Added GLI for GLM tests

This commit is contained in:
Christophe Riccio
2011-06-23 20:07:13 +01:00
parent f1a56a6ba1
commit 124780e826
46 changed files with 4668 additions and 6 deletions

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test/external/gli/core/dummy.cpp vendored Normal file
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int main()
{
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-27
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/core/generate_mipmaps.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GENERATE_MIPMAPS_INCLUDED
#define GLI_GENERATE_MIPMAPS_INCLUDED
#include "texture2d.hpp"
namespace gli
{
texture2D generateMipmaps(
texture2D const & Texture,
texture2D::level_type const & BaseLevel);
}//namespace gli
#include "generate_mipmaps.inl"
#endif//GLI_GENERATE_MIPMAPS_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-27
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/core/generate_mipmaps.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline texture2D generateMipmaps
(
texture2D const & Image,
texture2D::level_type const & BaseLevel
)
{
assert(BaseLevel < Image.levels());
texture2D::format_type Format = Image[BaseLevel].format();
assert(Format == R8U || Format == RG8U || Format == RGB8U || Format == RGBA8U);
texture2D::level_type Levels = std::size_t(glm::log2(float(glm::compMax(Image[0].dimensions())))) + 1;
texture2D Result(Levels);
for(texture2D::level_type Level = 0; Level <= BaseLevel; ++Level)
Result[Level] = detail::duplicate(Image[Level]);
for(texture2D::level_type Level = BaseLevel; Level < Levels - 1; ++Level)
{
std::size_t BaseWidth = Result[Level + 0].dimensions().x;
texture2D::value_type * DataSrc = Result[Level + 0].data();
texture2D::dimensions_type LevelDimensions = Result[Level + 0].dimensions() >> texture2D::dimensions_type(1);
LevelDimensions = glm::max(LevelDimensions, texture2D::dimensions_type(1));
texture2D::size_type ValueSize = Result[Level + 0].value_size();
texture2D::size_type Components = Result[Level + 0].components();
texture2D::data_type DataDst(glm::compMul(LevelDimensions) * Components);
for(std::size_t j = 0; j < LevelDimensions.y; ++j)
for(std::size_t i = 0; i < LevelDimensions.x; ++i)
for(std::size_t c = 0; c < Components; ++c)
{
std::size_t x = (i << 1);
std::size_t y = (j << 1);
std::size_t Index00 = ((x + 0) + (y + 0) * BaseWidth) * Components + c;
std::size_t Index01 = ((x + 0) + (y + 1) * BaseWidth) * Components + c;
std::size_t Index11 = ((x + 1) + (y + 1) * BaseWidth) * Components + c;
std::size_t Index10 = ((x + 1) + (y + 0) * BaseWidth) * Components + c;
glm::u32 Data00 = reinterpret_cast<texture2D::value_type*>(DataSrc)[Index00];
glm::u32 Data01 = reinterpret_cast<texture2D::value_type*>(DataSrc)[Index01];
glm::u32 Data11 = reinterpret_cast<texture2D::value_type*>(DataSrc)[Index11];
glm::u32 Data10 = reinterpret_cast<texture2D::value_type*>(DataSrc)[Index10];
texture2D::value_type Result = (Data00 + Data01 + Data11 + Data10) >> 2;
texture2D::value_type * Data = reinterpret_cast<texture2D::value_type*>(DataDst.data());
*(Data + ((i + j * LevelDimensions.x) * Components + c)) = Result;
}
Result[Level + 1] = image2D(LevelDimensions, Format, DataDst);
}
return Result;
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-05
// Updated : 2011-04-05
// Licence : This source is under MIT License
// File : gli/core/image2d.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_IMAGE2D_INCLUDED
#define GLI_CORE_IMAGE2D_INCLUDED
// STD
#include <vector>
#include <cassert>
#include <cmath>
#include <cstring>
// GLM
#include <glm/glm.hpp>
#include <glm/gtx/number_precision.hpp>
#include <glm/gtx/raw_data.hpp>
#include <glm/gtx/gradient_paint.hpp>
#include <glm/gtx/component_wise.hpp>
namespace gli
{
enum format
{
FORMAT_NULL,
// Unsigned integer formats
R8U,
RG8U,
RGB8U,
RGBA8U,
R16U,
RG16U,
RGB16U,
RGBA16U,
R32U,
RG32U,
RGB32U,
RGBA32U,
// Signed integer formats
R8I,
RG8I,
RGB8I,
RGBA8I,
R16I,
RG16I,
RGB16I,
RGBA16I,
R32I,
RG32I,
RGB32I,
RGBA32I,
// Floating formats
R16F,
RG16F,
RGB16F,
RGBA16F,
R32F,
RG32F,
RGB32F,
RGBA32F,
// Packed formats
RGBE8,
RGB9E5,
RG11B10F,
R5G6B5,
RGBA4,
RGB10A2,
// Depth formats
D16,
D24X8,
D24S8,
D32F,
D32FS8X24,
// Compressed formats
DXT1,
DXT3,
DXT5,
ATI1N_UNORM,
ATI1N_SNORM,
ATI2N_UNORM,
ATI2N_SNORM,
BP_UF16,
BP_SF16,
BP,
FORMAT_MAX
};
enum size_type
{
LINEAR_SIZE,
BLOCK_SIZE,
BIT_PER_PIXEL,
COMPONENT
};
class image2D
{
public:
typedef glm::uvec2 dimensions_type;
typedef glm::vec2 texcoord_type;
typedef glm::uint32 size_type;
typedef glm::byte value_type;
typedef gli::format format_type;
typedef std::vector<value_type> data_type;
public:
image2D();
image2D(
image2D const & Image);
explicit image2D(
dimensions_type const & Dimensions,
format_type const & Format);
template <typename genType>
explicit image2D(
dimensions_type const & Dimensions,
format_type const & Format,
genType const & Value);
explicit image2D(
dimensions_type const & Dimensions,
format_type const & Format,
std::vector<value_type> const & Data);
~image2D();
template <typename genType>
void setPixel(
dimensions_type const & TexelCoord,
genType const & TexelData);
size_type value_size() const;
size_type capacity() const;
dimensions_type dimensions() const;
size_type components() const;
format_type format() const;
value_type * data();
value_type const * const data() const;
private:
data_type Data;
dimensions_type Dimensions;
format_type Format;
};
}//namespace gli
#include "image2d.inl"
#endif//GLI_CORE_IMAGE2D_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-05
// Updated : 2011-04-05
// Licence : This source is under MIT License
// File : gli/core/image2d.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
namespace detail
{
struct format_desc
{
image2D::size_type BlockSize;
image2D::size_type BBP;
image2D::size_type Component;
};
inline format_desc getFormatInfo(format const & Format)
{
format_desc Desc[FORMAT_MAX] =
{
{ 0, 0, 0}, //FORMAT_NULL
// Unsigned integer formats
