loader: Remove the instance_info in the layer chain structure

Simplifies code, the loader instance structure is already passed down
from trampoline code to terminator code via the pInstance parameter. It doesn't
need to be added to this pCreatInfo pNext list structure.

Layers which modifiy pInstance whould do it on the way up the chain not going
down the chain.

Change-Id: I59581b94871c094995787808cf5ae2955ad0191a
This commit is contained in:
Jon Ashburn 2016-03-28 13:58:16 -06:00 committed by Mark Lobodzinski
parent ca104ab49f
commit 4e58a0e4d8

View File

@ -263,22 +263,9 @@ typedef enum VkLayerDbgAction_ {
typedef enum VkLayerFunction_ {
VK_LAYER_LINK_INFO = 0,
VK_LAYER_DEVICE_INFO = 1,
VK_LAYER_INSTANCE_INFO = 2
VK_LAYER_DEVICE_INFO = 1
} VkLayerFunction;
/*
* When creating the device chain the loader needs to pass
* down information about it's device structure needed at
* the end of the chain. Passing the data via the
* VkLayerInstanceInfo avoids issues with finding the
* exact instance being used.
*/
typedef struct VkLayerInstanceInfo_ {
void *instance_info;
PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
} VkLayerInstanceInfo;
typedef struct VkLayerInstanceLink_ {
struct VkLayerInstanceLink_ *pNext;
PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
@ -302,7 +289,6 @@ typedef struct {
VkLayerFunction function;
union {
VkLayerInstanceLink *pLayerInfo;
VkLayerInstanceInfo instanceInfo;
} u;
} VkLayerInstanceCreateInfo;