Merge pull request #2609 from ZhiqianXia/Feature2

TextureOffset not support sampler2DArrayShadow sampler until 430.
This commit is contained in:
Greg Fischer
2021-04-19 12:03:05 -06:00
committed by GitHub
5 changed files with 86 additions and 0 deletions

View File

@@ -0,0 +1,63 @@
textureoffset_sampler2darrayshadow.vert
ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 1 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:9 Construct vec4 ( temp highp 4-component vector of float)
0:9 textureOffset ( global mediump float)
0:9 's' ( uniform mediump sampler2DArrayShadow)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0 (const int)
0:9 0 (const int)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:10 'dEQP_Position' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'dEQP_Position' ( in highp 4-component vector of float)
0:? 's' ( uniform mediump sampler2DArrayShadow)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:9 Construct vec4 ( temp highp 4-component vector of float)
0:9 textureOffset ( global mediump float)
0:9 's' ( uniform mediump sampler2DArrayShadow)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0 (const int)
0:9 0 (const int)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:10 'dEQP_Position' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'dEQP_Position' ( in highp 4-component vector of float)
0:? 's' ( uniform mediump sampler2DArrayShadow)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)

View File

@@ -0,0 +1,11 @@
#version 300 es
precision mediump float;
in highp vec4 dEQP_Position;
uniform mediump sampler2DArrayShadow s;
void main()
{
gl_Position = vec4(textureOffset(s, vec4(0), ivec2(0)));
gl_Position = dEQP_Position;
}