{ 1, 8, 1}, //R8U,
{ 2, 16, 2}, //RG8U,
{ 3, 24, 3}, //RGB8U,
{ 4, 32, 4}, //RGBA8U,
{ 2, 16, 1}, //R16U,
{ 4, 32, 2}, //RG16U,
{ 6, 48, 3}, //RGB16U,
{ 8, 64, 4}, //RGBA16U,
{ 4, 32, 1}, //R32U,
{ 8, 64, 2}, //RG32U,
{ 12, 96, 3}, //RGB32U,
{ 16, 128, 4}, //RGBA32U,
//// Signed integer formats
{ 4, 32, 1}, //R8I,
{ 8, 64, 2}, //RG8I,
{ 12, 96, 3}, //RGB8I,
{ 16, 128, 4}, //RGBA8I,
{ 2, 16, 1}, //R16I,
{ 4, 32, 2}, //RG16I,
{ 6, 48, 3}, //RGB16I,
{ 8, 64, 4}, //RGBA16I,
{ 4, 32, 1}, //R32I,
{ 8, 64, 2}, //RG32I,
{ 12, 96, 3}, //RGB32I,
{ 16, 128, 4}, //RGBA32I,
//// Floating formats
{ 2, 16, 1}, //R16F,
{ 4, 32, 2}, //RG16F,
{ 6, 48, 3}, //RGB16F,
{ 8, 64, 4}, //RGBA16F,
{ 4, 32, 1}, //R32F,
{ 8, 64, 2}, //RG32F,
{ 12, 96, 3}, //RGB32F,
{ 16, 128, 4}, //RGBA32F,
//// Packed formats
{ 4, 32, 3}, //RGBE8,
{ 4, 32, 3}, //RGB9E5,
{ 4, 32, 3}, //RG11B10F,
{ 2, 16, 3}, //R5G6B5,
{ 2, 16, 4}, //RGBA4,
{ 4, 32, 3}, //RGB10A2,
//// Depth formats
{ 2, 16, 1}, //D16,
{ 4, 32, 1}, //D24X8,
{ 4, 32, 2}, //D24S8,
{ 4, 32, 1}, //D32F,
{ 8, 64, 2}, //D32FS8X24,
//// Compressed formats
{ 8, 4, 4}, //DXT1,
{ 16, 8, 4}, //DXT3,
{ 16, 8, 4}, //DXT5,
{ 8, 4, 1}, //ATI1N_UNORM,
{ 8, 4, 1}, //ATI1N_SNORM,
{ 16, 8, 2}, //ATI2N_UNORM,
{ 16, 8, 2}, //ATI2N_SNORM,
{ 16, 8, 3}, //BP_UF16,
{ 16, 8, 3}, //BP_SF16,
{ 16, 8, 4}, //BP,
};
return Desc[Format];
};
inline image2D::size_type sizeBlock
(
format const & Format
)
{
return getFormatInfo(Format).BlockSize;
}
inline image2D::size_type sizeBitPerPixel
(
format const & Format
)
{
return getFormatInfo(Format).BBP;
}
inline image2D::size_type sizeComponent
(
format const & Format
)
{
return getFormatInfo(Format).Component;
}
inline image2D::size_type sizeLinear
(
image2D const & Image
)
{
image2D::dimensions_type Dimension = Image.dimensions();
Dimension = glm::max(Dimension, image2D::dimensions_type(1));
image2D::size_type BlockSize = sizeBlock(Image.format());
image2D::size_type BPP = sizeBitPerPixel(Image.format());
image2D::size_type BlockCount = 0;
if((BlockSize << 3) == BPP)
BlockCount = Dimension.x * Dimension.y;
else
BlockCount = ((Dimension.x + 3) >> 2) * ((Dimension.y + 3) >> 2);
return BlockCount * BlockSize;
}
}//namespace detail
inline image2D::image2D() :
Data(0),
Dimensions(0),
Format(FORMAT_NULL)
{}
inline image2D::image2D
(
image2D const & Image
) :
Data(Image.Data),
Dimensions(Image.Dimensions),
Format(Image.Format)
{}
inline image2D::image2D
(
dimensions_type const & Dimensions,
format_type const & Format
) :
Data((glm::compMul(Dimensions) * detail::sizeBitPerPixel(Format)) >> 3),
Dimensions(Dimensions),
Format(Format)
{
std::size_t Size = (glm::compMul(Dimensions) * detail::sizeBitPerPixel(Format)) >> 3;
}
inline image2D::image2D
(
dimensions_type const & Dimensions,
format_type const & Format,
std::vector<value_type> const & Data
) :
Data(Data),
Dimensions(Dimensions),
Format(Format)
{}
inline image2D::~image2D()
{}
template <typename genType>
inline void image2D::setPixel
(
dimensions_type const & TexelCoord,
genType const & TexelData
)
{
size_type Index = this->dimensions().x * sizeof(genType) * TexelCoord.y + sizeof(genType) * TexelCoord.x;
memcpy(this->data() + Index, &TexelData[0], sizeof(genType));
}
inline image2D::size_type image2D::value_size() const
{
return detail::sizeBitPerPixel(this->format());
}
inline image2D::size_type image2D::capacity() const
{
return detail::sizeLinear(*this);
}
inline image2D::dimensions_type image2D::dimensions() const
{
return this->Dimensions;
}
inline image2D::size_type image2D::components() const
{
return detail::sizeComponent(this->format());
}
inline image2D::format_type image2D::format() const
{
return this->Format;
}
inline image2D::value_type * image2D::data()
{
return &this->Data[0];
}
inline image2D::value_type const * const image2D::data() const
{
return &this->Data[0];
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-01-09
// Licence : This source is under MIT License
// File : gli/operation.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_OPERATION_INCLUDED
#define GLI_OPERATION_INCLUDED
#include "texture2d.hpp"
namespace gli
{
texture2D duplicate(texture2D const & Texture);
texture2D flip(texture2D const & Texture);
texture2D mirror(texture2D const & Texture);
texture2D swizzle(
texture2D const & Texture,
glm::uvec4 const & Channel);
texture2D crop(
texture2D const & Texture,
texture2D::dimensions_type const & Position,
texture2D::dimensions_type const & Size);
image2D crop(
image2D const & Image,
texture2D::dimensions_type const & Position,
texture2D::dimensions_type const & Size);
image2D copy(
image2D const & SrcImage,
image2D::dimensions_type const & SrcPosition,
image2D::dimensions_type const & SrcSize,
image2D & DstImage,
image2D::dimensions_type const & DstPosition);
//image operator+(image const & MipmapA, image const & MipmapB);
//image operator-(image const & MipmapA, image const & MipmapB);
//image operator*(image const & MipmapA, image const & MipmapB);
//image operator/(image const & MipmapA, image const & MipmapB);
//namespace wip
//{
// template <typename GENTYPE, template <typename> class SURFACE>
// GENTYPE fetch(SURFACE<GENTYPE> const & Image)
// {
// return GENTYPE();
// }
// template
// <
// typename GENTYPE,
// template
// <
// typename
// >
// class SURFACE,
// template
// <
// typename,
// template
// <
// typename
// >
// class
// >
// class IMAGE
// >
// GENTYPE fetch(IMAGE<GENTYPE, SURFACE> const & Image)
// {
// return GENTYPE();
// }
//}//namespace wip
}//namespace gli
#include "operation.inl"
#endif//GLI_OPERATION_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-09-08
// Licence : This source is under MIT License
// File : gli/core/operation.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <cstring>
namespace gli
{
namespace detail
{
inline image2D duplicate(image2D const & Mipmap2D)
{
image2D Result(Mipmap2D.dimensions(), Mipmap2D.format());
memcpy(Result.data(), Mipmap2D.data(), Mipmap2D.capacity());
return Result;
}
