Updated notes.

This commit is contained in:
Patrick 2024-09-20 00:15:33 +02:00
parent f34bf88237
commit 09ed4d083f
3 changed files with 15 additions and 2 deletions

5
.idea/codeStyles/codeStyleConfig.xml generated Normal file
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@ -0,0 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Better" />
</state>
</component>

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@ -1,7 +1,7 @@
more ideas on what to try out
- [ ] post processing
- [ ] UI rendering
- [x] UI rendering
- [ ] DirectX
- [ ] compute shaders
- [ ] mini game

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@ -16,4 +16,12 @@ Cycling
===
- due to the nature of in-flight frames, resources might still be in use in a previous frames
- to make up for this, many SDL_gpu APIs have a `cycle` parameter
- if set to true, SDL will provide an unused resource if the previous one is still in use
- if set to true, SDL will provide an unused resource if the previous one is still in use
First Look At The Resulting Vulkan Calls
===
- they are correct
- but not really optimal, e.g.
- double transitions
- transition for the depth attachment in pass without depth?
- vkCmdSetStencilReference even though there is no stencil buffer