sdl_gpu_test/assets/shaders/glsl/textured_3dtriangles_from_buffer.vert

24 lines
359 B
GLSL

#version 460
layout(set = 1, binding = 0)
uniform Parameters
{
mat4 u_worldToView;
mat4 u_viewToClip;
};
layout(location = 0)
in vec3 i_position;
layout(location = 1)
in vec2 i_texCoord;
layout(location = 0)
out vec2 o_texCoord;
void main()
{
gl_Position = u_viewToClip * u_worldToView * vec4(i_position, 1.0);
o_texCoord = i_texCoord;
}