Fixed fov not being passed and invalid default zNear value in scene renderer.
This commit is contained in:
parent
c904353baf
commit
3f62ad3928
@ -88,7 +88,7 @@ void SceneRenderer::render(const SceneRendererRenderArgs& args)
|
||||
-args.camera.position
|
||||
),
|
||||
.viewToClip = glm::perspectiveFov(
|
||||
/* fov = */ glm::radians(90.f),
|
||||
/* fov = */ args.camera.fovh,
|
||||
/* width = */ static_cast<float>(args.targetTextureWidth),
|
||||
/* height = */ static_cast<float>(args.targetTextureHeight),
|
||||
/* zNear = */ args.camera.zNear,
|
||||
|
@ -33,7 +33,7 @@ struct CameraOptions
|
||||
float pitch = 0.f;
|
||||
float yaw = 0.f;
|
||||
float fovh = glm::radians(90.f);
|
||||
float zNear = 0.f;
|
||||
float zNear = 0.1f;
|
||||
float zFar = 100.f;
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user