Fixed fov not being passed and invalid default zNear value in scene renderer.
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@@ -88,7 +88,7 @@ void SceneRenderer::render(const SceneRendererRenderArgs& args)
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-args.camera.position
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),
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.viewToClip = glm::perspectiveFov(
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/* fov = */ glm::radians(90.f),
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/* fov = */ args.camera.fovh,
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/* width = */ static_cast<float>(args.targetTextureWidth),
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/* height = */ static_cast<float>(args.targetTextureHeight),
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/* zNear = */ args.camera.zNear,
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@@ -33,7 +33,7 @@ struct CameraOptions
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float pitch = 0.f;
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float yaw = 0.f;
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float fovh = glm::radians(90.f);
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float zNear = 0.f;
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float zNear = 0.1f;
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float zFar = 100.f;
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};
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