Fix issue #313: Catch internal attempts to modify built-in symbols that don't exist.
Also beefed up support for running compute shaders is #version 420, but this work is only partially done.
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Test/420.comp
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7
Test/420.comp
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#version 420
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layout(local_size_x = 2) in; // ERROR, no compute
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#extension GL_ARB_compute_shader : enable
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layout(local_size_x = 2) in;
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32
Test/baseResults/420.comp.out
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Test/baseResults/420.comp.out
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420.comp
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Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:3: 'gl_WorkgroupSize' : not supported for this version or the enabled extensions
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WARNING: 0:5: '#extension' : extension is only partially supported: GL_ARB_compute_shader
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ERROR: 1 compilation errors. No code generated.
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Shader version: 420
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Requested GL_ARB_compute_shader
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local_size = (2, 1, 1)
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'gl_WorkGroupSize' (const 3-component vector of uint WorkGroupSize)
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0:? 2 (const uint)
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0:? 1 (const uint)
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0:? 1 (const uint)
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Linked compute stage:
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ERROR: Linking compute stage: Missing entry point: Each stage requires one "void main()" entry point
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Shader version: 420
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Requested GL_ARB_compute_shader
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local_size = (2, 1, 1)
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'gl_WorkGroupSize' (const 3-component vector of uint WorkGroupSize)
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0:? 2 (const uint)
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0:? 1 (const uint)
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0:? 1 (const uint)
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