sdl_gpu_test/NOTES.md
2024-09-14 00:26:19 +02:00

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Descriptor sets

  • hardcoded in SDL_gpu
  • for graphics pipelines there are always 4 of them:
    • 0 are vertex resources (first samplers, then storage images, then storage buffers)
    • 1 are vertex uniform buffers
    • 2 are fragment resources (again samplers, storage images and storage buffers)
    • 3 are fragment uniform buffers
  • compute has 3 sets:
    • 0 are read-only resources (samplers, storage images, storage buffers)
    • 1 are write-only resources (storage images and storage buffers)
    • 2 are uniform buffers

Cycling

  • due to the nature of in-flight frames, resources might still be in use in a previous frames
  • to make up for this, many SDL_gpu APIs have a cycle parameter
  • if set to true, SDL will provide an unused resource if the previous one is still in use