inline image2D flip(image2D const & Mipmap2D)
{
image2D Result(Mipmap2D.dimensions(), Mipmap2D.format());
std::size_t ValueSize = Result.value_size();
glm::byte * DstPtr = Result.data();
glm::byte const * const SrcPtr = Mipmap2D.data();
for(std::size_t j = 0; j < Result.dimensions().y; ++j)
for(std::size_t i = 0; i < Result.dimensions().x; ++i)
{
std::size_t DstIndex = (i + j * Result.dimensions().y) * ValueSize;
std::size_t SrcIndex = (i + (Result.dimensions().y - j) * Result.dimensions().x) * ValueSize;
memcpy(DstPtr + DstIndex, SrcPtr + SrcIndex, ValueSize);
}
return Result;
}
inline image2D mirror(image2D const & Mipmap2D)
{
image2D Result(Mipmap2D.dimensions(), Mipmap2D.format());
std::size_t ValueSize = Mipmap2D.value_size();
glm::byte * DstPtr = Result.data();
glm::byte const * const SrcPtr = Mipmap2D.data();
for(std::size_t j = 0; j < Result.dimensions().y; ++j)
for(std::size_t i = 0; i < Result.dimensions().x; ++i)
{
std::size_t DstIndex = (i + j * Result.dimensions().x) * ValueSize;
std::size_t SrcIndex = ((Result.dimensions().x - i) + j * Result.dimensions().x) * ValueSize;
memcpy(DstPtr + DstIndex, SrcPtr + SrcIndex, ValueSize);
}
return Result;
}
inline image2D swizzle
(
image2D const & Mipmap,
glm::uvec4 const & Channel
)
{
image2D Result = detail::duplicate(Mipmap);
glm::byte * DataDst = Result.data();
glm::byte const * const DataSrc = Mipmap.data();
gli::texture2D::size_type CompSize = Mipmap.value_size() / Mipmap.components();
gli::texture2D::size_type TexelCount = Mipmap.capacity() / Mipmap.value_size();
for(gli::texture2D::size_type t = 0; t < TexelCount; ++t)
for(gli::texture2D::size_type c = 0; c < Mipmap.components(); ++c)
{
gli::texture2D::size_type IndexSrc = t * Mipmap.components() + Channel[glm::uvec4::size_type(c)];
gli::texture2D::size_type IndexDst = t * Mipmap.components() + c;
memcpy(DataDst + IndexDst, DataSrc + IndexSrc, CompSize);
}
return Result;
}
inline image2D crop
(
image2D const & Image,
image2D::dimensions_type const & Position,
image2D::dimensions_type const & Size
)
{
assert((Position.x + Size.x) <= Image.dimensions().x && (Position.y + Size.y) <= Image.dimensions().y);
image2D Result(Size, Image.format());
glm::byte* DstData = Result.data();
glm::byte const * const SrcData = Image.data();
for(std::size_t j = 0; j < Size.y; ++j)
{
std::size_t DstIndex = 0 + (0 + j) * Size.x * Image.value_size();
std::size_t SrcIndex = Position.x * Image.value_size() + (Position.y + j) * Image.dimensions().x * Image.value_size();
memcpy(DstData + DstIndex, SrcData + SrcIndex, Image.value_size() * Size.x);
}
return Result;
}
inline image2D copy
(
image2D const & SrcMipmap,
image2D::dimensions_type const & SrcPosition,
image2D::dimensions_type const & SrcSize,
image2D & DstMipmap,
image2D::dimensions_type const & DstPosition
)
{
assert((SrcPosition.x + SrcSize.x) <= SrcMipmap.dimensions().x && (SrcPosition.y + SrcSize.y) <= SrcMipmap.dimensions().y);
assert(SrcMipmap.format() == DstMipmap.format());
glm::byte * DstData = DstMipmap.data();
glm::byte const * const SrcData = SrcMipmap.data();
std::size_t SizeX = std::min(std::size_t(SrcSize.x + SrcPosition.x), std::size_t(DstMipmap.dimensions().x + DstPosition.x));
std::size_t SizeY = std::min(std::size_t(SrcSize.y + SrcPosition.y), std::size_t(DstMipmap.dimensions().y + DstPosition.y));
for(std::size_t j = 0; j < SizeY; ++j)
{
std::size_t DstIndex = DstPosition.x * DstMipmap.value_size() + (DstPosition.y + j) * DstMipmap.dimensions().x * DstMipmap.value_size();
std::size_t SrcIndex = SrcPosition.x * SrcMipmap.value_size() + (SrcPosition.y + j) * SrcMipmap.dimensions().x * SrcMipmap.value_size();
memcpy(DstData + DstIndex, SrcData + SrcIndex, SrcMipmap.value_size() * SizeX);
}
return DstMipmap;
}
}//namespace detail
inline texture2D duplicate(texture2D const & Texture2D)
{
texture2D Result(Texture2D.levels());
for(texture2D::level_type Level = 0; Level < Texture2D.levels(); ++Level)
Result[Level] = detail::duplicate(Texture2D[Level]);
return Result;
}
inline texture2D flip(texture2D const & Texture2D)
{
texture2D Result(Texture2D.levels());
for(texture2D::level_type Level = 0; Level < Texture2D.levels(); ++Level)
Result[Level] = detail::flip(Texture2D[Level]);
return Result;
}
inline texture2D mirror(texture2D const & Texture2D)
{
texture2D Result(Texture2D.levels());
for(texture2D::level_type Level = 0; Level < Texture2D.levels(); ++Level)
Result[Level] = detail::mirror(Texture2D[Level]);
return Result;
}
inline texture2D crop
(
texture2D const & Texture2D,
texture2D::dimensions_type const & Position,
texture2D::dimensions_type const & Size
)
{
texture2D Result(Texture2D.levels());
for(texture2D::level_type Level = 0; Level < Texture2D.levels(); ++Level)
Result[Level] = detail::crop(
Texture2D[Level],
Position >> texture2D::dimensions_type(Level),
Size >> texture2D::dimensions_type(Level));
return Result;
}
inline texture2D swizzle
(
texture2D const & Texture2D,
glm::uvec4 const & Channel
)
{
texture2D Result(Texture2D.levels());
for(texture2D::level_type Level = 0; Level < Texture2D.levels(); ++Level)
Result[Level] = detail::swizzle(Texture2D[Level], Channel);
return Result;
}
inline texture2D copy
(
texture2D const & SrcImage,
texture2D::level_type const & SrcLevel,
texture2D::dimensions_type const & SrcPosition,
texture2D::dimensions_type const & SrcDimensions,
texture2D & DstMipmap,
texture2D::level_type const & DstLevel,
texture2D::dimensions_type const & DstDimensions
)
{
detail::copy(
SrcImage[SrcLevel],
SrcPosition,
SrcDimensions,
DstMipmap[DstLevel],
DstDimensions);
return DstMipmap;
}
//inline image operator+(image const & MipmapA, image const & MipmapB)
//{
//
//}
//inline image operator-(image const & MipmapA, image const & MipmapB)
//{
//
//}
//inline image operator*(image const & MipmapA, image const & MipmapB)
//{
//
//}
//inline image operator/(image const & MipmapA, image const & MipmapB)
//{
//
//}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-19
// Updated : 2010-01-19
// Licence : This source is under MIT License
