Implemented loading shaders from file.
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12
assets/shaders/glsl/triangle.vert
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12
assets/shaders/glsl/triangle.vert
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#version 460
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const vec2 vertices[3] = vec2[3](
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vec2(-0.5, 0.5),
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vec2( 0.5, 0.5),
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vec2( 0.0, -0.5)
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);
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void main()
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{
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gl_Position = vec4(vertices[gl_VertexIndex], 0.0, 1.0);
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}
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