sdl_gpu_test/NOTES.md

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Descriptor sets
===
- hardcoded in SDL_gpu
- for graphics pipelines there are always 4 of them:
- 0 are vertex resources (first samplers, then storage images, then storage buffers)
- 1 are vertex uniform buffers
- 2 are fragment resources (again samplers, storage images and storage buffers)
- 3 are fragment uniform buffers
- compute has 3 sets:
- 0 are read-only resources (samplers, storage images, storage buffers)
- 1 are write-only resources (storage images and storage buffers)
- 2 are uniform buffers