// File : gli/core/operator.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_OPERATOR_INCLUDED
#define GLI_OPERATOR_INCLUDED
#include "texture2d.hpp"
namespace gli{
namespace detail
{
}//namespace detail
texture2D operator+(texture2D const & TextureA, texture2D const & TextureB);
texture2D operator-(texture2D const & TextureA, texture2D const & TextureB);
}//namespace gli
#include "operator.inl"
#endif//GLI_OPERATOR_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-19
// Updated : 2010-01-19
// Licence : This source is under MIT License
// File : gli/core/operator.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
namespace detail
{
template <typename T>
void element
(
T & DataDst,
T const & DataSrcA,
T const & DataSrcB,
std::binary_function<T, T, T> const & Func
)
{
*DataDst = Func(DataSrcA, DataSrcB);
}
void op
(
texture2D::value_type * DataDst,
texture2D::value_type const * const DataSrcA,
texture2D::value_type const * const DataSrcB,
format Format
)
{
std::plus<>()
switch(Format)
{
case R8U:
*((glm::u8*)DataDst) = *((glm::u8*)DataSrcA) + *((glm::u8*)DataSrcB);
break;
case RG8U:
*((glm::u8vec2*)DataDst) = *((glm::u8vec2*)DataSrcA) + *((glm::u8vec2*)DataSrcB);
break;
case RGB8U:
*((glm::u8vec3*)DataDst) = *((glm::u8vec3*)DataSrcA) + *((glm::u8vec3*)DataSrcB);
break;
case RGBA8U:
*((glm::u8vec4*)DataDst) = *((glm::u8vec4*)DataSrcA) + *((glm::u8vec4*)DataSrcB);
break;
case R16U:
*((glm::u16*)DataDst) = *((glm::u16*)DataSrcA) + *((glm::u16*)DataSrcB);
break;
case RG16U:
*((glm::u16vec2*)DataDst) = *((glm::u16vec2*)DataSrcA) + *((glm::u16vec2*)DataSrcB);
break;
case RGB16U:
*((glm::u16vec3*)DataDst) = *((glm::u16vec3*)DataSrcA) + *((glm::u16vec3*)DataSrcB);
break;
case RGBA16U:
*((glm::u16vec4*)DataDst) = *((glm::u16vec4*)DataSrcA) + *((glm::u16vec4*)DataSrcB);
break;
case R32U:
*((glm::u32*)DataDst) = *((glm::u32*)DataSrcA) + *((glm::u32*)DataSrcB);
break;
case RG32U:
*((glm::u32vec2*)DataDst) = *((glm::u32vec2*)DataSrcA) + *((glm::u32vec2*)DataSrcB);
break;
case RGB32U:
*((glm::u32vec3*)DataDst) = *((glm::u32vec3*)DataSrcA) + *((glm::u32vec3*)DataSrcB);
break;
case RGBA32U:
*((glm::u32vec4*)DataDst) = *((glm::u32vec4*)DataSrcA) + *((glm::u32vec4*)DataSrcB);
break;
case R8I:
*((glm::i8*)DataDst) = *((glm::i8*)DataSrcA) + *((glm::i8*)DataSrcB);
break;
case RG8I:
*((glm::i8vec2*)DataDst) = *((glm::i8vec2*)DataSrcA) + *((glm::i8vec2*)DataSrcB);
break;
case RGB8I:
*((glm::i8vec3*)DataDst) = *((glm::i8vec3*)DataSrcA) + *((glm::i8vec3*)DataSrcB);
break;
case RGBA8I:
*((glm::i8vec4*)DataDst) = *((glm::i8vec4*)DataSrcA) + *((glm::i8vec4*)DataSrcB);
break;
case R16I:
*((glm::i16*)DataDst) = *((glm::i16*)DataSrcA) + *((glm::i16*)DataSrcB);
break;
case RG16I:
*((glm::i16vec2*)DataDst) = *((glm::i16vec2*)DataSrcA) + *((glm::i16vec2*)DataSrcB);
break;
case RGB16I:
*((glm::i16vec3*)DataDst) = *((glm::i16vec3*)DataSrcA) + *((glm::i16vec3*)DataSrcB);
break;
case RGBA16I:
*((glm::i16vec4*)DataDst) = *((glm::i16vec4*)DataSrcA) + *((glm::i16vec4*)DataSrcB);
break;
case R32I:
*((glm::i32*)DataDst) = *((glm::i32*)DataSrcA) + *((glm::i32*)DataSrcB);
break;
case RG32I:
*((glm::i32vec2*)DataDst) = *((glm::i32vec2*)DataSrcA) + *((glm::i32vec2*)DataSrcB);
break;
case RGB32I:
*((glm::i32vec3*)DataDst) = *((glm::i32vec3*)DataSrcA) + *((glm::i32vec3*)DataSrcB);
break;
case RGBA32I:
*((glm::i32vec4*)DataDst) = *((glm::i32vec4*)DataSrcA) + *((glm::i32vec4*)DataSrcB);
break;
case R16F:
*((glm::f16*)DataDst) = *((glm::f16*)DataSrcA) + *((glm::f16*)DataSrcB);
break;
case RG16F:
*((glm::f16vec2*)DataDst) = *((glm::f16vec2*)DataSrcA) + *((glm::f16vec2*)DataSrcB);
break;
case RGB16F:
*((glm::f16vec3*)DataDst) = *((glm::f16vec3*)DataSrcA) + *((glm::f16vec3*)DataSrcB);
break;
case RGBA16F:
*((glm::f16vec4*)DataDst) = *((glm::f16vec4*)DataSrcA) + *((glm::f16vec4*)DataSrcB);
break;
case R32F:
*((glm::f32*)DataDst) = *((glm::f32*)DataSrcA) + *((glm::f32*)DataSrcB);
break;
case RG32F:
*((glm::f32vec2*)DataDst) = *((glm::f32vec2*)DataSrcA) + *((glm::f32vec2*)DataSrcB);
break;
case RGB32F:
*((glm::f32vec3*)DataDst) = *((glm::f32vec3*)DataSrcA) + *((glm::f32vec3*)DataSrcB);
break;
case RGBA32F:
*((glm::f32vec4*)DataDst) = *((glm::f32vec4*)DataSrcA) + *((glm::f32vec4*)DataSrcB);
break;
default:
assert(0);
}
}
void add
(
texture2D::image & Result,
texture2D::image const & ImageA,
texture2D::image const & ImageB,
)
{
}
}//namespace detail
texture2D operator+
(
texture2D const & ImageA,
texture2D const & ImageB
)
{
assert(ImageA.levels() == ImageB.levels());
texture2D Result[ImageA.levels()];
for(texture2D::level_type Level = 0; Level < Result.levels(); ++Level)
{
assert(ImageA.capacity() == ImageB.capacity());
assert(ImageA.format() == ImageB.format());
Result[Level] = texture2D::image(ImageA[Level].dimensions(), ImageA[Level].format());
add(Result[Level], ImageA[Level], ImageB[Level]);
texture2D::size_type ValueSize = Result.value_size();
texture2D::size_type TexelCount = this->capacity() / ValueSize;
for(texture2D::size_type Texel = 0; Texel < TexelCount; ++Texel)
{
texture2D::value_type * DataDst = Result[Level].data() + Texel * ValueSize;
texture2D::value_type const * const DataSrcA = ImageA[Level].data() + Texel * ValueSize;
texture2D::value_type const * const DataSrcB = ImageB[Level].data() + Texel * ValueSize;
detail::op(DataDst, DataSrcA, DataSrcB, Result.format(), std::plus);
}
}
return Result;
}
texture2D operator-
(
texture2D const & ImageA,
texture2D const & ImageB
)
{
assert(ImageA.levels() == ImageB.levels());
texture2D Result[ImageA.levels()];
for(texture2D::level_type Level = 0; Level < ImageA.levels(); ++Level)
{
assert(ImageA.capacity() == ImageB.capacity());
}
return Result;
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2005-06-13
// Licence : This source is under MIT License
// File : gli/shared_array.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_SHARED_ARRAY_INCLUDED
#define GLI_SHARED_ARRAY_INCLUDED
namespace gli
{
template <typename T>
class shared_array
