14 lines
544 B
Markdown
14 lines
544 B
Markdown
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Descriptor sets
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===
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- hardcoded in SDL_gpu
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- for graphics pipelines there are always 4 of them:
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- 0 are vertex resources (first samplers, then storage images, then storage buffers)
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- 1 are vertex uniform buffers
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- 2 are fragment resources (again samplers, storage images and storage buffers)
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- 3 are fragment uniform buffers
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- compute has 3 sets:
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- 0 are read-only resources (samplers, storage images, storage buffers)
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- 1 are write-only resources (storage images and storage buffers)
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- 2 are uniform buffers
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