
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}
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}
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imguiContext->ErrorCallbackUserData = this;
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imguiContext->ErrorCallback = [](ImGuiContext* /* ctx */, void* userData, const char* msg) {
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static_cast<Application*>(userData)->handleSDLError(msg);
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};
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loadImGuiConfig();
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loadImGuiConfig();
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configureImgui();
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configureImgui();
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@ -503,6 +522,16 @@ bool Application::initImGui()
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return false;
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return false;
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}
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}
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if (imguiIO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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if (!(imguiIO.BackendFlags & ImGuiBackendFlags_PlatformHasViewports)) {
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msgWarning("ImGUI viewports enabled, but platform doesn't support them.");
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}
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if (!(imguiIO.BackendFlags & ImGuiBackendFlags_RendererHasViewports)) {
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msgWarning("ImGUI viewports enabled, but renderer doesn't support them.");
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}
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}
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// init font
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// init font
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if (imguiIO.Fonts->Fonts.empty())
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if (imguiIO.Fonts->Fonts.empty())
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{
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{
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@ -138,6 +138,7 @@ protected:
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virtual void initMemoryFS();
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virtual void initMemoryFS();
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virtual void handleMessage(const Message& message);
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virtual void handleMessage(const Message& message);
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virtual void handleSDLEvent(const SDL_Event& event);
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virtual void handleSDLEvent(const SDL_Event& event);
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virtual void handleSDLError(const char* message);
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void msgInfo(const char* text)
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void msgInfo(const char* text)
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{
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{
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