{
public:
shared_array();
shared_array(shared_array const & SharedArray);
shared_array(T * Pointer);
virtual ~shared_array();
void reset();
void reset(T * Pointer);
T & operator*();
T * operator->();
T const & operator*() const;
T const * const operator->() const;
T * get();
T const * const get() const;
shared_array & operator=(shared_array const & SharedArray);
bool operator==(shared_array const & SharedArray) const;
bool operator!=(shared_array const & SharedArray) const;
private:
int * Counter;
T * Pointer;
};
}//namespace gli
#include "shared_array.inl"
#endif //GLI_SHARED_ARRAY_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2005-06-13
// Licence : This source is under MIT License
// File : gli/shared_array.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
template <typename T>
shared_array<T>::shared_array() :
Counter(0),
Pointer(0)
{}
template <typename T>
shared_array<T>::shared_array
(
shared_array<T> const & SharedArray
)
{
this->Counter = SharedArray.Counter;
this->Pointer = SharedArray.Pointer;
(*this->Counter)++;
}
template <typename T>
shared_array<T>::shared_array
(
T * Pointer
)
{
this->reset(Pointer);
}
template <typename T>
shared_array<T>::~shared_array()
{
this->reset();
}
template <typename T>
void shared_array<T>::reset()
{
if(this->Pointer)
{
(*this->Counter)--;
if(*this->Counter <= 0)
{
delete this->Counter;
this->Counter = 0;
delete[] this->Pointer;
this->Pointer = 0;
}
}
}
template <typename T>
void shared_array<T>::reset(T * Pointer)
{
this->Counter = new int;
this->Pointer = Pointer;
*this->Counter = 1;
}
template <typename T>
shared_array<T>& shared_array<T>::operator=
(
shared_array<T> const & SharedArray
)
{
this->reset();
this->Counter = SharedArray.Counter;
this->Pointer = SharedArray.Pointer;
(*this->Counter)++;
return *this;
}
//template <typename T>
//shared_array<T> & shared_array<T>::operator=(T * Pointer)
//{
// if(this->Pointer)
// {
// (*this->Counter)--;
// if(*this->Counter <= 0)
// {
// delete this->Counter;
// delete[] this->Pointer;
// }
// }
// this->Counter = new int;
// this->Pointer = this->Pointer;
// (*this->Counter) = 1;
// return *this;
//}
template <typename T>
bool shared_array<T>::operator==(shared_array<T> const & SharedArray) const
{
return this->Pointer == SharedArray.Pointer;
}
template <typename T>
bool shared_array<T>::operator!=(shared_array<T> const & SharedArray) const
{
return this->Pointer != SharedArray.Pointer;
}
template <typename T>
T & shared_array<T>::operator*()
{
return *this->Pointer;
}
template <typename T>
T * shared_array<T>::operator->()
{
return this->Pointer;
}
template <typename T>
T const & shared_array<T>::operator*() const
{
return * this->Pointer;
}
template <typename T>
T const * const shared_array<T>::operator->() const
{
return this->Pointer;
}
template <typename T>
T * shared_array<T>::get()
{
return this->Pointer;
}
template <typename T>
T const * const shared_array<T>::get() const
{
return this->Pointer;
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2005-06-13
// Licence : This source is under MIT License
// File : gli/fetch.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_SHARED_PTR_INCLUDED
#define GLI_SHARED_PTR_INCLUDED
namespace gli
{
template <typename T>
class shared_ptr
{
public:
shared_ptr();
shared_ptr(shared_ptr const & SmartPtr);
shared_ptr(T* pPointer);
~shared_ptr();
T& operator*();
T* operator->();
const T& operator*() const;
const T* operator->() const;
shared_ptr& operator=(shared_ptr const & SmartPtr);
shared_ptr& operator=(T* pPointer);
bool operator==(shared_ptr const & SmartPtr) const;
bool operator!=(shared_ptr const & SmartPtr) const;
private:
int* m_pReference;
T* m_pPointer;
};
}//namespace gli
#include "shared_ptr.inl"
#endif //GLI_SHARED_PTR_INCLUDED

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///////////////////////////////////////////////////////////////////////////
// Interstate Gangs : smart_ptr.inl
///////////////////////////////////////////////////////////////////////////
// This file is under GPL licence
///////////////////////////////////////////////////////////////////////////
// CHANGELOG
// Groove - 13/06/2005 :
// - Create file
///////////////////////////////////////////////////////////////////////////
namespace gli
{
template <typename T>
util::CSmartPtr<T>::CSmartPtr()
{
m_pPointer = 0;
}
template <typename T>
util::CSmartPtr<T>::CSmartPtr(const util::CSmartPtr<T> & SmartPtr)
{
m_pReference = SmartPtr.m_pReference;
m_pPointer = SmartPtr.m_pPointer;
(*m_pReference)++;
}
template <typename T>
util::CSmartPtr<T>::CSmartPtr(T* pPointer)
{
m_pReference = new int;
m_pPointer = pPointer;
(*m_pReference) = 1;
}
template <typename T>
util::CSmartPtr<T>::~CSmartPtr()
{
if(!m_pPointer)
return;
(*m_pReference)--;
if(*m_pReference <= 0)
{
delete m_pReference;
delete m_pPointer;
}
}
template <typename T>
util::CSmartPtr<T>& util::CSmartPtr<T>::operator=(const util::CSmartPtr<T> & SmartPtr)
{
if(m_pPointer)
{
(*m_pReference)--;
if(*m_pReference <= 0)
{
delete m_pReference;
delete m_pPointer;
}
}
m_pReference = SmartPtr.m_pReference;
m_pPointer = SmartPtr.m_pPointer;
(*m_pReference)++;
return *this;
}
template <typename T>
util::CSmartPtr<T>& util::CSmartPtr<T>::operator=(T* pPointer)
{
if(m_pPointer)
{
(*m_pReference)--;
if(*m_pReference <= 0)
{
delete m_pReference;
delete m_pPointer;
}
}
m_pReference = new int;
m_pPointer = pPointer;
(*m_pReference) = 1;
return *this;
}
template <typename T>
bool util::CSmartPtr<T>::operator==(const util::CSmartPtr<T> & SmartPtr) const
{
return m_pPointer == SmartPtr.m_pPointer;
}
template <typename T>
bool util::CSmartPtr<T>::operator!=(const util::CSmartPtr<T> & SmartPtr) const
{
return m_pPointer != SmartPtr.m_pPointer;
}
template <typename T>
T& util::CSmartPtr<T>::operator*()
{
return *m_pPointer;
}
template <typename T>
T* util::CSmartPtr<T>::operator->()
{
return m_pPointer;
}
template <typename T>
const T& util::CSmartPtr<T>::operator*() const
{
return *m_pPointer;
}
template <typename T>
