Implemented loading shaders from file.
This commit is contained in:
9
assets/shaders/glsl/green.frag
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9
assets/shaders/glsl/green.frag
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#version 460
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layout(location = 0)
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out vec4 o_color;
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void main()
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{
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o_color = vec4(0.0, 1.0, 0.0, 1.0);
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}
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12
assets/shaders/glsl/triangle.vert
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12
assets/shaders/glsl/triangle.vert
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#version 460
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const vec2 vertices[3] = vec2[3](
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vec2(-0.5, 0.5),
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vec2( 0.5, 0.5),
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vec2( 0.0, -0.5)
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);
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void main()
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{
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gl_Position = vec4(vertices[gl_VertexIndex], 0.0, 1.0);
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}
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12
assets/shaders/hlsl/green.ps
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12
assets/shaders/hlsl/green.ps
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struct PS_OUTPUT
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{
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float4 color : COLOR0;
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};
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PS_OUTPUT main() : SV_TARGET
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{
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PS_OUTPUT output;
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output.color = float4(0.0, 1.0, 0.0, 1.0);
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return output;
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}
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19
assets/shaders/hlsl/triangle.vs
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19
assets/shaders/hlsl/triangle.vs
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struct VS_OUTPUT
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{
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float4 vPosition : POSITION;
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};
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static const float2 vertices[3] =
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{
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float2(-0.5, 0.5),
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float2( 0.5, 0.5),
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float2( 0.0, -0.5)
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};
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VS_OUTPUT main(uint vertexID : SV_VertexID)
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{
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VS_OUTPUT output;
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output.vPosition = float4(vertices[vertexID], 0.0, 1.0);
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return output;
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}
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