const T* util::CSmartPtr<T>::operator->() const
{
return m_pPointer;
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-08
// Updated : 2010-09-08
// Licence : This source is under MIT License
// File : gli/core/size.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_SIZE_INCLUDED
#define GLI_CORE_SIZE_INCLUDED
#include "texture2d.hpp"
namespace gli
{
//template <size_type sizeType>
image2D::size_type size(
image2D const & Image,
image2D::size_type const & SizeType);
//template <size_type sizeType>
texture2D::size_type size(
texture2D const & Texture,
texture2D::size_type const & SizeType);
}//namespace gli
#include "size.inl"
#endif//GLI_CORE_SIZE_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-12-19
// Updated : 2010-09-08
// Licence : This source is under MIT License
// File : gli/core/size.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline image2D::size_type size
(
image2D const & Image,
image2D::size_type const & SizeType
)
{
switch(SizeType)
{
case LINEAR_SIZE:
return detail::sizeLinear(Image);
case BLOCK_SIZE:
return detail::sizeBlock(Image.format());
case BIT_PER_PIXEL:
return detail::sizeBitPerPixel(Image.format());
case COMPONENT:
return detail::sizeComponent(Image.format());
default:
assert(0);
return 0;
};
}
inline texture2D::size_type size
(
texture2D const & Texture,
texture2D::size_type const & SizeType
)
{
texture2D::size_type Size = 0;
for(texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
Size += size(Texture[Level], SizeType);
return Size;
}
}//namespace

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-09
// Updated : 2010-01-09
// Licence : This source is under MIT License
// File : gli/core/texture2d.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_TEXTURE2D_INCLUDED
#define GLI_CORE_TEXTURE2D_INCLUDED
#include "image2d.hpp"
namespace gli
{
//template <template <typename> class mem>
class texture2D
{
public:
typedef image2D::dimensions_type dimensions_type;
typedef image2D::texcoord_type texcoord_type;
typedef image2D::size_type size_type;
typedef image2D::value_type value_type;
typedef image2D::format_type format_type;
typedef image2D::data_type data_type;
typedef std::size_t level_type;
public:
texture2D();
explicit texture2D(level_type const & Levels);
//texture2D(image const & Mipmap, bool GenerateMipmaps = false);
~texture2D();
image2D & operator[] (
level_type const & Level);
image2D const & operator[] (
level_type const & Level) const;
bool empty() const;
format_type format() const;
level_type levels() const;
void resize(level_type const & Levels);
template <typename genType>
void swizzle(glm::comp X, glm::comp Y, glm::comp Z, glm::comp W);
private:
std::vector<image2D> Images;
};
//namespace wip
//{
// // plain
// template <typename genType>
// class plain
// {
// public:
//
// private:
// boost::shared_array<genType> Data;
// };
//
// // texture2D
// template
// <
// typename genType,
// template <typename> class surface = plain
// >
// class texture2D
// {
// public:
// typedef genType value_type;
//
// private:
// class image_impl
// {
// public:
// template <typename coordType>
// value_type const & operator() (coordType const & Coord) const;
//
// private:
// surface<value_type> Surface;
// };
//
// public:
// typedef image_impl image;
// typedef std::vector<image> mipmaps;
// typedef typename mipmaps::size_type level_type;
//
// level_type levels() const;
// image & operator[] (level_type Level);
// image const & operator[] (level_type Level) const;
//
// private:
// mipmaps Mipmaps;
// };
//
//}//namespace wip
}//namespace gli
#include "texture2d.inl"
#endif//GLI_CORE_TEXTURE2D_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-27
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/core/texture2D.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
namespace detail
{
inline texture2D::size_type sizeLinear
(
texture2D const & Texture
)
{
texture2D::size_type Result = 0;
for(texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
Result += sizeLinear(Texture[Level]);
return Result;
}
}//namespace detail
inline texture2D::texture2D()
{}
inline texture2D::texture2D
(
level_type const & Levels
)
{
this->Images.resize(Levels);
}
//inline texture2D::texture2D
//(
// image const & Mipmap,
// bool GenerateMipmaps // ToDo
//)
//{
// //std::size_t Levels = !GenerateMipmaps ? 1 : std::size_t(glm::log2(float(glm::max(Mipmap.width(), Mipmap.height()))));
// texture2D::level_type Levels = !GenerateMipmaps ? 1 : std::size_t(glm::log2(float(glm::compMax(Mipmap.dimensions()))));
// this->Mipmaps.resize(Levels);
// this->Mipmaps[0] = Mipmap;
// if(GenerateMipmaps)
// this->generateMipmaps(0);
//}
inline texture2D::~texture2D()
{}
inline image2D & texture2D::operator[] (level_type const & Level)
{
return this->Images[Level];
}
inline image2D const & texture2D::operator[] (level_type const & Level) const
{
return this->Images[Level];
}
inline bool texture2D::empty() const
{
return this->Images.size() == 0;
}
inline texture2D::format_type texture2D::format() const
{
return this->Images.empty() ? FORMAT_NULL : this->Images[0].format();
}
inline texture2D::level_type texture2D::levels() const
{
return this->Images.size();
}
inline void texture2D::resize
(
texture2D::level_type const & Levels
)
{
this->Images.resize(Levels);
}
template <typename genType>
inline void texture2D::swizzle(glm::comp X, glm::comp Y, glm::comp Z, glm::comp W)
{
for(texture2D::level_type Level = 0; Level < this->levels(); ++Level)
{
genType * Data = reinterpret_cast<genType*>(this->Images[Level].data());
texture2D::size_type Components = this->Images[Level].components();
//gli::detail::getComponents(this->Images[Level].format());
texture2D::size_type Size = (glm::compMul(this->Images[Level].dimensions()) * Components) / sizeof(genType);
for(texture2D::size_type i = 0; i < Size; ++i)
{
genType Copy = Data[i];
if(Components > 0)
Data[i][0] = Copy[X];
if(Components > 1)
Data[i][1] = Copy[Y];
if(Components > 2)
Data[i][2] = Copy[Z];
if(Components > 3)
Data[i][3] = Copy[W];
}
}
}
/*
template <typename T>
inline T texture<T>::texture(float x, float y) const
{
size_type x_below = size_type(std::floor(x * (_width - 1)));
size_type x_above = size_type(std::ceil(x * (_width - 1)));
size_type y_below = size_type(std::floor(y * (_height - 1)));
size_type y_above = size_type(std::ceil(y * (_height - 1)));
float x_step = 1.0f / float(_width);
float y_step = 1.0f / float(_height);
float x_below_normalized = float(x_below) / float(_width - 1);
float x_above_normalized = float(x_above) / float(_width - 1);
float y_below_normalized = float(y_below) / float(_height - 1);
float y_above_normalized = float(y_above) / float(_height - 1);
T value1 = _data[x_below + y_below * _width];
T value2 = _data[x_above + y_below * _width];
T value3 = _data[x_above + y_above * _width];
T value4 = _data[x_below + y_above * _width];
T valueA = glm::mix(value1, value2, x - x_below_normalized);
T valueB = glm::mix(value4, value3, x - x_below_normalized);
T valueC = glm::mix(valueA, valueB, y - y_below_normalized);
return valueC;
}
*/
/*
template <typename T>
inline T texture(const texture2D<T>& Image2D, const glm::vec2& TexCoord)
{
texture2D<T>::size_type s_below = texture2D<T>::size_type(std::floor(TexCoord.s * (Image2D.width() - 1)));
texture2D<T>::size_type s_above = texture2D<T>::size_type(std::ceil(TexCoord.s * (Image2D.width() - 1)));
texture2D<T>::size_type t_below = texture2D<T>::size_type(std::floor(TexCoord.t * (Image2D.height() - 1)));
texture2D<T>::size_type t_above = texture2D<T>::size_type(std::ceil(TexCoord.t * (Image2D.height() - 1)));
glm::vec2::value_type s_step = 1.0f / glm::vec2::value_type(Image2D.width());
glm::vec2::value_type t_step = 1.0f / glm::vec2::value_type(Image2D.height());
glm::vec2::value_type s_below_normalized = glm::vec2::value_type(s_below) / glm::vec2::value_type(Image2D.width() - 1);
glm::vec2::value_type s_above_normalized = glm::vec2::value_type(s_above) / glm::vec2::value_type(Image2D.width() - 1);
glm::vec2::value_type t_below_normalized = glm::vec2::value_type(t_below) / glm::vec2::value_type(Image2D.height() - 1);
glm::vec2::value_type t_above_normalized = glm::vec2::value_type(t_above) / glm::vec2::value_type(Image2D.height() - 1);
T value1 = Image2D[s_below + t_below * Image2D.width()];
T value2 = Image2D[s_above + t_below * Image2D.width()];
T value3 = Image2D[s_above + t_above * Image2D.width()];
T value4 = Image2D[s_below + t_above * Image2D.width()];
T valueA = glm::mix(value1, value2, TexCoord.s - s_below_normalized);
T valueB = glm::mix(value4, value3, TexCoord.s - s_below_normalized);
T valueC = glm::mix(valueA, valueB, TexCoord.t - t_below_normalized);
return valueC;
}
template <typename T>
inline T textureNearest(const texture2D<T>& Image2D, const glm::vec2& TexCoord)
{
texture2D<T>::size_type s = texture2D<T>::size_type(glm::roundGTX(TexCoord.s * (Image2D.width() - 1)));
texture2D<T>::size_type t = texture2D<T>::size_type(std::roundGTX(TexCoord.t * (Image2D.height() - 1)));
return Image2D[s + t * Image2D.width()];
}
*/
namespace wip
{
////////////////
// image
/*
//
template
<
typename coordType
>
template
<
typename genType,
template <typename> class surface
>
typename texture2D<genType, surface>::value_type &
texture2D<genType, surface>::image_impl<coordType>::operator()
(
coordType const & Coord
)
{
}
*/
/*
//
template
<
typename coordType
>
template
<
typename genType,
template <typename> class surface
>
typename texture2D<genType, surface>::value_type const &
texture2D<genType, surface>::image_impl::operator()
(
coordType const & Coord
) const
{
return value_type(0);
}
*/
/*
//
template
<
typename coordType
>
template
<
typename genType,
template <typename> class surface
>
void texture2D<genType, surface>::image_impl::operator()
(
coordType const & Coord
) const
{
}
*/
////
//template
//<
// typename genType,
// template <typename> class surface
//>
//template
//<
// typename coordType
//>
//typename texture2D<genType, surface>::value_type const &
//texture2D<genType, surface>::image_impl::operator()
//(
// coordType const & Coord
//) const
//{
// return value_type(0);
//}
//////////////////
//// texture2D
////
//template
//<
// typename genType,
// template <typename> class surface
//>
//typename texture2D<genType, surface>::level_type texture2D<genType, surface>::levels() const
//{
// return this->Mipmaps.size();
//}
////
//template
//<
// typename genType,
// template <typename> class surface
//>
//typename texture2D<genType, surface>::image & texture2D<genType, surface>::operator[]
//(
// typename texture2D<genType, surface>::level_type Level
//)
//{
// return this->Mipmaps[Level];
//}
////
//template
//<
// typename genType,
// template <typename> class surface
//>
//typename texture2D<genType, surface>::image const & texture2D<genType, surface>::operator[]
//(
// typename texture2D<genType, surface>::level_type Level
//) const
//{
// return this->Mipmaps[Level];
//}
}//namespace wip
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture2d_array.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
#define GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
#include "texture2d.hpp"
namespace gli
{
class texture2DArray
{
public:
typedef texture2D::dimensions_type dimensions_type;
typedef texture2D::texcoord_type texcoord_type;
typedef texture2D::size_type size_type;
typedef texture2D::value_type value_type;
typedef texture2D::format_type format_type;
typedef texture2D::data_type data_type;
typedef texture2D::level_type level_type;
typedef std::vector<texture2D>::size_type layer_type;
public:
texture2DArray();
explicit texture2DArray(
layer_type const & Layers,
level_type const & Levels);
~texture2DArray();
texture2D & operator[] (
layer_type const & Layer);
texture2D const & operator[] (
layer_type const & Layer) const;
bool empty() const;
format_type format() const;
layer_type layers() const;
level_type levels() const;
void resize(
layer_type const & Layers,
level_type const & Levels);
private:
std::vector<texture2D> Arrays;
};
}//namespace gli
#include "texture2d_array.inl"
#endif//GLI_CORE_TEXTURE2D_ARRAY_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline texture2DArray::texture2DArray()
{}
inline texture2DArray::texture2DArray
(
texture2DArray::layer_type const & Layers,
texture2DArray::level_type const & Levels
)
{
this->Arrays.resize(Layers);
for(texture2DArray::size_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
inline texture2DArray::~texture2DArray()
{}
inline texture2D & texture2DArray::operator[]
(
layer_type const & Layer
)
{
return this->Arrays[Layer];
}
inline texture2D const & texture2DArray::operator[]
(
layer_type const & Layer
) const
{
return this->Arrays[Layer];
}
inline bool texture2DArray::empty() const
{
return this->Arrays.empty();
}
inline texture2DArray::format_type texture2DArray::format() const
{
return this->Arrays.empty() ? FORMAT_NULL : this->Arrays[0].format();
}
inline texture2DArray::layer_type texture2DArray::layers() const
{
return this->Arrays.size();
}
inline texture2DArray::level_type texture2DArray::levels() const
{
if(this->empty())
return 0;
return this->Arrays[0].levels();
}
inline void texture2DArray::resize
(
texture2DArray::layer_type const & Layers,
texture2DArray::level_type const & Levels
)
{
this->Arrays.resize(Layers);
for(texture2DArray::layer_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
}//namespace gli

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test/external/gli/core/texture_cube.hpp vendored Normal file
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_TEXTURE_CUBE_INCLUDED
#define GLI_CORE_TEXTURE_CUBE_INCLUDED
#include "texture2d.hpp"
namespace gli
{
enum face
{
POSITIVE_X,
NEGATIVE_X,
POSITIVE_Y,
NEGATIVE_Y,
POSITIVE_Z,
NEGATIVE_Z,
FACE_MAX
};
class textureCube
{
public:
typedef texture2D::dimensions_type dimensions_type;
typedef texture2D::texcoord_type texcoord_type;
typedef texture2D::size_type size_type;
typedef texture2D::value_type value_type;
typedef texture2D::format_type format_type;
typedef texture2D::data_type data_type;
typedef texture2D::level_type level_type;
typedef face face_type;
public:
textureCube();
explicit textureCube(level_type const & Levels);
~textureCube();
texture2D & operator[] (
face_type const & Face);
texture2D const & operator[] (
face_type const & Face) const;
bool empty() const;
format_type format() const;
level_type levels() const;
void resize(level_type const & Levels);
private:
std::vector<texture2D> Faces;
};
}//namespace gli
#include "texture_cube.inl"
#endif//GLI_CORE_TEXTURE_CUBE_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline textureCube::textureCube()
{}
inline textureCube::textureCube
(
level_type const & Levels
)
{
this->Faces.resize(FACE_MAX);
for(textureCube::size_type i = 0; i < FACE_MAX; ++i)
this->Faces[i].resize(Levels);
}
inline textureCube::~textureCube()
{}
inline texture2D & textureCube::operator[]
(
face_type const & Face
)
{
return this->Faces[Face];
}
inline texture2D const & textureCube::operator[]
(
face_type const & Face
) const
{
return this->Faces[Face];
}
inline bool textureCube::empty() const
{
return this->Faces.size() == 0;
}
inline textureCube::format_type textureCube::format() const
{
return this->Faces.empty() ? FORMAT_NULL : this->Faces[0].format();
}
inline textureCube::level_type textureCube::levels() const
{
if(this->empty())
return 0;
return this->Faces[POSITIVE_X].levels();
}
inline void textureCube::resize
(
level_type const & Levels
)
{
for(textureCube::size_type i = 0; i < FACE_MAX; ++i)
this->Faces[i].resize(Levels);
}
}//namespace gli

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube_array.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_TEXTURE_CUBE_ARRAY_INCLUDED
#define GLI_CORE_TEXTURE_CUBE_ARRAY_INCLUDED
#include "texture_cube.hpp"
namespace gli
{
class textureCubeArray
{
public:
typedef textureCube::dimensions_type dimensions_type;
typedef textureCube::texcoord_type texcoord_type;
typedef textureCube::size_type size_type;
typedef textureCube::value_type value_type;
typedef textureCube::format_type format_type;
typedef std::vector<textureCube> data_type;
typedef textureCube::level_type level_type;
typedef data_type::size_type layer_type;
public:
textureCubeArray();
explicit textureCubeArray(
layer_type const & Layers,
level_type const & Levels);
~textureCubeArray();
textureCube & operator[] (
layer_type const & Layer);
textureCube const & operator[] (
layer_type const & Layer) const;
bool empty() const;
format_type format() const;
layer_type layers() const;
level_type levels() const;
void resize(
layer_type const & Layers,
level_type const & Levels);
private:
data_type Arrays;
};
}//namespace gli
#include "texture_cube_array.inl"
#endif//GLI_CORE_TEXTURE_CUBE_ARRAY_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube_array.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline textureCubeArray::textureCubeArray()
{}
inline textureCubeArray::textureCubeArray
(
layer_type const & Layers,
level_type const & Levels
)
{
this->Arrays.resize(Layers);
for(textureCubeArray::size_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
inline textureCubeArray::~textureCubeArray()
{}
inline textureCube & textureCubeArray::operator[]
(
layer_type const & Layer
)
{
return this->Arrays[Layer];
}
inline textureCube const & textureCubeArray::operator[]
(
layer_type const & Layer
) const
{
return this->Arrays[Layer];
}
inline bool textureCubeArray::empty() const
{
return this->Arrays.empty();
}
inline textureCubeArray::format_type textureCubeArray::format() const
{
return this->Arrays.empty() ? FORMAT_NULL : this->Arrays[0].format();
}
inline textureCubeArray::level_type textureCubeArray::levels() const
{
if(this->empty())
return 0;
return this->Arrays[0].levels();
}
inline void textureCubeArray::resize
(
layer_type const & Layers,
level_type const & Levels
)
{
for(textureCubeArray::size_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
}//namespace gli